opengl雾开启

时间:2023-12-25 19:49:37
#include <GL/glut.h>
#include <stdio.h>
#include <iostream>
using namespace std;
static GLint fogMode; static void init(void){
GLfloat position [] ={0.5,0.5,3.0,0.0};
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
{
GLfloat mat [] ={0.1745,0.01175,0.01175};
glMaterialfv(GL_FRONT,GL_AMBIENT,mat);
mat[]=0.61424;mat[]=0.04136;mat[]=0.04136;
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat);
mat[]=0.727811;mat[]=0.626959;mat[]=0.626959;
glMaterialfv(GL_FRONT,GL_SPECULAR,mat);
glMaterialf(GL_FRONT,GL_SHININESS,0.6*128.0);
} glEnable(GL_FOG);
{
GLfloat fogColor[]={0.0,0.8,0.0,1.0}; fogMode=GL_EXP;
glFogi(GL_FOG_MODE,fogMode);
glFogfv(GL_FOG_COLOR,fogColor);
glFogf(GL_FOG_DENSITY,0.35);
glHint(GL_FOG_HINT,GL_DONT_CARE);
glFogf(GL_FOG_START,1.0);
glFogf(GL_FOG_END,5.0);
} glClearColor(0.0,0.8,0.0,1.0);
} static void renderSphere(GLfloat x,GLfloat y,GLfloat z){
glPushMatrix();
glTranslatef(x,y,z);
glutSolidSphere(0.4,,);
glPopMatrix();
} void display(void){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
renderSphere(-.,-0.5,-1.0);
renderSphere(-.,-0.5,-.);
renderSphere(.,-0.5,-.);
renderSphere(.,-0.5,-.);
renderSphere(.,-0.5,-.);
glFlush();
} void reshape(int w,int h){
glViewport(,,(GLfloat)w,(GLfloat)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h){
glOrtho(-2.5,2.5,-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-10.0,10.0);
}else{
glOrtho(-2.5*(GLfloat)w/(GLfloat)h,2.5*(GLfloat)w/(GLfloat)h,-2.5,2.5,-10.0,10.0);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
} void keyboard(unsigned char key,int x,int y){
switch(key){
case 'f':
case 'F':
if(fogMode == GL_EXP){
fogMode = GL_EXP2;
printf("current fog mode is : GL_EXP2");
cout<<"current fog mode is : GL_EXP2"<<endl;
}else if(fogMode ==GL_EXP2){
fogMode = GL_LINEAR;
printf("current fog mode is : GL_LINEAR");
cout<<"current fog mode is : GL_LINEAR"<<endl;
}else if(fogMode ==GL_LINEAR){
printf("current fog mode is : GL_EXP");
cout<<"current fog mode is : GL_EXP"<<endl;
fogMode = GL_EXP;
}
glFogi(GL_FOG_MODE,fogMode);
glutPostRedisplay();
break;
case :
exit();
break;
default:
break;
}
} int main(int argc,char **argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH|GLUT_MULTISAMPLE);
glutInitWindowSize(,);
glutCreateWindow(argv[]); init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return ;
}