iOS_38_手势

时间:2023-12-19 09:15:38
Pan平移手势
终于效果图:
iOS_38_手势

Swipe轻扫手势

LongPress长按手势

iOS_38_手势

Pinch和Rotation手势

捏合(缩放)和旋转

终于效果图:

iOS_38_手势

涂鸦

终于效果图:

iOS_38_手势

事件分3大类:触摸、加速计、远程遥控
iOS_38_手势

仅仅有响应者的子类,才干够接收和处理事件
iOS_38_手势

父类响应者中定义的事件处理接口例如以下:
iOS_38_手势

触摸事件处理的四个方法例如以下:(仅仅要实现,系统会自己主动调用)
iOS_38_手势

一个UITouch对象,代表着一根手指,手指移动,UITouch对象实时更新
iOS_38_手势

一个UITouch对象,相应一根手指,记录着触摸时的全部信息
iOS_38_手势

重要~常常使用UITouch的方法,取得触摸时的信息(如位置、所点对象)
iOS_38_手势

事件对象UIEvent,经常使用的属性是:事件类型
iOS_38_手势

触摸的四个方法(即过程)具体解释:注意同一时候和一前一后触摸的情况
iOS_38_手势

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必须先找到事件的最合适的响应者(从父到子地找)
iOS_38_手势

以下是寻找最合适的事件响应者详细样例:
iOS_38_手势

特殊情况:要尤其注意
iOS_38_手势

找到了事件的最佳处理者之后,就是响应者链条了
默认是会调用其[super touchesXXX],这个super就是上一个响应者
即:官方文档中的next responder
iOS_38_手势

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以下是官方文档中关于上一个响应者的图片,即Next Responder
iOS_38_手势

总结起来就是:view有控制器,则传给控制器;否则,传给父view
iOS_38_手势

再次总结:响应者链条传递机制(上一个响应者就是NEXT RESPONDER)
iOS_38_手势

传统监听事件的做法:(不再推荐使用)
iOS_38_手势

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六种手势识别器,后面会详细举例:
假设要同一时候监听两种以上的手势:
为每个手势设置delegate,而且实现以下的方法

- (BOOL)gestureRecognizer:(UIGestureRecognizer
*)shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)

iOS_38_手势

手势识别器的标准做法:三步曲(创建、设置、绑定)
iOS_38_手势

重点关注三种手势识别的状态:開始\结束\取消
iOS_38_手势

官方文档中关于手势识别的状态变化图
iOS_38_手势

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手势识别器的代理方法<UIGestureRecognizerDelegate>
当中:shouldReceiveTouch能够指定手势在特定条件下有效

shouldRecognizeSimultaneouslyWithGestureRecognizer

返回YES代表能够同一时候识别不同手势,如同一时候旋转和缩放

iOS_38_手势



Pan平移手势
终于效果图:
iOS_38_手势

//
// PanController.m
// 38_手势
//
// Created by beyond on 14-9-16.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// #import "PanController.h" @interface PanController ()
// nana头像所在的View
@property (weak, nonatomic) IBOutlet UIView *nanaView;
- (IBAction)dismiss; @end @implementation PanController - (void)viewDidLoad
{
[super viewDidLoad];
// 创建pan手势,并绑定监听方法
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)];
[self.nanaView addGestureRecognizer:pan];
} - (void)panView:(UIPanGestureRecognizer *)pan
{ switch (pan.state) {
case UIGestureRecognizerStateBegan: // 開始触发手势 break; case UIGestureRecognizerStateEnded: // 手势结束 break; default:
break;
} // 1.在view上面挪动的距离
CGPoint translation = [pan translationInView:pan.view];
CGPoint center = pan.view.center;
center.x += translation.x;
center.y += translation.y;
pan.view.center = center; // 2.清空移动的距离
[pan setTranslation:CGPointZero inView:pan.view];
} #pragma mark - 连线
- (IBAction)dismiss
{
[self dismissViewControllerAnimated:YES completion:nil];
}
@end

Tap手势
//
// TapController.m
// 38_手势
//
// Created by beyond on 14-9-16.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// #import "TapController.h" // 手势代理
@interface TapController ()<UIGestureRecognizerDelegate> @property (weak, nonatomic) IBOutlet UIImageView *nanaImgView; - (IBAction)dismiss; @end @implementation TapController - (void)viewDidLoad
{
[super viewDidLoad];
_nanaImgView.userInteractionEnabled = YES;
_nanaImgView.multipleTouchEnabled = YES;
//[self testTap];
[self testTap2];
} - (void)testTap
{
// 1.创建Tap手势识别器对象
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];
// 两根手势,连续敲击2次,手势才干识别成功
tap.numberOfTapsRequired = 2;
tap.numberOfTouchesRequired = 2; // 2.加入监听方法(识别到了相应的手势,就会调用监听方法)
[tap addTarget:self action:@selector(taping)]; // 3.为nanaImgView 加入Tap手势识别器对象
[self.nanaImgView addGestureRecognizer:tap];
} - (void)testTap2
{
// 1.创建Tap手势识别器对象,同一时候绑定监听方法(识别到了相应的手势,就会调用监听方法)
UIGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(taping)];
// 2.设置手势的代理,目的是:决定手势仅仅有在特定场合才会被识别(触发监听的方法)
tap.delegate = self;
// 3.为nanaImgView 加入Tap手势识别器对象
[self.nanaImgView addGestureRecognizer:tap];
}
#define kRandomColor [UIColor colorWithRed:arc4random()%255/255.0 green:arc4random()%255/255.0 blue:arc4random()%255/255.0 alpha:1.0]
// 监听的方法
- (void)taping
{
// 每次tap,随机变换背景颜色
self.view.backgroundColor = kRandomColor;
NSLog(@"-----taping");
}
#pragma mark - gestureRecognizer的代理方法
// 当点击view的时候,会先询问这种方法,是否接收本次tap点击(即是否为有效tap)
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
CGPoint pos = [touch locationInView:touch.view];
// 点击图片的左半边有效,右半边无效
if (pos.x <= self.nanaImgView.frame.size.width * 0.5) {
return YES;
}
return NO;
} #pragma mark - 连线方法
- (IBAction)dismiss
{
[self dismissViewControllerAnimated:YES completion:nil];
}
@end

Swipe轻扫手势

LongPress长按手势

iOS_38_手势

长按手势的主要属性參数

iOS_38_手势

//
// SwipeLongPressController.m
// 38_手势
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// #import "SwipeLongPressController.h" @interface SwipeLongPressController ()
@property (weak, nonatomic) IBOutlet UIImageView *nanaImgView;
- (IBAction)dismiss; @end @implementation SwipeLongPressController - (void)viewDidLoad
{
[super viewDidLoad];
// 1.同意交互
_nanaImgView.userInteractionEnabled = YES; // 2.自己定义方法,加入swipe手势
[self addSwipe]; // 3.自己定义方法,加入longPress手势
[self addLongPress];
} // 2.自己定义方法,加入swipe手势
- (void)addSwipe
{
// 1.创建Swipe手势识别器对象,同一时候绑定监听方法(识别到了相应的手势,就会调用监听方法)
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swiping)];
// 设置属性:轻扫的方向
swipe.direction = UISwipeGestureRecognizerDirectionUp;
// 2.为nanaImgView 加入Swipe手势识别器对象
[self.nanaImgView addGestureRecognizer:swipe];
}
// 3.自己定义方法,加入longPress手势
- (void)addLongPress
{
// 1.创建LongPress手势识别器对象,同一时候绑定监听方法(识别到了相应的手势,就会调用监听方法)
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] init];
[longPress addTarget:self action:@selector(longPressing)]; // 设置属性:至少长按2秒,默认0.5秒
longPress.minimumPressDuration = 2;
// 按下之后,不松手,在能触发手势之前,可同意移动的范围,50px范围内长按有效,默认是10px
longPress.allowableMovement = 50; // 2.为nanaImgView 加入Swipe手势识别器对象
[self.nanaImgView addGestureRecognizer:longPress];
}
#define kRandomColor [UIColor colorWithRed:arc4random()%255/255.0 green:arc4random()%255/255.0 blue:arc4random()%255/255.0 alpha:1.0]
// 手势的监听的方法
- (void)swiping
{
self.view.backgroundColor = kRandomColor;
NSLog(@"-----swiping");
}
// 手势的监听的方法
- (void)longPressing
{
self.view.backgroundColor = kRandomColor;
NSLog(@"-------长按了nanaImgView");
} - (IBAction)dismiss
{
[self dismissViewControllerAnimated:YES completion:nil ];
}
@end

Pinch和Rotation手势

捏合(缩放)和旋转

终于效果图:

iOS_38_手势

//
// PinchRotationController.m
// 38_手势
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// #import "PinchRotationController.h" // 手势识别器的代理方法,目的是:
@interface PinchRotationController ()<UIGestureRecognizerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *nanaImgView;
- (IBAction)dismiss; @end @implementation PinchRotationController - (void)viewDidLoad
{
[super viewDidLoad];
// 同一时候加入Pinch捏合手势(缩放) 和旋转手势
[self addPinchAndRotate];
} #pragma mark - 缩放 + 旋转
- (void)addPinchAndRotate
{
// 1.加入 Pinch捏合手势(缩放)
[self addPinch];
// 2.加入 旋转手势
[self addRotate];
} // 1.加入 Pinch捏合手势(缩放) ,缩放手势(捏合手势)
- (void)addPinch
{
// 1.创建Pinch手势识别器对象,同一时候绑定监听方法(识别到了相应的手势,就会调用监听方法)
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinching:)];
// 2.设置代理???
pinch.delegate = self;
// 3.为nanaImgView 加入Pinch手势识别器对象
[self.nanaImgView addGestureRecognizer:pinch];
} // 2.加入 旋转手势
- (void)addRotate
{
// 1.创建Rotation手势识别器对象,同一时候绑定监听方法(识别到了相应的手势,就会调用监听方法)
UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotating:)];
// 2.设置代理???
rotate.delegate = self;
// 3.为nanaImgView 加入Rotation手势识别器对象
[self.nanaImgView addGestureRecognizer:rotate];
}
#pragma mark - 重要~~~~手势的监听方法
// Pinch捏合(缩放)
- (void)pinching:(UIPinchGestureRecognizer *)pinch
{
// X Y 按比例进行缩放
pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
// 每次又一次归零~~~
pinch.scale = 1; // 这个真的非常重要!!!!!
}
// 旋转手势
- (void)rotating:(UIRotationGestureRecognizer *)rotate
{
// 按手势识别器 的旋转角度进行旋转
rotate.view.transform = CGAffineTransformRotate(rotate.view.transform, rotate.rotation);
// 每次要又一次归零~~~~
rotate.rotation = 0; // 这个非常重要!!!!!
} #pragma mark - 手势识别器的代理方法
/**
* 是否同意多个手势识别器同一时候有效
* Simultaneously : 同一时候地
*/
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
} #pragma mark - 连线方法
- (IBAction)dismiss
{
[self dismissViewControllerAnimated:YES completion:nil ];
}
@end



涂鸦

终于效果图:

iOS_38_手势

控制器

//
// PaintController.m
// 38_手势_涂鸦
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// 涂鸦控制器 #import "PaintController.h"
// 画布
#import "Canvas.h" @interface PaintController ()
// 画板
@property (weak, nonatomic) IBOutlet Canvas *canvasView; // 清除画板
- (IBAction)clear;
// 撤销
- (IBAction)undo;
// 保存至相冊
- (IBAction)save; @end @implementation PaintController // 清除画板
- (IBAction)clear
{
[self.canvasView clear];
}
// 撤销
- (IBAction)undo
{
[self.canvasView undo];
}
// 保存至相冊
- (IBAction)save
{
// 1.截图
UIImage *image = [UIImage captureWithView:self.canvasView]; // 2.保存到图片,建议使用系统推荐的回调方法
UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
} // 保存图片操作之后就会调用本方法
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo
{
if (error) { // 保存失败
[MBProgressHUD showError:@"保存失败"];
} else { // 保存成功
[MBProgressHUD showSuccess:@"保存成功"];
}
} @end

自己定义View:画布

//
// Canvas.h
// 38_手势_涂鸦
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// 画布 #import <UIKit/UIKit.h> @interface Canvas : UIView
// 清除画板
- (void)clear;
// 撤销上一笔画
- (void)undo;
@end
//
// Canvas.m
// 38_手势_涂鸦
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// 画布,核心代码 #import "Canvas.h" @interface Canvas()
// 存放贝塞尔路径对象数组,每一次touchBegin,相应一个新的路径
@property (nonatomic, strong) NSMutableArray *pathArr;
@end @implementation Canvas
#pragma mark - 懒载入
- (NSMutableArray *)pathArr
{
if (_pathArr == nil) {
_pathArr = [NSMutableArray array];
}
return _pathArr;
}
// 清除画板
- (void)clear
{
[self.pathArr removeAllObjects];
[self setNeedsDisplay];
}
// 撤销上一笔画
- (void)undo
{
[self.pathArr removeLastObject];
[self setNeedsDisplay];
}
#pragma mark - Touch方法
// 每一次touchBegin,相应一个新的路径对象
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 1.获得当前的触摸点
UITouch *touch = [touches anyObject];
CGPoint startPos = [touch locationInView:touch.view]; // 2.创建一个新的路径
UIBezierPath *currenPath = [UIBezierPath bezierPath];
currenPath.lineCapStyle = kCGLineCapRound;
currenPath.lineJoinStyle = kCGLineJoinRound; // 设置起点
[currenPath moveToPoint:startPos]; // 3.加入路径到数组中
[self.pathArr addObject:currenPath]; [self setNeedsDisplay];
} // 取出最新的贝塞尔路径,加入新的点进去
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint pos = [touch locationInView:touch.view]; UIBezierPath *currentPath = [self.pathArr lastObject];
[currentPath addLineToPoint:pos]; [self setNeedsDisplay];
} // 抬笔时,与move一样
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesMoved:touches withEvent:event];
}
#pragma mark - 画线
- (void)drawRect:(CGRect)rect
{
[[UIColor redColor] set]; for (UIBezierPath *path in self.pathArr) {
path.lineWidth = 10;
[path stroke];
}
}
#pragma mark - 測试C画线代码
- (void)testPath
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
// CGContextMoveToPoint(ctx, 0, 0);
// CGContextAddLineToPoint(ctx, 100, 100);
// CGContextStrokePath(ctx); CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 0, 0);
CGPathAddLineToPoint(path, NULL, 100, 100);
CGContextAddPath(ctx, path); CGMutablePathRef path2 = CGPathCreateMutable();
CGPathMoveToPoint(path2, NULL, 250, 250);
CGPathAddLineToPoint(path2, NULL, 110, 100);
CGContextAddPath(ctx, path2); CGContextStrokePath(ctx); CGPathRelease(path);
}
@end

截图分类

//
// UIImage+ScreenShot.m
// 38_手势
//
// Created by beyond on 14-9-17.
// Copyright (c) 2014年 com.beyond. All rights reserved.
// 分类,截图 #import "UIImage+ScreenShot.h" @implementation UIImage (ScreenShot) + (instancetype)captureWithView:(UIView *)view
{
// 1.开启上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0); // 2.将控制器view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()]; // 3.取出图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); // 4.结束上下文
UIGraphicsEndImageContext(); return newImage;
}
@end
































































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