一些js及css样式

时间:2022-11-10 12:02:03

人体时钟:

一些js及css样式

源码:

<div>
<embed wmode="transparent" src="https://files.cnblogs.com/files/kavs/honehone_clock_tr.swf" quality="high" bgcolor="#ffffff" name="honehoneclock" allowscriptaccess="always" type="application/x-shockwave-flash" width="160" height="70" align="middle">
</div>

旋转魔方:

一些js及css样式

源码:

 <style>
/*最外层容器样式*/
.wrap {
width: 100px;
height: 100px;
margin: 150px;
position: relative;
z-index:9999;/*置于最上层*/
} /*包裹所有容器样式*/
.cube {
width: 50px;
height: 50px;
margin: 0 auto;
transform-style: preserve-3d;
transform: rotateX(-30deg) rotateY(-80deg);
animation: rotate linear 20s infinite;
} @-webkit-keyframes rotate {
from {
transform: rotateX(0deg) rotateY(0deg);
}
to {
transform: rotateX(360deg) rotateY(360deg);
}
} .cube div {
position: absolute;
width: 200px;
height: 200px;
opacity: 0.8;
transition: all .4s;
} /*定义所有图片样式*/
.pic {
width: 200px;
height: 200px;
} .cube .out_front {
transform: rotateY(0deg) translateZ(100px);
} .cube .out_back {
transform: translateZ(-100px) rotateY(180deg);
} .cube .out_left {
transform: rotateY(-90deg) translateZ(100px);
} .cube .out_right {
transform: rotateY(90deg) translateZ(100px);
} .cube .out_top {
transform: rotateX(90deg) translateZ(100px);
} .cube .out_bottom {
transform: rotateX(-90deg) translateZ(100px);
} /*定义小正方体样式*/
.cube span {
display: block;
width: 100px;
height: 100px;
position: absolute;
top: 50px;
left: 50px;
} .cube .in_pic {
width: 100px;
height: 100px;
} .cube .in_front {
transform: rotateY(0deg) translateZ(50px);
} .cube .in_back {
transform: translateZ(-50px) rotateY(180deg);
} .cube .in_left {
transform: rotateY(-90deg) translateZ(50px);
} .cube .in_right {
transform: rotateY(90deg) translateZ(50px);
} .cube .in_top {
transform: rotateX(90deg) translateZ(50px);
} .cube .in_bottom {
transform: rotateX(-90deg) translateZ(50px);
} /*鼠标移入后样式*/
.cube:hover .out_front {
transform: rotateY(0deg) translateZ(200px);
} .cube:hover .out_back {
transform: translateZ(-200px) rotateY(180deg);
} .cube:hover .out_left {
transform: rotateY(-90deg) translateZ(200px);
} .cube:hover .out_right {
transform: rotateY(90deg) translateZ(200px);
} .cube:hover .out_top {
transform: rotateX(90deg) translateZ(200px);
} .cube:hover .out_bottom {
transform: rotateX(-90deg) translateZ(200px);
}
</style> <div class="wrap">
<!--包裹所有元素的容器-->
<div class="cube">
<!--前面图片 -->
<div class="out_front">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_c5.jpg" class="pic">
</div>
<!--后面图片 -->
<div class="out_back">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_0.jpg" class="pic">
</div>
<!--左面图片 -->
<div class="out_left">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_3.jpg" class="pic">
</div>
<!--右面图片 -->
<div class="out_right">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_11.jpg" class="pic">
</div>
<!--上面图片 -->
<div class="out_top">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_4.jpg" class="pic">
</div>
<!--下面图片 -->
<div class="out_bottom">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1266753/t_s6.jpg" class="pic">
</div> <!--小正方体 -->
<span class="in_front">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_01.jpg" class="in_pic">
</span>
<span class="in_back">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_02.jpg" class="in_pic">
</span>
<span class="in_left">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_03.jpg" class="in_pic">
</span>
<span class="in_right">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_04.jpg" class="in_pic">
</span>
<span class="in_top">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_05.jpg" class="in_pic">
</span>
<span class="in_bottom">
<img src="https://images.cnblogs.com/cnblogs_com/lzw123-/1273451/t_06.jpg" class="in_pic">
</span>
</div> </div>

粒子效果:

一些js及css样式

源码:

  <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>粒子效果演示 </title> <style type="text/css"> html, body {
<!--
text-align: center;
-->
margin:0;
padding:0;
background: #FFDAB9;
<!--
color: #666666;
-->
line-height: 1.25em;
} <!--
canvas {
position: absolute;
left: 0px;
top: 0px;
border: 1px solid #00F5FF;
user-select: none;
}
-->
canvas { border: 1px solid #00F5FF;
user-select: none;
} <!--
#outer {
position: absolute;
top: 50%;
left: 50%;
width: 1px;
height: 1px;
overflow: visible;
}
-->
<!--
#canvasContainer {
position: absolute;
width: 1000px;
height: 1000px;
top: -280px;
left: -500px;
}
--> <!--
a {
color: #00CBCB;
text-decoration:none;
font-weight:bold;
}
a:hover {
color:#FFFFFF;
}
-->
<!--
#output {
font-family: Arial, Helvetica, sans-serif;
font-size: 0.75em;
margin-top:4px;
} -->
<!--
#footer{
font-size: 0.6em;
font-family: Arial, Helvetica, sans-serif;
position: absolute;
bottombottom:8px;
width:98%;
} --> </style>
</head>
<body> <!-- <div id="outer">
<div id="canvasContainer"> --> <!--
<canvas id="mainCanvas" width="1000" height="1000"></canvas>
-->
<canvas id="mainCanvas" width=1000px height=2000px ></canvas> <!-- <div id="output"></div>
</div>
</div> --> <script type="text/javascript"> //javascript部分 (function(){
var PI_2 = Math.PI * 2; //网页可见区域宽:document.body.offsetWidth (包括边线的宽)
//网页可见区域高:document.body.offsetHeight (包括边线的宽)
//网页正文全文宽:document.body.scrollWidth
//网页正文全文高:document.body.scrollHeight var canvasW = 1000;
var canvasH = 2000; var numMovers = 600;
var friction = 0.96;
var movers = [];
var canvas;
var ctx;
var canvasDiv;
var outerDiv;
var mouseX;
var mouseY;
var mouseVX;
var mouseVY;
var prevMouseX;
var prevMouseY;
var isMouseDown; function init(){ canvas = document.getElementById("mainCanvas"); // canvas.width="1000";//注意:没有单位
//canvas.height="1000";//注意:没有单位 //canvasW = canvas.offsetLight-canvas.offsetLeft;
// canvasH = canvas.offsetBottom-canvas.offsetTop;
if ( canvas.getContext ){
setup();
setInterval( run , 20);//设置定时执行
//trace('你们好');
}
else{
//trace("Sorry, needs a recent version of Chrome, Firefox, Opera, Safari, or Internet Explorer 9.");
}
} function setup(){
//outerDiv = document.getElementById("outer");
//canvasDiv = document.getElementById("canvasContainer");
ctx = canvas.getContext("2d");
var i = numMovers;
while ( i-- ){
var m = new Mover();
m.x = canvasW * 0.5;
m.y = canvasH * 0.5;
m.vX = Math.cos(i) * Math.random() * 34;
m.vY = Math.sin(i) * Math.random() * 34;
movers[i] = m;
} mouseX = prevMouseX = canvasW * 0.5;
mouseY = prevMouseY = canvasH * 0.5; document.onmousedown = onDocMouseDown;
document.onmouseup = onDocMouseUp;
document.onmousemove = onDocMouseMove; if(document.addEventListener){
document.addEventListener('DOMMouseScroll',onDocMouseMove,false);
}
window.onmousewheel=document.onmousewheel=onDocMouseMove; //document.onmousewheel = onDocMouseMove;
//document.addEventListener('DOMMouseScroll',onDocMouseMove,false);
} function run(){
//ctx.globalCompositeOperation = "source-over";//新画在原画之上
ctx.globalCompositeOperation = "destination-in";//原画变为透明,显示在原画范围内的目标图画
ctx.fillStyle = "rgba(8,8,12,0.3)";
ctx.fillStyle = "rgba(255, 255, 255, 0)";
ctx.fillRect( 0 , 0 , canvasW , canvasH );
ctx.globalCompositeOperation = "lighter"; mouseVX = mouseX - prevMouseX;
mouseVY = mouseY - prevMouseY;
prevMouseX = mouseX;
prevMouseY = mouseY; var toDist = canvasW * 0.86;
var stirDist = canvasW * 0.125;
var blowDist = canvasW * 0.5;
var Mrnd = Math.random;
var Mabs = Math.abs;
var i = numMovers;
while ( i-- ){
var m = movers[i];
var x = m.x;
var y = m.y;
var vX = m.vX;
var vY = m.vY; var dX = x - mouseX;
var dY = y - mouseY;
var d = Math.sqrt( dX * dX + dY * dY ) || 0.001;
dX /= d;
dY /= d; if ( isMouseDown ){
if ( d < blowDist ){
var blowAcc = ( 1 - ( d / blowDist ) ) * 14;
vX += dX * blowAcc + 0.5 - Mrnd();
vY += dY * blowAcc + 0.5 - Mrnd();
}
} if ( d < toDist ){
var toAcc = ( 1 - ( d / toDist ) ) * canvasW * 0.0014;
vX -= dX * toAcc;
vY -= dY * toAcc;
} if ( d < stirDist ){
var mAcc = ( 1 - ( d / stirDist ) ) * canvasW * 0.00026;
vX += mouseVX * mAcc;
vY += mouseVY * mAcc;
} vX *= friction;
vY *= friction; var avgVX = Mabs( vX );
var avgVY = Mabs( vY );
var avgV = ( avgVX + avgVY ) * 0.5; if( avgVX < .1 ) vX *= Mrnd() * 3;
if( avgVY < .1 ) vY *= Mrnd() * 3; var sc = avgV * 0.45;
sc = Math.max( Math.min( sc , 3.5 ) , 0.4 ); var nextX = x + vX;
var nextY = y + vY; if ( nextX > canvasW ){
nextX = canvasW;
vX *= -1;
}
else if ( nextX < 0 ){
nextX = 0;
vX *= -1;
} if ( nextY > canvasH ){
nextY = canvasH;
vY *= -1;
}
else if ( nextY < 0 ){
nextY = 0;
vY *= -1;
} m.vX = vX;
m.vY = vY;
m.x = nextX;
m.y = nextY; ctx.fillStyle = m.color;
ctx.beginPath();
ctx.arc( nextX , nextY , sc , 0 , PI_2 , true );//画弧 x y r 起始角 终止角 填充
ctx.closePath();
ctx.fill();
}
} function onDocMouseMove( e ){
var ev = e ? e : window.event;
//mouseX = ev.clientX - outerDiv.offsetLeft - canvasDiv.offsetLeft;
//mouseY = ev.clientY - outerDiv.offsetTop - canvasDiv.offsetTop; // 滚动条
var scrollTop;
var scrollLeft;
var scrollWidth;
var scrollHeight;
if (document.documentElement && document.documentElement.scrollTop) {
scrollTop = document.documentElement.scrollTop;
scrollLeft = document.documentElement.scrollLeft;
scrollWidth = document.documentElement.scrollWidth;
scrollHeight = document.documentElement.scrollHeight;
} else if (document.body) {
scrollTop = document.body.scrollTop;
scrollLeft = document.body.scrollLeft;
scrollWidth = document.body.scrollWidth;
scrollHeight = document.body.scrollHeight;
} mouseX = ev.clientX+scrollLeft-canvas.offsetLeft;
mouseY = ev.clientY+scrollTop-canvas.offsetTop; //mouseX = ev.clientX-canvas.offsetLeft; //mouseY = ev.clientY-canvas.offsetTop;
} function onDocMouseDown( e ){
isMouseDown = true;
return false;
} function onDocMouseUp( e ){
isMouseDown = false;
return false;
} function Mover(){
// *128 ,去除浅色
this.color = "rgb(" + Math.floor( Math.random()*128 ) + "," + Math.floor( Math.random()*128 ) + "," + Math.floor( Math.random()*128 ) + ")";
this.y = 0;
this.x = 0;
this.vX = 0;
this.vY = 0;
this.size = 1;
} function rect( context , x , y , w , h ){
context.beginPath();
context.rect( x , y , w , h );
context.closePath();
context.fill();
} /*--
function trace( str ){
document.getElementById("output").innerHTML = str;
}
*/ window.onload = init;
})(); </script> </body>
</html>

一些js及css样式

 <!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<title>粒子鼠标跟随</title> <style>
html, body {
overflow: hidden;
background: black;
}</style>
<style>html, * {-webkit-user-select:text!important; -moz-user-select:text!important;}</style></head>
<body> <script>
var PI = Math.PI,cos = Math.cos,acos = Math.acos,sin = Math.sin,asin = Math.asin,abs = Math.abs,sqrt = Math.sqrt,pow = Math.pow,floor = Math.floor,round = Math.round,random = Math.random,atan2 = Math.atan2;
var HALF_PI = 0.5 * PI;
var TAU = 2 * PI;
var QT3_TAU = TAU - HALF_PI;
var TO_RAD = PI / 180;
var rand = function rand(n) {return n * random();};
var randRange = function randRange(n) {return n - rand(2 * n);};
var fadeIn = function fadeIn(t, m) {return t / m;};
var fadeOut = function fadeOut(t, m) {return (m - t) / m;};
var fadeInOut = function fadeInOut(t, m) {
var hm = 0.5 * m;
return abs((t + hm) % m - hm) / hm;
};
var dist = function dist(x1, y1, x2, y2) {return sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));};
var angle = function angle(x1, y1, x2, y2) {return atan2(y2 - y1, x2 - x1);};
var lerp = function lerp(n1, n2, speed) {return (1 - speed) * n1 + speed * n2;}; var deflectorCount = 50;
var particleCount = 500; var canvas = void 0;
var ctx = void 0;
var origin = void 0;
var mouse = void 0;
var hover = void 0;
var deflectors = void 0;
var particles = void 0; function setup() {
canvas = document.createElement('canvas');
ctx = canvas.getContext('2d');
canvas.style = '\n\t\tposition: absolute;\n\t\ttop: 0;\n\t\tleft: 0;\n\t\twidth: 100%;\n\t\theight: 100%;\n\t'; document.body.appendChild(canvas);
origin = {
x: 0,
y: 0 }; mouse = {
x: 0,
y: 0 }; hover = false;
init();
draw();
} function init() {
resize();
hover = false; deflectors = [];
for (var i = 0; i < deflectorCount; i++) {
deflectors.push(getDeflector());
} particles = [];
for (var _i = 0; _i < particleCount; _i++) {
particles.push(getParticle(_i).create());
}
} function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
origin.x = mouse.x = 0.5 * canvas.width;
origin.y = mouse.y = 0.5 * canvas.height;
} function mouseHandler(e) {
hover = e.type === "mousemove";
mouse.x = e.clientX;
mouse.y = e.clientY;
} function getDeflector() {
return {
position: {
x: rand(window.innerWidth),
y: rand(window.innerHeight) }, velocity: {
x: randRange(1),
y: randRange(1) }, threshold: rand(200) + 100,
direction: rand(TAU),
move: function move() {
if (this.position.x > canvas.width || this.position.x < 0) {
this.velocity.x *= -1;
}
if (this.position.y > canvas.height || this.position.y < 0) {
this.velocity.y *= -1;
}
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
} }; } function getParticle(i) {
return {
create: function create() {
this.position.x = this.lastPosition.x = origin.x + randRange(1);
this.position.y = this.lastPosition.x = origin.y + randRange(1);
this.speed = rand(5) + 1;
this.size = rand(3) + 0.5;
this.life = 0;
this.ttl = rand(100);
this.hue = randRange(30);
this.direction = angle(0.5 * canvas.width, 0.5 * canvas.height, this.position.x, this.position.y);
return this;
},
position: {
x: 0,
y: 0 }, lastPosition: {
x: 0,
y: 0 }, velocity: {
x: 0,
y: 0 }, update: function update() {
this.life++;
this.lastPosition.x = this.position.x;
this.lastPosition.y = this.position.y;
this.velocity.x = lerp(
this.velocity.x,
cos(this.direction) * fadeInOut(this.life, this.ttl) * this.speed,
0.15); this.velocity.y = lerp(
this.velocity.y,
sin(this.direction) * fadeInOut(this.life, this.ttl) * this.speed,
0.15); this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
this.life > this.ttl && this.create();
},
draw: function draw() {
this.update();
ctx.beginPath();
ctx.lineWidth = this.size;
ctx.strokeStyle = 'hsla(' + this.hue + ',60%,50%,' + fadeInOut(this.life, this.ttl) * 0.5 + ')';
ctx.moveTo(this.lastPosition.x, this.lastPosition.y);
ctx.lineTo(this.position.x, this.position.y);
ctx.stroke();
ctx.closePath();
} }; } var deflector = void 0,particle = void 0; function draw() {
var i = void 0,j = void 0;
origin.x =
lerp(
origin.x,
hover ? mouse.x : 0.5 * canvas.width,
0.05); origin.y =
lerp(
origin.y,
hover ? mouse.y : 0.5 * canvas.height,
0.05); ctx.fillStyle = "rgba(0,0,0,0.05)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (i = particles.length - 1; i >= 0; i--) {
particle = particles[i];
for (j = deflectors.length - 1; j >= 0; j--) {
deflector = deflectors[j]; i === 0 && deflector.move(); particle.direction =
dist(
particle.position.x,
particle.position.y,
deflector.position.x,
deflector.position.y) <
deflector.threshold &&
lerp(
particle.direction,
angle(
deflector.position.x,
deflector.position.y,
particle.position.x,
particle.position.y) +
angle(
origin.x,
origin.y,
particle.position.x,
particle.position.y), 0.075) || particle.direction;
} particle.draw();
} ctx.save();
ctx.globalCompositeOperation = "lighten";
ctx.filter = "blur(6px)";
ctx.drawImage(canvas, 0, 0);
ctx.restore(); ctx.save();
ctx.drawImage(canvas, 0, 0);
ctx.restore(); window.requestAnimationFrame(draw);
} window.addEventListener("load", setup);
window.addEventListener("resize", resize);
window.addEventListener("mousemove", mouseHandler);
window.addEventListener("mouseout", mouseHandler);
window.addEventListener("click", init);</script> <canvas style="position: absolute; top: 0px; left: 0px; width: 100%; height: 100%;" width="1920" height="360"></canvas></body></html>

线条粘连效果:

一些js及css样式

源码:

<script>
! function() {
//封装方法,压缩之后减少文件大小
function get_attribute(node, attr, default_value) {
return node.getAttribute(attr) || default_value;
}
//封装方法,压缩之后减少文件大小
function get_by_tagname(name) {
return document.getElementsByTagName(name);
}
//获取配置参数
function get_config_option() {
var scripts = get_by_tagname("script"),
script_len = scripts.length,
script = scripts[script_len - 1]; //当前加载的script
return {
l: script_len, //长度,用于生成id用
z: get_attribute(script, "zIndex", -1), //z-index
o: get_attribute(script, "opacity", 0.5), //opacity
c: get_attribute(script, "color", "0,0,0"), //color
n: get_attribute(script, "count", 99) //count
};
}
//设置canvas的高宽
function set_canvas_size() {
canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
}
//绘制过程
function draw_canvas() {
context.clearRect(0, 0, canvas_width, canvas_height);
//随机的线条和当前位置联合数组
var all_array = [current_point].concat(random_lines);
var e, i, d, x_dist, y_dist, dist; //临时节点
//遍历处理每一个点
random_lines.forEach(function(r) {
r.x += r.xa,
r.y += r.ya, //移动
r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
for (i = 0; i < all_array.length; i++) {
e = all_array[i];
//不是当前点
if (r !== e && null !== e.x && null !== e.y) {
x_dist = r.x - e.x, //x轴距离 l
y_dist = r.y - e.y, //y轴距离 n
dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
d = (e.max - dist) / e.max,
context.beginPath(),
context.lineWidth = d / 2,
context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")",
context.moveTo(r.x, r.y),
context.lineTo(e.x, e.y),
context.stroke());
}
}
all_array.splice(all_array.indexOf(r), 1);
}), frame_func(draw_canvas);
}
//创建画布,并添加到body中
var the_canvas = document.createElement("canvas"), //画布
config = get_config_option(), //配置
canvas_id = "c_n" + config.l, //canvas id
context = the_canvas.getContext("2d"), canvas_width, canvas_height,
frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
window.setTimeout(func, 1000 / 45);
}, random = Math.random,
current_point = {
x: null, //当前鼠标x
y: null, //当前鼠标y
max: 20000
};
the_canvas.id = canvas_id;
the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
get_by_tagname("body")[0].appendChild(the_canvas);
//初始化画布大小
set_canvas_size(), window.onresize = set_canvas_size;
//当时鼠标位置存储,离开的时候,释放当前位置信息
window.onmousemove = function(e) {
e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;
}, window.onmouseout = function() {
current_point.x = null, current_point.y = null;
};
//随机生成config.n条线位置信息
for (var random_lines = [], i = 0; config.n > i; i++) {
var x = random() * canvas_width, //随机位置
y = random() * canvas_height,
xa = 2 * random() - 1, //随机运动方向
ya = 2 * random() - 1;
random_lines.push({
x: x,
y: y,
xa: xa,
ya: ya,
max: 6000 //沾附距离
});
}
//0.1秒后绘制
setTimeout(function() {
draw_canvas();
}, 100);
}();
</script>

一些js及css样式

源码:

 <!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<title>HTML5 Canvas鼠标移动圆点粒子跟随动画特效</title> <style>
body,
html{
margin: 0;
padding: 0;
border: 0;
font-family: 'Nunito', sans-serif;
} body{background:#000;} canvas{
margin: 0;
padding: 0;
display: block; /* ˉ\_(ツ)_/ˉ */
touch-action: none;
}
h1{
position: absolute;
top: 50%;
left: 0;
margin: auto;
width: 100%;
text-align: center;
color:#fff;
}
</style> <style>html, * {-webkit-user-select:text!important; -moz-user-select:text!important;}</style></head>
<body> <h1>
别害羞, 把鼠标挪过来!
</h1> <canvas height="277" width="1920"></canvas> <script>
var canvas = document.querySelector('canvas');
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
c = canvas.getContext('2d'); window.addEventListener('resize', function(){
canvas.height = window.innerHeight;
canvas.width = window.innerWidth; initCanvas();
}) var mouse = {
x: undefined,
y: undefined
}
window.addEventListener('mousemove',
function (event) {
mouse.x = event.x;
mouse.y = event.y;
drawCircles();
}
)
window.addEventListener("touchmove",
function (event) {
let touch = event.touches[0];
mouse.x = touch.clientX;
mouse.y = touch.clientY;
drawCircles();
}
) function Circle(x, y, radius, vx, vy, rgb, opacity, birth, life){
this.x = x;
this.y = y;
this.radius = radius;
this.minRadius = radius;
this.vx = vx;
this.vy = vy;
this.birth = birth;
this.life = life;
this.opacity = opacity; this.draw = function() {
c.beginPath();
c.arc(this.x, this.y, this.radius, Math.PI * 2, false);
c.fillStyle = 'rgba(' + rgb +','+ this.opacity +')';
c.fill();
} this.update = function(){
if (this.x + this.radius > innerWidth || this.x - this.radius < 0) {
this.vx = -this.vx;
} if (this.y + this.radius > innerHeight || this.y - this.radius < 0) {
this.vy = -this.vy;
} this.x += this.vx;
this.y += this.vy; this.opacity = 1- (((frame - this.birth) * 1) / this.life); if (frame > this.birth + this.life){
for (let i = 0; i < circleArray.length; i++){
if (this.birth == circleArray[i].birth && this.life == circleArray[i].life){
circleArray.splice(i, 1);
break;
}
}
} else{
this.draw();
}
} } var circleArray = []; function initCanvas() {
circleArray = [];
} var colorArray = [
'355,85,80',
'9,80,100',
'343,81,45'
] function drawCircles(){
for (let i = 0; i < 6; i++) {
let radius = Math.floor(Math.random() * 4) + 2;
let vx = (Math.random() * 2) - 1;
let vy = (Math.random() * 2) - 1;
let spawnFrame = frame;
let rgb = colorArray[Math.floor(Math.random() * colorArray.length)];
let life = 100;
circleArray.push(new Circle(mouse.x, mouse.y, radius, vx, vy, rgb, 1, spawnFrame, life)); }
} var frame = 0;
function animate() {
requestAnimationFrame(animate);
frame += 1;
c.clearRect(0, 0, innerWidth, innerHeight);
for (let i = 0; i < circleArray.length; i++ ){
circleArray[i].update();
} } initCanvas();
animate(); // This is just for demo purposes :
for (let i = 1; i < 110; i++) {
(function (index) {
setTimeout(function () {
mouse.x = 100 + i * 10;
mouse.y = 100;
drawCircles();
}, i * 10);
})(i);
}
</script> </body></html>

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