C# MVC模式下商品抽奖功能实现

时间:2021-09-02 03:57:24

最近项目需求的一个抽奖功能给整理了下,语言表达能力不好,写的不好请勿吐槽,一笑而过就好。好了下面开始说说这个抽奖功能。因为涉及到公司的项目所以一些敏感的地方均已中文代替。

首先在后台添加奖品的名称以及概率如图:

C# MVC模式下商品抽奖功能实现

后台代码没什么好说的,我们来看看前端代码。

通过html做出如下样式:

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<div class="turntable-bg">
      
         <div class="pointer">
           <img id="pointer" src="~/content/images/pointer.png" alt="pointer" />
         </div>
         <div class="rotate">
           <img id="turntable" src="~/content/images/turntable.png" alt="turntable" />
         </div>
       </div>

C# MVC模式下商品抽奖功能实现

这里要注意切图时候的角度。不然旋转后所对应的角度就不对了。

下面给抽奖的指针添加点击事件:

 

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function rotate() {
    $.ajax({
      type: 'post',
      url: '/控制器/方法',
      datatype: 'json',
      cache: false,
      error: function () {
        alert('出错了!');
        return false;
      },
      success: function (data) {
        if (data == 1 || data == -3) {
          var brotate = true;
          if (data == 1) {
            alert("请登录!");
          }if (data == -3) {
            alert("对不起,您的奖券不足!")
          }
        }
        else {
          var angles = parseint(data.angle); //角度 
          var txt = data.prize; //奖项 
          var awards = parseint(data.id);
          var brotate = false; //如果brotate为 true 的时候无法点击
          var rotatefn = rotatefn_method(awards, angles, txt);
 
          if (brotate) return;
 
          switch (awards) {
            case 0:
              //var angle = [26, 88, 137, 185, 235, 287, 337];
                // rptatefn_method 三个参数均为后台传出,0,337  为转盘旋转所对应的角度,最后一个则为商品名称
 
              rotatefn_method(0, 337, '奖品名称');
              break;
            case 1:
              //var angle = [88, 137, 185, 235, 287];
              rotatefn_method(1, 26, '奖品名称');
                break;
              case 2:
                //var angle = [137, 185, 235, 287];
                rotatefn_method(2, 88, '奖品名称');
              break;
            case 3:
              //var angle = [137, 185, 235, 287];
              rotatefn_method(3, 137, '奖品名称');
              break;
            case 4:
              //var angle = [185, 235, 287];
              rotatefn_method(4, 185, '奖品名称');
              break;
            case 5:
              //var angle = [185, 235, 287];
              rotatefn_method(5, 235, '奖品名称');
              break;
            case 6:
              //var angle = [235, 287];
              rotatefn_method(6, 235, '奖品名称');
              break;
            case 7:
              //var angle = [287];
              rotatefn_method(7, 282, '奖品名称');
              break;
          }
        }
 
      }
    });
  }
 
  //旋转事件
  function rotatefn_method(awards, angles, txt) {
    var brotate = false;
    brotate = !brotate;
    $('#turntable').stoprotate();
    $('#turntable').rotate({
      angle: 0,
      animateto: angles + 1800,
      duration: 8000,
      callback: function () {
          $("#pl h4").html("恭喜你抽中" + txt + "");
        }
        brotate = !brotate;
      }
    })
  };
//刷新当前页面
  function locateend() {
    window.location.reload();
  }

  这样页面的转盘就可以旋转以及弹出奖品了,js中注释应该比较明确,我就不多对js进行解释了,下面来说说控制器里计算概率的逻辑,之所以不把概率计算写在js中,是因为js文件容易被篡改,想必大家都知道。话不多说,下面上代码:  

 

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//判断用户是否登录
      if (admin != null)
      {
         //获取后台设置的数据,见图1
        var ldlist = hr.luckdrawlist();
         //因为涉及到公司的项目所有一些敏感地方均已中文代替
        list<double> dt = ldlist.select(i => i.概率).tolist();
         //创建一个数值
        double[] array = dt.toarray();
        //角度
        int angle = 0;
        //奖品
        var prize = "";
        var id = 0;
         //将概率放入数值,调用下面的get方法计算出所返回的概率位于数值中的第几位
        var pl = get(array);
         //获取奖品表中位于pl的产品
        var model = ldlist[pl];
           // id , angle 角度  prize 奖品
if (model.奖品等级 == 1)
          {
            angle = 26;
            prize = model.奖品;
            id = 1;
          }
          if (model.奖品等级 == 7)
          {
            angle = 88;
            prize = model.奖品;
            id = 2;
          }
          if (model.奖品等级 == 4)
          {
            angle = 137;
            prize = model.奖品;
            id = 3;
          }
          if (model.奖品等级 == 3)
          {
            angle = 185;
            prize = model.奖品;
            id = 4;
          }
          if (model.奖品等级 == 6)
          {
            angle = 235;
            prize = model.奖品;
            id = 5;
          }
          if (model.奖品等级 == 2)
          {
            angle = 282;
            prize = model.奖品;
            id = 7;
          }
          if (model.奖品等级 == 5)
          {
            angle = 337;
            prize = model.奖品;
            id = 0;
          }
          return json(new { angle = angle, prize = prize, id = id });
        }return json(data);
      }

计算概率的部分:

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/// <summary>
    /// 获取抽奖结果
    /// </summary>
    /// <param name="prob">各物品的抽中概率</param>
    /// <returns>返回抽中的物品所在数组的位置</returns>
    private static int get(double[] prob)
    {
      int result = 0;
      int n = (int)(prob.sum() * 1000);      //计算概率总和,放大1000倍
      random r = rnd;
      float x = (float)r.next(0, n) / 1000;    //随机生成0~概率总和的数字
 
      for (int i = 0; i < prob.count(); i++)
      {
        double pre = prob.take(i).sum();     //区间下界
        double next = prob.take(i + 1).sum();  //区间上界
        if (x >= pre && x < next)        //如果在该区间范围内,就返回结果退出循环
        {
          result = i;
          break;
        }
      }
      return result;
    }
    private static random rnd = new random();

 基本上就这些,有不足的地方请各位帮忙补充一下,谢谢大家的阅读。