C语言_愤怒的小鸟

时间:2023-12-14 19:17:44
// ConsoleApplication4.cpp : 定义控制台应用程序的入口点。
// #include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<Windows.h>
/********函数变量声明********/
#define PR_Box printf("■")
#define PR_Gold printf("★")
#define PR_Ag printf("☆")
#define PR_FBird printf("Ю")
#define PR_DBird printf("Ф")
#define PR_Land printf("┳┳┯")
#define PR_Bg_TL printf("╔")
#define PR_Bg_TR printf("╗")
#define PR_Bg_DL printf("╚")
#define PR_Bg_DR printf("╝")
#define PR_Bg_X printf("═")
#define PR_Bg_Y printf("║")
#define PR_Blank printf(" ");
int Grade = , C_Gold = , C_Ag = , Score = , Delay_time = , Max_blank = , Distance = ;
//Grade 游戏等级
//Score 分数
//Max_blank 上下两个烟囱之间的最大距离
//Distance 左右两个烟囱之间的距离
struct Birds//小鸟的结构体
{
int x, y;//小鸟的位置
int condition;//此变量未用
};
Birds *Bird = (Birds*)malloc(sizeof(Birds));//给小鸟指针分配空间
struct Bg//烟囱的结构体--循环双向链表
{
int x, y;//上烟囱的左下角砖块的坐标
int l_blank;//上相两个烟囱之间的距离
int reward[];
Bg *pri;//前指针-指向前一个结点
Bg *next;//后指针-指向后一个结点
};
Bg *Bg1 = new Bg[sizeof(Bg)];//将一个烟囱结点设置成全局变量
void Position(int x, int y)//将光标移动到X,Y坐标处
{
COORD pos = { x - , y - };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void CreatBird()//创建小鸟
{
Bird->x = ;//小鸟的坐标
Bird->y = ;
Bird->condition = ;
}
void CreatBg()//创建数据结构为循环双向链表的烟囱
{
Bg *Bg2 = (Bg*)malloc(sizeof(Bg)); Bg1->x = ; Bg1->y = ;
Bg2->x = Bg1->x + Distance; Bg2->y = ; Bg1->l_blank = Max_blank - Grade;
Bg2->l_blank = Max_blank - Grade; Bg1->next = Bg2;
Bg1->pri = Bg2;
Bg2->next = Bg1;
Bg2->pri = Bg1;
}
void InsertBg(Bg *p)//创建一个结点插入到传入结点之前。循环双向链表的插入
{
int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs->x = p->pri->x + Distance;
Bgs->l_blank = Max_blank - Grade;
srand((int)time());//将系统时间作为产生随机数的种子
temp = rand();//产生随机数
if (temp % == )//当随机数%==2时,烟囱口向下移动
{
if ((temp % + p->pri->y + Max_blank - Grade)<)//检测是否存在向下移动的可行性
Bgs->y = p->pri->y + temp % ;//若有则向下移动temp%4个单位
else
Bgs->y = p->pri->y;//若无,则不动
}
else//反之亦然
{
if ((p->pri->y - temp % )>)
Bgs->y = p->pri->y - temp % ;
else
Bgs->y = p->pri->y;
} Bgs->pri = p->pri;//循环链表指向
Bgs->next = p;
p->pri->next = Bgs;
p->pri = Bgs;
}
void Check_Bg(Bg *q)//检查是否有烟囱超出屏幕,若有超出,则移动到屏幕右侧。
{
Bg *p = q; int i = , temp;
while (++i <= )//注意烟囱只有5个,时来回循环移动的
{
if (p->x>-)//若有烟囱超出
p = p->next;
else
{
srand((int)time());
temp = rand();
if (temp % == )//++
{
if ((temp % + p->y + Max_blank - Grade)<)
p->y = p->y + temp % ;
else
p->y = p->y;
p->x = p->pri->x + Distance;//将烟囱移动到前一结点的右侧+Distance的单位
p->l_blank = Max_blank - Grade;//计算上下两个烟囱的距离
}
else//反之亦然
{
if ((p->y - temp % )>)
p->y = p->y - temp % ;
else
p->y = p->y;
p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
} } }
void Loop_Bg(Bg *q)//烟囱单向循环移动
{
Bg *p = q; int i = ;
while (++i <= )
{
p->x = p->x - ;
p = p->next;
if (Bird->x == p->x)//每经过一个烟囱,加一分
{
Score += ;
if (Score % == && Grade<)//烟囱
Grade++;
}
}
}
void Prt_Bg(Bg *q)//画烟囱----较冗余的代码
{
Bg *p = q; int i = , k, j;
while (++i <= )
{
if (p->x> && p->x <= )
{
for (k = ; k<p->y; k++)//画出上烟囱上半部分
{
Position(p->x + , k);
PR_Box; PR_Box; PR_Blank;//输出两个格子,输出空格,清除原来余影
}
Position(p->x, p->y);//画出上烟囱下半部分
PR_Box; PR_Box; PR_Box; PR_Blank;//输出三个格子,输出空格,清除原来余影
Position(p->x, p->y + p->l_blank);//画出下烟囱上半部分
PR_Box; PR_Box; PR_Box; PR_Blank;//输出三个格子,输出空格,清除原来余影
k = k + p->l_blank + ;
for (k; k <= ; k++)//画出下烟囱下半部分
{
Position(p->x + , k);
PR_Box; PR_Box; PR_Blank;//输出两个格子,输出空格,清除原来余影
}
Position(p->x, );//输出地下的线
for (k = ; k<Distance / - ; k++)
PR_Land; }
p = p->next;
if (p->x == )
{
for (j = ; j<p->y; j++)
{
Position(p->x + , j);
PR_Blank; PR_Blank;
}
Position(p->x + , p->y);
PR_Blank; PR_Blank; PR_Blank;
Position(p->x + , p->y + Max_blank - Grade);
PR_Blank; PR_Blank; PR_Blank;
j = j + Max_blank - Grade + ;
for (j; j <= ; j++)
{
Position(p->x + , j);
PR_Blank; PR_Blank;
}
}
} } void PrtBg()//画上下两条线
{
int i;
Position(, ); PR_Bg_TL;
Position(, ); PR_Bg_TR;
Position(, ); PR_Bg_DL;
Position(, ); PR_Bg_DR;
for (i = ; i <= ; i += )
{
Position(i, ); PR_Bg_X;
Position(i, ); PR_Bg_X;
}
/*for(i=2;i<=23;i++)
{ Position(1,i);PR_Bg_Y;printf("%d",i-1);
Position(79,i);PR_Bg_Y;
}*/
}
void PrtBird()//画鸟
{
Position(Bird->x, Bird->y - );//清除原来屏幕上面的鸟
PR_Blank;
Position(Bird->x, Bird->y);//画新鸟
PR_FBird;
Position(, );
printf("Score:%d", Score);//输出得分
}
int CheckYN(Bg *q)//检查是否撞壁
{
Bg *p = q; int i = ;
while (++i <= )
{
if (Bird->y>)//鸟是否落地
return ;
if (Bird->x == p->x&&Bird->y <= p->y)//是否撞到上烟囱左侧
return ;
if ((Bird->x == p->x || Bird->x == p->x + || Bird->x == p->x + ) && Bird->y == p->y)//是否撞到上烟囱下侧
return ;
if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)//是否撞到下烟囱左侧
return ;
if ((Bird->x == p->x || Bird->x == p->x + || Bird->x == p->x + ) && Bird->y == p->y + p->l_blank)//是否撞到上烟囱上侧
return ;
p = p->next;
}
return ;
}
void Prtfirst()
{
printf("══════════════════════════════════════\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ C语言版 Flappy Bird\n");
printf(" ■■ ■■ 瞎搞人:yyposs\n");
printf(" ■■ ■■ 瞎搞日期:2014.2\n");
printf(" ■■ ■■ 耗时:4小时\n");
printf(" ■■■ ■■ 游戏说明:\n");
printf(" ■■ 1-按上箭头使鸟起飞\n");
printf(" ■■ 2-等级越高,难度越大!\n");
printf(" Ю ■■■\n");
printf("\n");
printf(" ■■■ 欢迎各路大神与我探讨C、C++、VB、PHP、C#\n");
printf(" ■■\n");
printf(" ■■\n");
printf(" ■■ ■■■ 【无版权,随意修改】\n");
printf(" ■■ ■■\n");
printf(" ■■ Ф ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳\n");
system("pause");
Position(, );
int i = ;
while (i++< * )
PR_Blank;
}
void main()
{
int i = ; char ch;
Prtfirst();//开始屏幕 PrtBg();//画上下两边的框框
CreatBg();//创建循环双向链表烟囱
InsertBg(Bg1);//给循环双向链表中插入一个烟囱结点
InsertBg(Bg1);//给循环双向链表中插入一个烟囱结点
InsertBg(Bg1);//给循环双向链表中插入一个烟囱结点
CreatBird();//创造小鸟
while ()
{
if (!CheckYN(Bg1))//检查鸟是否碰壁
break;//若碰壁,则退出
Check_Bg(Bg1);//检查是否有烟囱X坐标<0
Prt_Bg(Bg1);//画背景烟囱
PrtBird();//画小鸟
Loop_Bg(Bg1);//背景烟囱单项循环
Bird->y = Bird->y + ;
if (GetAsyncKeyState(VK_UP))//检测是否有按键
{
Position(Bird->x, Bird->y - );
PR_Blank;//在屏幕上清除原小鸟
Bird->y = Bird->y - ;//鸟的位置上升4个长度
}
while (i++<);
{ Sleep();
}
i = ;
}
Position(, );
printf("You Lost!");
Position(, );
system("pause"); }
// 1 2 3 4 5 6 7 8 10 15 20 25 30 35 38
//══════════════════════════════════════
//1 ■■ ■■
//2 ■■ ■■
//3 ■■ ■■
//4 ■■ ■■
//5 ■■ ■■
//6 ■■ ■■
//7 ■■■ ■■
//8 ■■
//9 ■■
//10 Ю ■■■
//11
//12 ■■■
//13 ■■
//14 ■■
//15 ■■ ■■■
//16 ■■ ■■
//17 ■■ Ф ■■
//18 ■■ ■■
//19 ■■ ■■
//20 ■■ ■■
//21 ■■ ■■
//22┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳
//══════════════════════════════════════