WPF:Metro样式ProgressBar(圆点横向移动),自适应宽度

时间:2022-09-24 16:33:14

先看效果图:

WPF:Metro样式ProgressBar(圆点横向移动),自适应宽度

最直观的,这是4个圆点在移动,就用一个横向的StackPanel表示这四个点吧。

<StackPanel Orientation="Horizontal">
<StackPanel.Resources>
<Style TargetType="{x:Type Border}">
<Setter Property="BorderBrush" Value="Transparent"/>
<Setter Property="BorderThickness" Value=""/>
<Setter Property="Background" Value="{Binding RelativeSource={RelativeSource AncestorType=UserControl, AncestorLevel=1}, Path= Foreground}"/>
<Setter Property="CornerRadius" Value=""/>
<Setter Property="Height" Value=""/>
<Setter Property="Width" Value=""/>
</Style>
</StackPanel.Resources>
<Border x:Name="border4" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="border3" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="border2" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="border1" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
</StackPanel>

圆点的颜色绑定在用户控件的Foreground上面。在调用控件的时候记得对其Foreground赋值以便显示适合的颜色。

这个动画实际上很简单,分为5个部分:

1.准备部分:准备向前移动

2.正向加速度部分:移动速度越来越快

3.匀速部分:慢速匀速移动

4.负向加速度部分:移动速度越来越慢

5.等待部分:等待所有动画完成

动画代码如下:

<Storyboard x:Key="sbKey" Completed="Storyboard_Completed"  >
<!--最右边-->
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border1">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.2"/>
<EasingDoubleKeyFrame KeyTime="0:0:2">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:2.6"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border2">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0" x:Name="_2_1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="190" x:Name="_2_2">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.3" Value="210" x:Name="_2_3"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.1" Value="400" x:Name="_2_4">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_2_5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border3">
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0" x:Name="_3_1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="190" x:Name="_3_2">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="210" x:Name="_3_3"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="400" x:Name="_3_4">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_3_5"/>
</DoubleAnimationUsingKeyFrames>
<!--最左边-->
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border4">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" x:Name="_4_1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.1" Value="190" x:Name="_4_2">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="210" x:Name="_4_3"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.3" Value="400" x:Name="_4_4">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_4_5"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>

由于动画需要自适应宽度,所以部分关键帧的值无法在XAML中表现出来,只有在后台进行动态处理。

当控件的宽度发生变化时需要更新动画部分关键帧:

/// <summary>
/// 当控件的大小发生变化时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void UserControl_SizeChanged(object sender, SizeChangedEventArgs e)
{
//当控件的宽度发生变化时
if(e.WidthChanged)
{
isNeedUpdateStoryboard = true;
}
}

当动画每一次执行完毕后,下一次执行之前,判断是否需要更新部分关键帧,所以响应动画的Completed事件:

/// <summary>
/// 动画执行完毕
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Storyboard_Completed(object sender, EventArgs e)
{
//每次动画执行完毕后判断是否需要更新动画
if(isNeedUpdateStoryboard)
{
UpdateStoryboard();
} isNeedUpdateStoryboard = false;
storyboard.Begin(this);
}
/// <summary>
/// 更新动画部分关键帧
/// </summary>
private void UpdateStoryboard()
{
//获取控件的实际宽度,减去4个点占用的宽度
double realWidth = this.ActualWidth - ;
//正向加速度占比47.5%
double _0Width = realWidth * 0.475;
//匀速部分占比5%
double _1Width = _0Width + realWidth * 0.05; //根据控件的实际大小动态更改动画
#region 右边第一个
var _0 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
var _0_1 = _0.KeyFrames[] as EasingDoubleKeyFrame;
var _0_2 = _0.KeyFrames[] as EasingDoubleKeyFrame;
var _0_3 = _0.KeyFrames[] as EasingDoubleKeyFrame;
var _0_4 = _0.KeyFrames[] as EasingDoubleKeyFrame; _0_1.Value = _0Width;
_0_2.Value = _1Width;
_0_3.Value = realWidth;
_0_4.Value = realWidth;
#endregion #region 右边倒数第二个
var _1 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
var _1_1 = _1.KeyFrames[] as EasingDoubleKeyFrame;
var _1_2 = _1.KeyFrames[] as EasingDoubleKeyFrame;
var _1_3 = _1.KeyFrames[] as EasingDoubleKeyFrame;
var _1_4 = _1.KeyFrames[] as EasingDoubleKeyFrame; _1_1.Value = _0Width;
_1_2.Value = _1Width;
_1_3.Value = realWidth;
_1_4.Value = realWidth;
#endregion #region 右边倒数第三个
var _2 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
var _2_1 = _2.KeyFrames[] as EasingDoubleKeyFrame;
var _2_2 = _2.KeyFrames[] as EasingDoubleKeyFrame;
var _2_3 = _2.KeyFrames[] as EasingDoubleKeyFrame;
var _2_4 = _2.KeyFrames[] as EasingDoubleKeyFrame; _2_1.Value = _0Width;
_2_2.Value = _1Width;
_2_3.Value = realWidth;
_2_4.Value = realWidth;
#endregion #region 右边倒数第四个
var _3 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
var _3_1 = _3.KeyFrames[] as EasingDoubleKeyFrame;
var _3_2 = _3.KeyFrames[] as EasingDoubleKeyFrame;
var _3_3 = _3.KeyFrames[] as EasingDoubleKeyFrame;
var _3_4 = _3.KeyFrames[] as EasingDoubleKeyFrame; _3_1.Value = _0Width;
_3_2.Value = _1Width;
_3_3.Value = realWidth;
_3_4.Value = realWidth;
#endregion
}

最后提供动画的开始和结束调用:

/// <summary>
/// 使进度条开始滚动
/// </summary>
public void Start()
{
this.Visibility = System.Windows.Visibility.Visible;
UpdateStoryboard();
storyboard.Begin(this, true);
}
/// <summary>
/// 使进度条停止滚动
/// </summary>
public void Stop()
{
this.Visibility = System.Windows.Visibility.Collapsed;
storyboard.Stop(this);
}

源代码下载:http://download.csdn.net/detail/lyclovezmy/7598897

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