void OnCollisionEnter(Collision ctl)
{
ContactPoint contact = ctl.contacts[];
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
Vector3 pos = contact.point;
}
pos 即为碰撞的点的位置
void OnCollisionEnter(Collision ctl)
{
ContactPoint contact = ctl.contacts[];
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal);
Vector3 pos = contact.point;
}
pos 即为碰撞的点的位置