1、思路:
新建一个view,添加shape,给予一个动画实现。
2、效果图:
效果1:
效果2:
gif有点卡,代码运行不会这样。
3、源码(整个类放进来的)
效果1源码:
//
// YJDownloadingCircle.swift
// k12_sl_iOS
//
// Created by liyajun on 2017/7/13.
//
// import UIKit class YJDownloadingCircle: UIView { var loadingLayer:CAShapeLayer! = nil override init(frame: CGRect) {
super.init(frame: frame) initViews()
} required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initViews() } override func awakeFromNib() {
initViews()
} func initViews() {
backgroundColor = UIColor.white
} func drawHalfCircle() {
loadingLayer = self.drawCircle() loadingLayer.strokeStart = 0.0
loadingLayer.strokeEnd = 0.75 let basicAni = CABasicAnimation(keyPath: "transform.rotation.z")
basicAni.fromValue = 0.0
basicAni.toValue = M_PI*
basicAni.duration = 0.5
basicAni.repeatCount = MAXFLOAT
basicAni.autoreverses = false
basicAni.fillMode = kCAFillModeForwards
self.layer.add(basicAni, forKey: nil) } private func drawCircle() -> CAShapeLayer { let circleLayer = CAShapeLayer()
let rect = CGRect(x: , y: , width: self.frame.size.width, height: self.frame.size.height)
circleLayer.frame = rect
circleLayer.position = CGPoint(x: self.frame.size.width/, y: self.frame.size.height/)
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.lineWidth =
circleLayer.strokeColor = UIColor.colorWithHex(hex: "FF3B30").cgColor
let bezier = UIBezierPath(ovalIn: rect)
circleLayer.path = bezier.cgPath
self.layer.addSublayer(circleLayer) return circleLayer }
}
使用方法
//定义属性
var circle:YJDownloadingCircle! = nil
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white circle = YJDownloadingCircle(frame: CGRect(x: 100, y: 100, width: 36, height: 36))
circle.drawHalfCircle()
self.view.addSubview(circle) }
效果2源码:
//
// LoginLoadingView.swift
// k12_sl_iOS
//
// Created by liyajun on 2018/5/30.
// import UIKit class LoginLoadingView: UIView { var bgShape:CAShapeLayer! = nil
var runShape:CAShapeLayer! = nil
var lblShape:CAShapeLayer! = nil let startAngle:CGFloat = ;
let endAngle:CGFloat = CGFloat(0.67 * M_PI);
let lineWidth:CGFloat = ; override init(frame: CGRect) {
super.init(frame: frame) setup()
} required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
} func setup() {
bgShape = CAShapeLayer()
let bgPath = CGMutablePath()
bgPath.addEllipse(in: CGRect(x: , y: , width: self.width, height: self.height))
bgShape.fillColor = UIColor.clear.cgColor
bgShape.strokeColor = UIColor.colorWithHex("4CD964").withAlphaComponent(0.5).cgColor
bgShape.lineWidth = lineWidth
bgShape.lineJoin = kCALineJoinRound
bgShape.lineDashPattern = [NSNumber(value: ),NSNumber(value:)]
bgShape.path = bgPath
self.layer.addSublayer(bgShape) runShape = CAShapeLayer()
let runPath = UIBezierPath(arcCenter: CGPoint(x: , y: ), radius: self.width/, startAngle: startAngle, endAngle: endAngle, clockwise: false)
runShape.fillColor = UIColor.clear.cgColor
runShape.strokeColor = UIColor.colorWithHex("4CD964").cgColor
runShape.lineWidth = lineWidth
runShape.lineJoin = kCALineJoinRound
runShape.path = runPath.cgPath
runShape.position = CGPoint(x: self.width/, y: self.width/)
self.layer.addSublayer(runShape) let anima = CABasicAnimation(keyPath: "transform.rotation.z")
anima.fromValue =
anima.toValue = M_PI*
anima.repeatCount = MAXFLOAT
anima.duration = 2.0
anima.isRemovedOnCompletion = false
runShape.add(anima, forKey: "rotationAnnimation") lblShape = CAShapeLayer()
let gouPath = UIBezierPath()
gouPath.move(to: CGPoint(x: self.width/-, y: self.width/-))
gouPath.addLine(to: CGPoint(x: self.width/, y: self.width/+))
gouPath.addLine(to: CGPoint(x: self.width/+, y: self.width/-))
lblShape.fillColor = UIColor.clear.cgColor
lblShape.strokeColor = UIColor.colorWithHex("4CD964").cgColor
lblShape.lineWidth = lineWidth
lblShape.lineJoin = kCALineJoinRound
lblShape.path = gouPath.cgPath
self.layer.addSublayer(lblShape)
} }
使用时,直接init出来就是了
以上的效果都是只有一个类文件(UIView),使用时直接拷贝即可。
其中,关于转圈的前景色、背景色等参数,我没抽出来,大家如果有这需求,可以改一下。
代码是Swift实现加载转圈效果。
如果是OC,参考代码思路即可。
enjoy~