IOS学习之路五(SpriteKit 开发飞机大战小游戏一)

时间:2023-11-15 20:01:32

参考SpriteKit 创建游戏的教程今天自己动手做了一下,现在记录一下自己怎么做的,今天之做了第一步,一共有三个部分。

第一步,项目搭建。

项目所用图片资源:点击打开链接

1.在Xcode打开之后,选择File
Menu > New > Project,然后你可能会看到下面的示意图所显示的内容:



IOS学习之路五(SpriteKit 开发飞机大战小游戏一)

随便起个名字,我就叫它:2014airplane了。

2.创建成功后,点击运行如果模板运行成功后接着来。

3.复制这些图片到你项目中的指定目录并且要确保你的“Copy
Items into destination group's folder(如果需要)”被选上。

4.代码修改如下:

MyScene.h中的代码:

//
// MyScene.h
// 2014airplane
// // Copyright (c) 2014年 com.wildcat. All rights reserved.
// #import <SpriteKit/SpriteKit.h>
#import <CoreMotion/CoreMotion.h> @interface MyScene : SKScene<UIAccelerometerDelegate>{
CGRect screenRect;
CGFloat screenHeight;
CGFloat screenWidth;
double currentMaxAccelX;
double currentMaxAccelY; }
//声明变量
//声明运动管理器
@property (strong,nonatomic)CMMotionManager *motionManager;
@property SKSpriteNode *plane; //飞机
@property SKSpriteNode *planeShadow; //飞机倒影
@property SKSpriteNode *propeller; //螺旋桨 @end

MyScene.m中的代码:

//
// MyScene.m
// 2014airplane
//
// Created by wildcat on 14-2-13.
// Copyright (c) 2014年 com.wildcat. All rights reserved.
// #import "MyScene.h" @implementation MyScene -(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
//设置场景大小
screenRect=[[UIScreen mainScreen] bounds];
screenHeight=screenRect.size.height;
screenWidth=screenRect.size.width;
//设置飞机图片
_plane=[SKSpriteNode spriteNodeWithImageNamed:@"PLANE 8 N.png"];
_plane.scale=0.6; //缩放比例
_plane.zPosition=2; //纵坐标
_plane.position=CGPointMake(screenWidth/2, 15+_plane.size.height/2); //设置飞机的初始位置
[self addChild:_plane];
//添加背景
SKSpriteNode *backgroud=[SKSpriteNode spriteNodeWithImageNamed:@"airPlanesBackground.png"];
backgroud.position=CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:backgroud];
//添加飞机背景
_planeShadow=[SKSpriteNode spriteNodeWithImageNamed:@"PLANE 8 SHADOW.png"];
_planeShadow.scale=0.6;
_planeShadow.zPosition=1;
_planeShadow.position=CGPointMake(screenWidth/2+15, _planeShadow.size.height/2);
[self addChild:_planeShadow];
//添加螺旋桨
_propeller=[SKSpriteNode spriteNodeWithImageNamed:@"PLANE PROPELLER 1.png"];
_propeller.scale=0.2;
_propeller.position=CGPointMake(screenWidth/2, _plane.size.height+10);
SKTexture *propeller1=[SKTexture textureWithImageNamed:@"PLANE PROPELLER 1.png"];
SKTexture *propeller2=[SKTexture textureWithImageNamed:@"PLANE PROPELLER 2.png"];
SKAction *spin=[SKAction animateWithTextures:@[propeller1,propeller2] timePerFrame:0.1];
SKAction *spinForever=[SKAction repeatActionForever:spin];
[_propeller runAction:spinForever];
[self addChild:_propeller];
//设置运动管理器
self.motionManager=[[CMMotionManager alloc] init];
self.motionManager.accelerometerUpdateInterval=0.2;
[self.motionManager startAccelerometerUpdatesToQueue:[NSOperationQueue currentQueue] withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
[self outputAccelertionData:accelerometerData.acceleration];
if (error) {
NSLog(@"%@",error);
}
}]; }
return self;
}
-(void)outputAccelertionData:(CMAcceleration)acceleration{
currentMaxAccelX=0;
currentMaxAccelY=0;
if (fabs(acceleration.x>fabs(currentMaxAccelX))) {
currentMaxAccelX=acceleration.x;
}
if (fabs(acceleration.y>fabs(currentMaxAccelY))) {
currentMaxAccelY=acceleration.y;
} }
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */ } //Update现在主要处理两件事情:更新你的位置和交换不同的sprite
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
//NSLog(@"one second");
float maxY = screenWidth - _plane.size.width/2;
float minY = _plane.size.width/2;
float maxX = screenHeight - _plane.size.height/2;
float minX = _plane.size.height/2;
float newY = 0;
float newX = 0;
if(currentMaxAccelX > 0.05){
newX = currentMaxAccelX * 10;
_plane.texture = [SKTexture textureWithImageNamed:@"PLANE 8 R.png"];
}
else if(currentMaxAccelX < -0.05){
newX = currentMaxAccelX*10;
_plane.texture = [SKTexture textureWithImageNamed:@"PLANE 8 L.png"];
}
else{
newX = currentMaxAccelX*10;
_plane.texture = [SKTexture textureWithImageNamed:@"PLANE 8 N.png"];
}
newY = 6.0 + currentMaxAccelY *10;
float newXshadow = newX+_planeShadow.position.x;
float newYshadow = newY+_planeShadow.position.y;
newXshadow = MIN(MAX(newXshadow,minY+15),maxY+15);
newYshadow = MIN(MAX(newYshadow,minX-15),maxX-15);
float newXpropeller = newX+_propeller.position.x;
float newYpropeller = newY+_propeller.position.y;
newXpropeller = MIN(MAX(newXpropeller,minY),maxY);
newYpropeller = MIN(MAX(newYpropeller,minX+(_plane.size.height/2)-5),maxX+(_plane.size.height/2)-5);
newX = MIN(MAX(newX+_plane.position.x,minY),maxY);
newY = MIN(MAX(newY+_plane.position.y,minX),maxX);
_plane.position = CGPointMake(newX, newY);
_planeShadow.position = CGPointMake(newXshadow, newYshadow);
_propeller.position = CGPointMake(newXpropeller, newYpropeller); } @end

运行结果如下:

IOS学习之路五(SpriteKit 开发飞机大战小游戏一)

转载请说明:本文转自http://blog.****.net/wildcatlele