ObjectInputStream的(socket.getInputStream());不起作用

时间:2022-08-26 19:01:48


I'm programming a class to communicate to a server but when it tries to construct the ObjectInputStream with the help of the inputstream the program is freezing. Theres is no Exception and the program is still running but hanging in the line where it tries to construct the ObjectInputstream.

我正在编写一个类来与服务器进行通信,但是当它尝试在输入流的帮助下构造ObjectInputStream时程序正在冻结。 Theres没有异常,程序仍然在运行,但挂起在它试图构造ObjectInputstream的行中。

Heres the code of the method where my problem is located:

下面是我的问题所在方法的代码:

@Override
public void connect(String ip, int port) throws UnknownHostException, IOException {
    Socket socket = new Socket(ip, port);
    out = new ObjectOutputStream(socket.getOutputStream());
    InputStream is = socket.getInputStream();
    in = new ObjectInputStream(is);
}

and this is the code for the whole class:

这是整个班级的代码:

package Client;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;


public class MessageStreamerImpl implements MessageStreamer {
    ObjectOutputStream out;
    ObjectInputStream in;

    public MessageStreamerImpl(String ip, int port) throws UnknownHostException, IOException{
        connect(ip, port);
    }

    public MessageStreamerImpl(){
    }

    @Override
    public void send(Object message) throws IOException {
        if(out == null) throw new IOException();
        out.writeObject(message);
        out.flush();
    }

    @Override
    public Object receive() throws IOException{
        try {
            return in.readObject();
        } catch (ClassNotFoundException e) {
            throw new IOException();
        }
    }

    @Override
    public void connect(String ip, int port) throws UnknownHostException, IOException {
        Socket socket = new Socket(ip, port);
        out = new ObjectOutputStream(socket.getOutputStream());
        InputStream is = socket.getInputStream();
        in = new ObjectInputStream(is);
    }

}

While looking at Google I found this: http://www.coderanch.com/t/232944/threads/java/Socket-getInputStream-block. But I still don't know how to solve the problem, because my ObjectOutputStream constructor is before the one for the ObjectInputStream.

在查看Google时,我发现了这个:http://www.coderanch.com/t/232944/threads/java/Socket-getInputStream-block。但是我仍然不知道如何解决这个问题,因为我的ObjectOutputStream构造函数在ObjectInputStream之前。

Here is my server code, maybe it will help ;)

这是我的服务器代码,也许它会有所帮助;)

package Server;

import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.ArrayList;

public class Server {
    ArrayList<Socket> clients = new ArrayList<Socket>();

    public Server(int port){
        try {
            ServerSocket mySocket = new ServerSocket(port);
            waitForClients(mySocket);
        } catch (IOException e) {
            System.out.println("Unable to start.");
            e.printStackTrace();
        }
    }

    private void waitForClients(ServerSocket mySocket) {
        while(true){
            try {
                System.out.println("Ready to receive");
                Socket client = mySocket.accept();
                clients.add(client);
                System.out.println(client.getInetAddress().getHostAddress()+" connected to the Server");
                Thread t = new Thread(new ClientHandler(client));
                t.start();
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }

    public void shareToAll(Object objectToSchare){
        for(Socket client:clients){
            ObjectOutputStream oos;
            try {
                oos = new ObjectOutputStream(client.getOutputStream());
                oos.writeObject(objectToSchare);
                oos.close();
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }

    private class ClientHandler implements Runnable{
        Socket clientSocket;

        public ClientHandler(Socket clientSocket){
            this.clientSocket = clientSocket;
        }
        @Override
        public void run() {
            try {
                ObjectInputStream ois = new ObjectInputStream(clientSocket.getInputStream());
                while(true){
                    try {
                        ois.readObject();

                    } catch (ClassNotFoundException | IOException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            }catch(SocketException e){
                System.out.println(clientSocket.getInetAddress().getHostAddress()+" disconnected from the Server");
                clients.remove(clientSocket);
            }catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }
}

Thanks for your help I found the fault. It was at the server class which has to look like this:

谢谢你的帮助我找到了错误。它在服务器类中必须如下所示:

package Server;

import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.ArrayList;

public class Server {
    ArrayList<ObjectOutputStream> clientstreams = new ArrayList<ObjectOutputStream>();

    public Server(int port){
        try {
            ServerSocket mySocket = new ServerSocket(port);
            waitForClients(mySocket);
        } catch (IOException e) {
            System.out.println("Unable to start.");
            e.printStackTrace();
        }
    }

    private void waitForClients(ServerSocket mySocket) {
        while(true){
            try {
                System.out.println("Ready to receive");
                Socket client = mySocket.accept();
                clientstreams.add(new ObjectOutputStream(client.getOutputStream()));
                System.out.println(client.getInetAddress().getHostAddress()+" connected to the Server");
                Thread t = new Thread(new ClientHandler(client));
                t.start();
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }

    public void shareToAll(Object objectToSchare){
        for(ObjectOutputStream stream:clientstreams){
            try {
                stream.writeObject(objectToSchare);
                stream.flush();
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }

    private class ClientHandler implements Runnable{
        Socket clientSocket;

        public ClientHandler(Socket clientSocket){
            this.clientSocket = clientSocket;
        }
        @Override
        public void run() {
            try {
                ObjectInputStream ois = new ObjectInputStream(clientSocket.getInputStream());
                while(true){
                    try {
                        ois.readObject();

                    } catch (ClassNotFoundException | IOException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            }catch(SocketException e){
                System.out.println(clientSocket.getInetAddress().getHostAddress()+" disconnected from the Server");
                clientstreams.remove(clientSocket);
            }catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }   
}

The most changes you see at the method waitForClients() but I changed, too the concept of my ArrayList and the shareToAll method.

你在方法waitForClients()中看到的变化最多,但我也改变了我的ArrayList和shareToAll方法的概念。

1 个解决方案

#1


13  

the ObjectInputStream constructor reads data from the given InputStream. in order for this to work, you must flush the ObjectOutputStream immediately after constuction (to write the initial header) before you attempt to open the ObjectInputStream. also, if you want to send more than one object per connection, you must open the ObjectOutputStream once and use it for the lifetime of the socket (e.g. your shareToAll method).

ObjectInputStream构造函数从给定的InputStream中读取数据。为了使其工作,您必须在构造之后立即刷新ObjectOutputStream(以编写初始头),然后再尝试打开ObjectInputStream。另外,如果要为每个连接发送多个对象,则必须打开ObjectOutputStream一次,并在套接字的生命周期内使用它(例如,您的shareToAll方法)。

#1


13  

the ObjectInputStream constructor reads data from the given InputStream. in order for this to work, you must flush the ObjectOutputStream immediately after constuction (to write the initial header) before you attempt to open the ObjectInputStream. also, if you want to send more than one object per connection, you must open the ObjectOutputStream once and use it for the lifetime of the socket (e.g. your shareToAll method).

ObjectInputStream构造函数从给定的InputStream中读取数据。为了使其工作,您必须在构造之后立即刷新ObjectOutputStream(以编写初始头),然后再尝试打开ObjectInputStream。另外,如果要为每个连接发送多个对象,则必须打开ObjectOutputStream一次,并在套接字的生命周期内使用它(例如,您的shareToAll方法)。