python实现五子棋游戏

时间:2022-03-19 11:57:14

本文实例为大家分享了python实现五子棋游戏的具体代码,供大家参考,具体内容如下

话不多说,直接上代码:

全部工程文件,在github:五子棋

效果预览:

python实现五子棋游戏

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#!/usr/bin/env python3
#-*- coding:utf-8 -*-
import pygame
from pygame.locals import *
from sys import exit
import numpy
background_image = 'qipan.png'
white_image = 'white.png'
black_image = 'black.png'
 
def whowin(x,y,darray):
 num1,num2,num3,num4 = 0,0,0,0
 #判断上下左右左上右上左下右下8个方向
 i = x-1
 while(i>=0):
  if darray[i][y] == 1:
   num1+=1
   i -= 1
  else:
   break
 i = x+1
 while i<19:
  if darray[i][y] == 1:
   num1+=1
   i += 1
  else:
   break
 j =y-1
 while (j >= 0):
  if darray[x][j] == 1:
   num2 += 1
   j -= 1
  else:
   break
 j = y + 1
 while j < 19:
  if darray[x][j] == 1:
   num2 += 1
   j += 1
  else:
   break
 
 i,j = x-1,y-1
 while(i>=0 and j>=0):
  if darray[i][j] == 1:
   num3 += 1
   i -= 1
   j -= 1
  else :
   break
 i, j = x + 1, y + 1
 while (i < 19 and j < 19):
  if darray[i][j] == 1:
   num3 += 1
   i += 1
   j += 1
  else:
   break
 
 i, j = x + 1, y - 1
 while (i >= 0 and j >= 0):
  if darray[i][j] == 1:
   num4 += 1
   i += 1
   j -= 1
  else:
   break
 i, j = x - 1, y + 1
 while (i < 19 and j < 19):
  if darray[i][j] == 1:
   num4 += 1
   i -= 1
   j += 1
  else:
   break
 
#五子胜
 if num1>=4 or num2>=4 or num3 >= 4 or num4 >= 4:
  return true
 else:
  return false
 
#初始化
pygame.init()
#屏幕、背景图、白黑子转换
screen = pygame.display.set_mode((584, 584), resizable, 32)
background = pygame.image.load(background_image).convert()
white = pygame.image.load(white_image).convert_alpha()
black = pygame.image.load(black_image).convert_alpha()
#标题画图字体
screen.blit(background, (0,0))
font = pygame.font.sysfont("arial", 40);
pygame.display.set_caption('五子棋')
 
#zeros()返回19行19列的数组
white_luodian = numpy.zeros((19,19))
black_luodian = numpy.zeros((19,19))
 
#设置棋盘的所有点的坐标
qipan_list = [(30+i*29-12,30+j*29-12) for i in range(19) for j in range(19)]
#默认黑子先手,转换下棋
transw_b = true
#游戏主循环
while true:
 
 for event in pygame.event.get():
  if event.type == quit:
   exit()
  if event.type == mousebuttondown:
   x,y = pygame.mouse.get_pos()
   if 30 <= x <= 554 and 30 <= y <= 554 and ((x - 30) % 29 <= 12 or (x - 30) % 29 >= 17) and (
      (y - 30) % 29 <= 12 or (y - 30) % 29 >= 17):
    #四舍五入
    m = int(round((x-30)/29))
    n = int(round((y-30)/29))
    #结果分析
    if transw_b:
     transw_b = not transw_b
     screen.blit(black, qipan_list[19*m+n])
     black_luodian[n][m] = 1
     if whowin(n,m,black_luodian):
      screen.blit(font.render('black chess player wins!', true, (0, 0, 0),(0,229,238)), (120, 280))
 
    else:
     transw_b = not transw_b
     screen.blit(white, qipan_list[19 * m + n])
     white_luodian[n][m] = 1
     if whowin(n,m,white_luodian):
      screen.blit(font.render('white chess player wins!', true, (255, 255, 255),(0,229,238)), (120, 280))
 
    qipan_list[19*m+n] = ''
 
 pygame.display.update()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/ArthurCaoMH/article/details/88376553