5 Three.js一个好的结构书写

时间:2022-11-01 19:36:39

学习three.js也有两天了,现在也在不间断的学习相关知识,了解three.js的规则。也做了两个简单的案例,感受到了three.js的强大,研究了一些别人的代码,现在想找到一种适合自己的书写代码。

今天,还真的找到了一种感觉特别适合自己的方法,自己写js的时候貌似也这么写。但是由于学了两个月的WebGL的基础,学的有点懵逼,感觉自己书写正常js的能力都快忘记了。今天,看到这个案例,感觉自己的灵感直接来到了。

每个three.js案例基本上都会包括渲染器、相机、场景、光源和模型。我以后书写相关代码会把它们封装成一个个的方法,然后等待页面加载完后,调用一下即可。

下面是我自己定义的方法名:

初始化渲染器:initRender

初始化相机:initCamera

初始化场景:initScene

初始化灯源:initLight

初始化模型:initModel

动画:animate

绘制:draw

下面是一个案例,生成了42条线,垂直交错:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Three框架</title>
<script src="build/three.js"></script>
<style type="text/css">
html, body {
margin: 0;
height: 100%;
}

div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 100%;
background-color: #EEEEEE;
}

canvas {
display: block;
}

</style>
<script>
//渲染器
var renderer;
function initRender() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}

//相机
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(70, width / height, 1, 1000);
camera.position.x = 0;
camera.position.y = 1000;
camera.position.z = 0;
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 1;
camera.lookAt({
x: 0,
y: 0,
z: 0
});
}

//场景
var scene;
function initScene() {
scene = new THREE.Scene();
}

//光源
var light;
function initLight() {
light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
light.position.set(100, 100, 200);
scene.add(light);
}

//模型
function initModel() {
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-500, 0, 0));
geometry.vertices.push(new THREE.Vector3(500, 0, 0));

for (var i = 0; i <= 20; i++) {

var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));
line.position.z = ( i * 50 ) - 500;
scene.add(line);

var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: randomColor(), opacity: 1}));
line.position.x = ( i * 50 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.add(line);

}
}

//绘制
function draw() {
initRender();
initCamera();
initScene();
initLight();
initModel();
renderer.clear();
renderer.render(scene, camera);
}

//生成随机颜色
function randomColor() {
var arrHex = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"],
strHex = "0x",
index;
for (var i = 0; i < 6; i++) {
index = Math.round(Math.random() * 15);
strHex += arrHex[index];
}
return eval(strHex);
}


</script>
</head>

<body onload="draw();">
<div id="canvas-frame"></div>
</body>
</html>