C++实现五子棋游戏

时间:2021-12-24 00:58:12

三子棋、五子棋之类的游戏,非常简单,对于初学者来说是一个不错的练手的小项目,以前用C语言写过三子棋游戏。最近在看C++,所以就想到在三子棋的基础上利用C++语言实现五子棋游戏。

主要功能:

有3个模式:0表示退出、1表示电脑vs玩家、2表示玩家vs玩家。

C++实现五子棋游戏

C++实现五子棋游戏

当一局完成之后选择'y'则又会进入选择模式。

C++实现五子棋游戏

源代码(VS2013编译器下写的):

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#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include <time.h>
 
using namespace std;
 
const int N=15; //15*15的棋盘
const char ChessBoardflag = ' '; //棋盘标志
const char flag1='o'; //玩家1或电脑的棋子标志
const char flag2='X'; //玩家2的棋子标志
 
typedef struct Coordinate //坐标类
  int x; //代表行
  int y; //代表列
}Coordinate;
 
 
class GoBang //五子棋类
{
public:
  GoBang() //初始化
  {
    InitChessBoard();
  }
 
 
  void Play() //下棋
  {
    Coordinate Pos1; // 玩家1或电脑
    Coordinate Pos2; //玩家2
    int n = 0;
    while (1)
    {
      int mode = ChoiceMode();
      while (1)
      {
        if (mode == 1) //电脑vs玩家
        {
          ComputerChess(Pos1,flag1); // 电脑下棋
          if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
            break;
 
          PlayChess(Pos2, 2, flag2); //玩家2下棋
          if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
            break;
        }
        else      //玩家1vs玩家2
        {
          PlayChess(Pos1, 1, flag1); // 玩家1下棋
          if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
            break;
 
          PlayChess(Pos2, 2, flag2); //玩家2下棋
          if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
            break;
        }
      }
 
      cout << "***再来一局***" << endl;
      cout << "y or n :";
      char c = 'y';
      cin >> c;
      if (c == 'n')
        break;
    }   
  }
 
protected:
  int ChoiceMode() //选择模式
  {
    int i = 0;
 
    system("cls"); //系统调用,清屏
    InitChessBoard(); //重新初始化棋盘
 
    cout << "***0、退出 1、电脑vs玩家 2、玩家vs玩家***" << endl;
    while (1)
    {
      cout << "请选择:";
      cin >> i;
      if (i == 0) //选择0退出
        exit(1);
      if (i == 1 || i == 2)
        return i;
      cout << "输入不合法" << endl;
    }
  }
 
 
  void InitChessBoard() //初始化棋盘
  {
    for (int i = 0; i < N + 1; ++i)  
    {
      for (int j = 0; j < N + 1; ++j)
      {
        _ChessBoard[i][j] = ChessBoardflag;
      }
    }
  }
 
  void PrintChessBoard() //打印棋盘,这个函数可以自己调整
  {
    system("cls"); //系统调用,清空屏幕
    for (int i = 0; i < N+1; ++i)
    {
      for (int j = 0; j < N+1; ++j)
      {
        if (i == 0) //打印列数字
        {
          if (j!=0)
            printf("%d ", j);
          else
            printf("  ");
        }
        else if (j == 0) //打印行数字
          printf("%2d ", i);
        else
        {
          if (i < N+1)
          {
            printf("%c |",_ChessBoard[i][j]);
          }
        }
      }
      cout << endl;
      cout << "  ";
      for (int m = 0; m < N; m++)
      {
        printf("--|");
      }
      cout << endl;
    }
  }
 
  void PlayChess(Coordinate& pos, int player, int flag) //玩家下棋
  {
    PrintChessBoard(); //打印棋盘
    while (1)
    {
      printf("玩家%d输入坐标:", player);
      cin >> pos.x >> pos.y;
      if (JudgeValue(pos) == 1) //坐标合法
        break;
      cout << "坐标不合法,重新输入" << endl;
    }
    _ChessBoard[pos.x][pos.y] = flag;
  }
 
 
  void ComputerChess(Coordinate& pos, char flag) //电脑下棋
  {
    PrintChessBoard(); //打印棋盘
    int x = 0;
    int y = 0;
    while (1)
    {
      x = (rand() % N) + 1; //产生1~N的随机数
      srand((unsigned int) time(NULL));
      y = (rand() % N) + 1; //产生1~N的随机数
      srand((unsigned int) time(NULL));
      if (_ChessBoard[x][y] == ChessBoardflag) //如果这个位置是空的,也就是没有棋子
        break;
    }
    pos.x = x;
    pos.y = y;
    _ChessBoard[pos.x][pos.y] = flag;
  }
 
 
  int JudgeValue(const Coordinate& pos) //判断输入坐标是不是合法
  {
    if (pos.x > 0 && pos.x <= N&&pos.y > 0 && pos.y <= N)
    {
      if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
      {
        return 1; //合法
      }
    }
    return 0; //非法
  }
 
 
  int JudgeVictory(Coordinate pos, char flag) //判断有没有人胜负(底层判断)
  {
    int begin = 0;
    int end = 0;
 
    int begin1 = 0;
    int end1 = 0;
 
    //判断行是否满足条件
    (pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
    (pos.y + 4) >N ? end = N : end = (pos.y + 4);
 
    for (int i = pos.x, j = begin; j + 4 <= end; j++)
    {
      if (_ChessBoard[i][j] == flag&&_ChessBoard[i][j + 1] == flag&&
        _ChessBoard[i][j + 2] == flag&&_ChessBoard[i][j + 3] == flag&&
        _ChessBoard[i][j + 4] == flag)
        return 1;
    }
 
    //判断列是否满足条件
    (pos.x - 4) > 0 ? begin = (pos.x - 4) : begin = 1;
    (pos.x + 4) > N ? end = N : end = (pos.x + 4);
 
    for (int j = pos.y, i = begin; i + 4 <= end; i++)
    {
      if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j] == flag&&
        _ChessBoard[i + 2][j] == flag&&_ChessBoard[i + 3][j] == flag&&
        _ChessBoard[i + 4][j] == flag)
        return 1;
    }
 
    int len = 0;
 
    //判断主对角线是否满足条件
    pos.x > pos.y ? len = pos.y - 1 : len = pos.x - 1;
    if (len > 4)
      len = 4;
    begin = pos.x - len; //横坐标的起始位置
    begin1 = pos.y - len; //纵坐标的起始位置
 
    pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);
    if (len>4)
      len = 4;
    end = pos.x + len; //横坐标的结束位置
    end1 = pos.y + len; //纵坐标的结束位置
 
    for (int i = begin, j = begin1; (i + 4 <= end) && (j + 4 <= end1); ++i, ++j)
    {
      if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j + 1] == flag&&
        _ChessBoard[i + 2][j + 2] == flag&&_ChessBoard[i + 3][j + 3] == flag&&
        _ChessBoard[i + 4][j + 4] == flag)
        return 1;
    }
 
 
    //判断副对角线是否满足条件
    (pos.x - 1) >(N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
    if (len > 4)
      len = 4;
    begin = pos.x - len; //横坐标的起始位置
    begin1 = pos.y + len; //纵坐标的起始位置
 
    (N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
    if (len>4)
      len = 4;
    end = pos.x + len; //横坐标的结束位置
    end1 = pos.y - len; //纵坐标的结束位置
 
    for (int i = begin, j = begin1; (i + 4 <= end) && (j - 4 >= end1); ++i, --j)
    {
      if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j - 1] == flag&&
        _ChessBoard[i + 2][j - 2] == flag&&_ChessBoard[i + 3][j - 3] == flag&&
        _ChessBoard[i + 4][j - 4] == flag)
        return 1;
    }
 
 
    for (int i = 1; i < N + 1; ++i) //棋盘有没有下满
    {
      for (int j =1; j < N + 1; ++j)
      {
        if (_ChessBoard[i][j] == ChessBoardflag)
         return 0; //0表示棋盘没满
      }
    }
 
    return -1; //和棋
  }
 
  bool GetVictory(Coordinate& pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜
  {
    int n = JudgeVictory(pos, flag); //判断有没有人获胜
    if (n != 0)  //有人获胜,0表示没有人获胜
    {
      PrintChessBoard();
      if (n == 1) //有玩家赢棋
      {
        if (player == 0) //0表示电脑获胜,1表示玩家1,2表示玩家2
          printf("***电脑获胜***\n");
        else
          printf("***恭喜玩家%d获胜***\n", player);
      }
      else
        printf("***双方和棋***\n");
 
      return true; //已经有人获胜
    }
    return false; //没有人获胜
  }
private:
  char _ChessBoard[N+1][N+1];  
};

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原文链接:http://blog.csdn.net/LF_2016/article/details/54692581