【转载】pygame的斜线运动

时间:2024-04-29 10:11:23

pygame是用来写2D游戏的。

实现斜线运动,无非是在x和y两个方向上分运动的合成。x方向上的运动,当撞到边界的时候取相反速度就好了。

这里是用网球王子中的图片,以及一个网球实现,效果截图:

【转载】pygame的斜线运动

注意看,那个方块形状的网球是会动的,撞到边界就反弹,时刻匀速(这情况太理想了。。。)

代码:

# coding:utf-8
bgimg = 'teni.jpg'
spimg = 'ball.jpg' import pygame
from pygame.locals import *
from sys import exit pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32) bg = pygame.image.load(bgimg).convert()
sp = pygame.image.load(spimg).convert_alpha() clock = pygame.time.Clock() x, y =100., 100.
speed_x, speed_y = 133., 170. while True:
for event in pygame.event.get():
if event.type == QUIT:
exit() screen.blit(bg, (0, 0))
screen.blit(sp, (x, y)) time_passed = clock.tick(30) # 设定最大FPS不超过30
# FPS:Frame per second
time_passed_seconds = time_passed / 1000.0 x += speed_x * time_passed_seconds
y += speed_y * time_passed_seconds if x > 640 - sp.get_width():
speed_x = -speed_x
x = 640 - sp.get_width()
elif x < 0:
speed_x = - speed_x
x = 0. if y > 480 - sp.get_height():
speed_y = -speed_y
y = 480 - sp.get_height()
elif y < 0:
speed_y = -speed_y
y = 0 pygame.display.update()