贪吃蛇游戏C语言源代码学习

时间:2023-02-20 10:08:50

源代码下载地址为:www.clang.cc

阅读学习了源代码,并做了简单的注释和修改,里面只用了链表数据结构,非常适合C语言入门者学习阅读。

程序可在VS2013下编译运行。

 #include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h> #define U 1
#define D 2
#define L 3
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右 typedef struct SNAKE //蛇身的一个节点
{
int x;
int y;
struct SNAKE *next;
}snake; //全局变量//
int score = , add = ;//总得分与每次吃食物得分。
int status, sleeptime = ;//每次运行的时间间隔
snake *head, *food;//蛇头指针,食物指针
snake *q;//遍历蛇的时候用到的指针
int endGamestatus = ; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。 //声明全部函数//
void Pos();
void creatMap();
void initSnake();
int biteSelf();
void createFood();
void cantCrossWall();
void snakeMove();
void pause();
void runGame();
void initGame();
void endGame();
void gameStart(); void Pos(int x, int y)//设置光标位置
{
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄
SetConsoleCursorPosition(hOutput, pos);
} void creatMap()//创建地图
{
int i;
for (i = ; i<; i += )//打印上下边框
{
Pos(i, );
printf("■");//一个方块占两个位置
Pos(i, );
printf("■");
}
for (i = ; i<; i++)//打印左右边框
{
Pos(, i);
printf("■");
Pos(, i);
printf("■");
}
} void initSnake()//初始化蛇身
{
snake *tail;
int i;
tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
tail->x = ;
tail->y = ;
tail->next = NULL;
for (i = ; i <= ; i++)//初始长度为4
{
head = (snake*)malloc(sizeof(snake));
head->next = tail;
head->x = + * i;
head->y = ;
tail = head;
}
while (tail != NULL)//从头到为,输出蛇身
{
Pos(tail->x, tail->y);
printf("■");
tail = tail->next;
}
}
//??
int biteSelf()//判断是否咬到了自己
{
snake *self;
self = head->next;
while (self != NULL)
{
if (self->x == head->x && self->y == head->y)
{
return ;
}
self = self->next;
}
return ;
} void createFood()//随机出现食物
{
snake *food_1;
srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time
food_1 = (snake*)malloc(sizeof(snake));
while ((food_1->x % ) != ) //保证其为偶数,使得食物能与蛇头对其
{
food_1->x = rand() % + ;
}
food_1->y = rand() % + ;
q = head;
while (q->next == NULL)
{
if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
{
free(food_1);
createFood();
}
q = q->next;
}
Pos(food_1->x, food_1->y);
food = food_1;
printf("■");
} void cantCrossWall()//不能穿墙
{
if (head->x == || head->x == || head->y == || head->y == )
{
endGamestatus = ;
endGame();
}
} void snakeMove()//蛇前进,上U,下D,左L,右R
{
snake * nexthead;
cantCrossWall(); nexthead = (snake*)malloc(sizeof(snake));
if (status == U)
{
nexthead->x = head->x;
nexthead->y = head->y - ;
if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物//
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createFood();
}
else //如果没有食物//
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (status == D)
{
nexthead->x = head->x;
nexthead->y = head->y + ;
if (nexthead->x == food->x && nexthead->y == food->y) //有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (status == L)
{
nexthead->x = head->x - ;
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y)//有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (status == R)
{
nexthead->x = head->x + ;
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y)//有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
}
if (biteSelf() == ) //判断是否会咬到自己
{
endGamestatus = ;
endGame();
}
} void pause()//暂停
{
while ()
{
Sleep();
if (GetAsyncKeyState(VK_SPACE))
{
break;
} }
} void runGame()//控制游戏
{ Pos(, );
printf("不能穿墙,不能咬到自己\n");
Pos(, );
printf("用↑.↓.←.→分别控制蛇的移动.");
Pos(, );
printf("F1 为加速,F2 为减速\n");
Pos(, );
printf("ESC :退出游戏.space:暂停游戏.");
Pos(, );
printf("C语言研究中心 www.clang.cc");
status = R;
while ()
{
Pos(, );
printf("得分:%d ", score);
Pos(, );
printf("每个食物得分:%d分", add);
if (GetAsyncKeyState(VK_UP) && status != D)
{
status = U;
}
else if (GetAsyncKeyState(VK_DOWN) && status != U)
{
status = D;
}
else if (GetAsyncKeyState(VK_LEFT) && status != R)
{
status = L;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != L)
{
status = R;
}
else if (GetAsyncKeyState(VK_SPACE))
{
pause();
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
endGamestatus = ;
break;
}
else if (GetAsyncKeyState(VK_F1))
{
if (sleeptime >= )
{
sleeptime = sleeptime - ;
add = add + ;
if (sleeptime == )
{
add = ;//防止减到1之后再加回来有错
}
}
}
else if (GetAsyncKeyState(VK_F2))
{
if (sleeptime<)
{
sleeptime = sleeptime + ;
add = add - ;
if (sleeptime == )
{
add = ; //保证最低分为1
}
}
}
Sleep(sleeptime);
snakeMove();
}
} void initGame()//开始界面
{
Pos(, ); system("title C语言研究中心 www.clang.cc");
printf("欢迎来到贪食蛇游戏!");
Pos(, );
printf(" C语言研究中心 www.clang.cc.\n");
system("pause");
system("cls");
Pos(, );
printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");
Pos(, );
printf("加速将能得到更高的分数。\n");
system("pause");
system("cls");
} void endGame()//结束游戏
{ system("cls");
Pos(, );
if (endGamestatus == )
{
printf("对不起,您撞到墙了。游戏结束.");
}
else if (endGamestatus == )
{
printf("对不起,您咬到自己了。游戏结束.");
}
else if (endGamestatus == )
{
printf("您的已经结束了游戏。");
}
Pos(, );
printf("您的得分是%d\n", score);
while (getchar() != 'y')
{
printf("close?[y]");
}
exit();
} void gameStart()//游戏初始化
{
system("mode con cols=100 lines=30");
initGame();
creatMap();
initSnake();
createFood();
} int main()
{
gameStart();
runGame();
endGame();
return ;
}

原博客地址:http://www.cnblogs.com/jacklu/p/5214692.html