iOS 高德自定义坐标轨迹绘制动画 类似与Keep的轨迹绘制

时间:2023-03-10 03:07:29
iOS 高德自定义坐标轨迹绘制动画 类似与Keep的轨迹绘制

2、iOS 高德自定义坐标轨迹绘制动画 类似与Keep的轨迹绘制

自定义 线的图片,只需要在 rendererForOverlay 方法中,设置:

polylineRenderer.strokeImage = [UIImage imageNamed:@"jiantouD"];  //即可显示

注意图片的格式:用于生成笔触纹理id的图片(image需满足: 长宽相等,且宽度值为2的整数次幂; 如果您需要减轻绘制产生的锯齿,您可以参考AMap.bundle中的traffic_texture_blue.png的方式,在image两边增加部分透明像素.)。(简单说就是正方的图片,又明确方向的图片,默认方向为向下)iOS 高德自定义坐标轨迹绘制动画 类似与Keep的轨迹绘制

1、iOS 高德自定义坐标轨迹绘制动画 类似与Keep的轨迹绘制

demo : https://github.com/xushiyou23/AMapTesting

利用高德绘制线:1、绘制线 坐标数组每0.02s增加一次坐标点--2、移除原来点绘制线--3、添加新的+每绘制3次,让绘制线最后3组坐标在屏幕中 居中----循环1-3;最后让绘制线居中在屏幕中即可

代码:

#import "HomeViewController.h"

///绘制间隔
#define huizhiTimes 0.02

///居中点的个数
#define IntheMiddlePoint 2
///每次画线跳跃几个点
#define jumpPoints 3

@interface HomeViewController ()<MAMapViewDelegate>{

//绘制了多少点  和总个数对比
NSInteger huizhiNum; //绘制线
MAPolyline *commonPolyline;
//结束绘制
BOOL endHuizhi;
} ///需要居中显示的点
@property(nonatomic,strong) NSMutableArray * TenPointArray ;
@property (nonatomic, strong) NSMutableArray * pointArray;
@end @implementation HomeViewController ///触摸移动 开始绘制
-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ [self mapViewHUIZHI];
} - (void)viewDidLoad {
[super viewDidLoad]; // 加载地图
[self setMap]; [self.mapViewhome setMapType:MAMapTypeStandard];
self.pointArray=[NSMutableArray array]; } #pragma mark Map
-(void)setMap{ ///初始化地图
self.mapViewhome = [[MAMapView alloc] initWithFrame:self.view.frame];
self.mapViewhome.showsCompass= NO; // 设置成NO表示关闭指南针;YES表示显示指南针
///如果您需要进入地图就显示定位小蓝点,则需要下面两行代码
self.mapViewhome.showsUserLocation = NO;
[self.mapViewhome setZoomLevel: animated:YES];
self.mapViewhome.userTrackingMode = MAUserTrackingModeFollow;
self.mapViewhome.delegate =self;
///地图需要v4.5.0及以上版本才必须要打开此选项(v4.5.0以下版本,需要手动配置info.plist)
[AMapServices sharedServices].enableHTTPS = YES;
self.mapViewhome.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
///把地图添加至view self.mapViewhome.mapType = MAMapTypeNavi;
[self.view addSubview:self.mapViewhome]; } #pragma mark ---------------------------------绘制轨迹-
//创建数据
-(void)huizhiData{ huizhiNum = ;
_TenPointArray = [NSMutableArray array]; //di 中存放坐标
NSDictionary * di = @{@"latitude":dict[@"latitude"],@"longitude":dict[@"longitude"]}; //坐标数组
[self.pointArray addObject:di]; }
//绘制线
- (void)mapViewHUIZHI{ huizhiNum +=jumpPoints ;
if (huizhiNum>(_pointArray.count-)) {
huizhiNum =_pointArray.count-;
endHuizhi = YES;
} CLLocationCoordinate2D commonPolylineCoords[huizhiNum];
for (int i=; i<huizhiNum; i++) {
NSDictionary * dic = self.pointArray[i]; commonPolylineCoords[i].latitude= [dic[@"latitude"] doubleValue];
commonPolylineCoords[i].longitude=[dic[@"longitude"] doubleValue];
} [self.mapViewhome removeOverlay:commonPolyline];
//构造折线对象
commonPolyline = [MAPolyline polylineWithCoordinates:commonPolylineCoords count:huizhiNum];
//在地图上添加折线对象
[self.mapViewhome addOverlay: commonPolyline]; //设置地图中心位置
NSDictionary * huizhiDic2 = self.pointArray[huizhiNum];
MAPointAnnotation * a1= [[MAPointAnnotation alloc] init];
a1.coordinate = CLLocationCoordinate2DMake([huizhiDic2[@"latitude"] doubleValue], [ huizhiDic2[@"longitude"] doubleValue]); //划线 显示进行中的后10个点
if (_TenPointArray.count<IntheMiddlePoint)
{ [_TenPointArray addObject:a1];
}else{
[_TenPointArray replaceObjectAtIndex: withObject:a1];
} //设置地图中心位置 if(endHuizhi){
[self.mapViewhome showOverlays:@[commonPolyline] edgePadding:UIEdgeInsetsMake(IPHONEHIGHT(), IPHONEWIDTH(), IPHONEHIGHT(), IPHONEWIDTH()) animated:YES];
huizhiNum = ;
}else{ if (huizhiNum%==)
{ //开始居中 后面的点
[self.mapViewhome showAnnotations:_TenPointArray edgePadding:UIEdgeInsetsMake(IPHONEHIGHT(), IPHONEWIDTH(), IPHONEHIGHT(), IPHONEWIDTH()) animated:YES];
} } } #pragma mark - MAMapViewDelegate 样式
-(MAOverlayRenderer *)mapView:(MAMapView *)mapView rendererForOverlay:(id <MAOverlay>)overlay {
//绘制线
if ([overlay isKindOfClass:[MAPolyline class]]) {
if(huizhiNum<){
[self performSelector:@selector(mapViewHUIZHI) withObject:nil afterDelay:huizhiTimes];
}
MAPolylineRenderer *polylineRenderer = [[MAPolylineRenderer alloc] initWithPolyline:overlay];
polylineRenderer.lineWidth= .f;
polylineRenderer.strokeColor= [UIColor greenColor];
polylineRenderer.lineJoinType = kMALineJoinRound;
polylineRenderer.lineCapType= kMALineCapRound;
return polylineRenderer;
}
return nil;
} @end