public FrmVoice()
{
InitializeComponent();
} [DllImport("user32.dll", EntryPoint = "SendMessageA")]
public static extern int SendMessage(IntPtr handle, int wMsg, int wParam, int lParam); private const int WM_APPCOMMAND = 0x319;
private const int APPCOMMAND_VOLUME_UP = ;
private const int APPCOMMAND_VOLUME_DOWN = ;
private const int APPCOMMAND_VOLUME_MUTE = ; private void buttonVoiceUp_Click(object sender, EventArgs e)
{
SendMessage(Handle, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_UP * 0x10000);
} private void buttonVoiceDown_Click(object sender, EventArgs e)
{
SendMessage(Handle, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_DOWN * 0x10000);
} private void buttonMute_Click(object sender, EventArgs e)
{
SendMessage(Handle, WM_APPCOMMAND, 0x200EB0, APPCOMMAND_VOLUME_MUTE * 0x10000);
} protected override void WndProc(ref Message m)//监视Windows消息
{
const int WM_APPCOMMAND = 0x319; switch (m.Msg)
{
//case WM_APPCOMMAND:
// {
// MessageBox.Show(m.ToString());
// }
// break;
} base.WndProc(ref m); //将系统消息传递自父类的WndProc
}