iOS: 控制UIView的外形

时间:2023-03-10 01:42:05
iOS: 控制UIView的外形
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h> @interface UIView (Shape) - (void)setShape:(CGPathRef)shape;
@end
#import "UIView+Shape.h"

@implementation UIView (Shape)

- (void)setShape:(CGPathRef)shape
{
if (shape == nil) {
self.layer.mask = nil;
} CAShapeLayer* maskLayer = [CAShapeLayer layer];
maskLayer.path = shape;
self.layer.mask = maskLayer;
} @end
@interface UIBezierPath (BasicShape)

+ (UIBezierPath *)cutCorner:(CGRect)originalFrame length:(CGFloat)length;
@end
#import "UIBezierPath+BasicShape.h"

@implementation UIBezierPath (BasicShape)

+ (UIBezierPath *)cutCorner:(CGRect)originalFrame length:(CGFloat)length
{
CGRect rect = originalFrame;
UIBezierPath *bezierPath = [UIBezierPath bezierPath]; [bezierPath moveToPoint:CGPointMake(, length)];
[bezierPath addLineToPoint:CGPointMake(length, )];
[bezierPath addLineToPoint:CGPointMake(rect.size.width - length, )];
[bezierPath addLineToPoint:CGPointMake(rect.size.width, length)];
[bezierPath addLineToPoint:CGPointMake(rect.size.width, rect.size.height - length)];
[bezierPath addLineToPoint:CGPointMake(rect.size.width - length, rect.size.height)];
[bezierPath addLineToPoint:CGPointMake(length, rect.size.height)];
[bezierPath addLineToPoint:CGPointMake(, rect.size.height - length)];
[bezierPath closePath];
return bezierPath;
} @end

在[UIView viewWillAppear:]方法中加入下面代码

[self.view setShape:[UIBezierPath cutCorner:self.view.bounds length:].CGPath];

效果:

iOS: 控制UIView的外形

################

让自定义 Button 响应自定义 Shape 内的点击事件

#import <UIKit/UIKit.h>
#import "UIView+Shape.h"
#import "UIBezierPath+BasicShape.h" @interface RFButton : UIButton{
CGPathRef path;
} @end
//
// RFButton.m
// ChristApp
//
// Created by Haozhen Li on 13-12-6.
//
// #import "RFButton.h" @implementation RFButton - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
} - (void)setShape:(CGPathRef)shape
{
[super setShape:shape];
path = shape;
} - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if (CGPathIsEmpty(path)) {
return YES;
}
//判断触发点是否在规定的 Shape 内
if (CGPathContainsPoint(path, nil, point, nil)) {
return YES;
}
return NO;
}
@end