dice2win早期版本

时间:2023-03-10 01:30:34
dice2win早期版本

原理;

https://medium.com/dapppub/fairdicedesign-315a4e253ad6

早期版本地址:

https://etherscan.io/address/0xD1CEeeef70c61da45800bd81BE3352160ad72F2a#code

https://etherscan.io/address/0xD1CEeeefA68a6aF0A5f6046132D986066c7f9426#code

pragma solidity ^0.4.23;

contract Dice2Win {

/// Constants

// Chance to win jackpot - currently 0.1%
uint256 constant JACKPOT_MODULO = 1000; // Each bet is deducted 2% amount - 1% is house edge, 1% goes to jackpot fund.
uint256 constant HOUSE_EDGE_PERCENT = 2;
uint256 constant JACKPOT_FEE_PERCENT = 50; // Minimum supported bet is 0.02 ETH, made possible by optimizing gas costs
// compared to our competitors.
uint256 constant MIN_BET = 0.02 ether; // Only bets higher that 0.1 ETH have a chance to win jackpot.
uint256 constant MIN_JACKPOT_BET = 0.1 ether; // Random number generation is provided by the hashes of future blocks.
// Two blocks is a good compromise between responsive gameplay and safety from miner attacks.
uint256 constant BLOCK_DELAY = 2; // Bets made more than 100 blocks ago are considered failed - this has to do
// with EVM limitations on block hashes that are queryable. Settlement failure
// is most probably due to croupier bot failure, if you ever end in this situation
// ask dice2.win support for a refund!
uint256 constant BET_EXPIRATION_BLOCKS = 100; /// Contract storage. // Changing ownership of the contract safely
address public owner;
address public nextOwner; // Max bet limits for coin toss/single dice and double dice respectively.
// Setting these values to zero effectively disables the respective games.
uint256 public maxBetCoinDice;
uint256 public maxBetDoubleDice; // Current jackpot size.
uint128 public jackpotSize; // Amount locked in ongoing bets - this is to be sure that we do not commit to bets
// that we cannot fulfill in case of win.
uint128 public lockedInBets; /// Enum representing games enum GameId {
CoinFlip,
SingleDice,
DoubleDice, MaxGameId
} uint256 constant MAX_BLOCK_NUMBER = 2 ** 56;
uint256 constant MAX_BET_MASK = 2 ** 64;
uint256 constant MAX_AMOUNT = 2 ** 128; // Struct is tightly packed into a single 256-bit by Solidity compiler.
// This is made to reduce gas costs of placing & settlement transactions.
struct ActiveBet {
// A game that was played.
GameId gameId;
// Block number in which bet transaction was mined.
uint56 placeBlockNumber;
// A binary mask with 1 for each option.
// For example, if you play dice, the mask ranges from 000001 in binary (betting on one)
// to 111111 in binary (betting on all dice outcomes at once).
uint64 mask;
// Bet amount in wei.
uint128 amount;
} mapping (address => ActiveBet) activeBets; // Events that are issued to make statistic recovery easier.
event FailedPayment(address indexed _beneficiary, uint256 amount);
event Payment(address indexed _beneficiary, uint256 amount);
event JackpotPayment(address indexed _beneficiary, uint256 amount); /// Contract governance. constructor () public {
owner = msg.sender;
// all fields are automatically initialized to zero, which is just what's needed.
} modifier onlyOwner {
require (msg.sender == owner);
_;
} // This is pretty standard ownership change routine. function approveNextOwner(address _nextOwner) public onlyOwner {
require (_nextOwner != owner);
nextOwner = _nextOwner;
} function acceptNextOwner() public {
require (msg.sender == nextOwner);
owner = nextOwner;
} // Contract may be destroyed only when there are no ongoing bets,
// either settled or refunded. All funds are transferred to contract owner. function kill() public onlyOwner {
require (lockedInBets == 0);
selfdestruct(owner);
} // Fallback function deliberately left empty. It's primary use case
// is to top up the bank roll.
function () public payable {
} // Helper routines to alter the respective max bet limits.
function changeMaxBetCoinDice(uint256 newMaxBetCoinDice) public onlyOwner {
maxBetCoinDice = newMaxBetCoinDice;
} function changeMaxBetDoubleDice(uint256 newMaxBetDoubleDice) public onlyOwner {
maxBetDoubleDice = newMaxBetDoubleDice;
} // Ability to top up jackpot faster than it's natural growth by house fees.
function increaseJackpot(uint256 increaseAmount) public onlyOwner {
require (increaseAmount <= address(this).balance);
require (jackpotSize + lockedInBets + increaseAmount <= address(this).balance);
jackpotSize += uint128(increaseAmount);
} // Funds withdrawal to cover costs of dice2.win operation.
function withdrawFunds(address beneficiary, uint256 withdrawAmount) public onlyOwner {
require (withdrawAmount <= address(this).balance);
require (jackpotSize + lockedInBets + withdrawAmount <= address(this).balance);
sendFunds(beneficiary, withdrawAmount, withdrawAmount);
} /// Betting logic // Bet transaction - issued by player. Contains the desired game id and betting options
// mask. Wager is the value in ether attached to the transaction.
function placeBet(GameId gameId, uint256 betMask) public payable {
// Check that there is no ongoing bet already - we support one game at a time
// from single address.
ActiveBet storage bet = activeBets[msg.sender];
require (bet.amount == 0); // Check that the values passed fit into respective limits.
require (gameId < GameId.MaxGameId);
require (msg.value >= MIN_BET && msg.value <= getMaxBet(gameId));
require (betMask < MAX_BET_MASK); // Determine roll parameters.
uint256 rollModulo = getRollModulo(gameId);
uint256 rollUnder = getRollUnder(rollModulo, betMask); // Check whether contract has enough funds to process this bet.
uint256 reservedAmount = getDiceWinAmount(msg.value, rollModulo, rollUnder);
uint256 jackpotFee = getJackpotFee(msg.value);
require (jackpotSize + lockedInBets + reservedAmount + jackpotFee <= address(this).balance); // Update reserved amounts.
lockedInBets += uint128(reservedAmount);
jackpotSize += uint128(jackpotFee); // Store the bet parameters on blockchain.
bet.gameId = gameId;
bet.placeBlockNumber = uint56(block.number);
bet.mask = uint64(betMask);
bet.amount = uint128(msg.value);
} // Settlement transaction - can be issued by anyone, but is designed to be handled by the
// dice2.win croupier bot. However nothing prevents you from issuing it yourself, or anyone
// issuing the settlement transaction on your behalf - that does not affect the bet outcome and
// is in fact encouraged in the case the croupier bot malfunctions.
function settleBet(address gambler) public {
// Check that there is already a bet for this gambler.
ActiveBet storage bet = activeBets[gambler];
require (bet.amount != 0); // Check that the bet is neither too early nor too late.
require (block.number > bet.placeBlockNumber + BLOCK_DELAY);
require (block.number <= bet.placeBlockNumber + BET_EXPIRATION_BLOCKS); // The RNG - use hash of the block that is unknown at the time of placing the bet,
// SHA3 it with gambler address. The latter step is required to make the outcomes of
// different settlement transactions mined into the same block different.
bytes32 entropy = keccak256(gambler, blockhash(bet.placeBlockNumber + BLOCK_DELAY)); uint256 diceWin = 0;
uint256 jackpotWin = 0; // Determine roll parameters, do a roll by taking a modulo of entropy.
uint256 rollModulo = getRollModulo(bet.gameId);
uint256 dice = uint256(entropy) % rollModulo; uint256 rollUnder = getRollUnder(rollModulo, bet.mask);
uint256 diceWinAmount = getDiceWinAmount(bet.amount, rollModulo, rollUnder); // Check the roll result against the bet bit mask.
if ((2 ** dice) & bet.mask != 0) {
diceWin = diceWinAmount;
} // Unlock the bet amount, regardless of the outcome.
lockedInBets -= uint128(diceWinAmount); // Roll for a jackpot (if eligible).
if (bet.amount >= MIN_JACKPOT_BET) {
// The second modulo, statistically independent from the "main" dice roll.
// Effectively you are playing two games at once!
uint256 jackpotRng = (uint256(entropy) / rollModulo) % JACKPOT_MODULO; // Bingo!
if (jackpotRng == 0) {
jackpotWin = jackpotSize;
jackpotSize = 0;
}
} // Remove the processed bet from blockchain storage.
delete activeBets[gambler]; // Tally up the win.
uint256 totalWin = diceWin + jackpotWin; if (totalWin == 0) {
totalWin = 1 wei;
} if (jackpotWin > 0) {
emit JackpotPayment(gambler, jackpotWin);
} // Send the funds to gambler.
sendFunds(gambler, totalWin, diceWin);
} // Refund transaction - return the bet amount of a roll that was not processed
// in due timeframe (100 Ethereum blocks). Processing such bets is not possible,
// because EVM does not have access to the hashes further than 256 blocks ago.
//
// Like settlement, this transaction may be issued by anyone, but if you ever
// find yourself in situation like this, just contact the dice2.win support!
function refundBet(address gambler) public {
// Check that there is already a bet for this gambler.
ActiveBet storage bet = activeBets[gambler];
require (bet.amount != 0); // The bet should be indeed late.
require (block.number > bet.placeBlockNumber + BET_EXPIRATION_BLOCKS); // Determine roll parameters to calculate correct amount of funds locked.
uint256 rollModulo = getRollModulo(bet.gameId);
uint256 rollUnder = getRollUnder(rollModulo, bet.mask); lockedInBets -= uint128(getDiceWinAmount(bet.amount, rollModulo, rollUnder)); // Delete the bet from the blockchain.
uint256 refundAmount = bet.amount;
delete activeBets[gambler]; // Refund the bet.
sendFunds(gambler, refundAmount, refundAmount);
} /// Helper routines. // Number of bet options for specific game.
function getRollModulo(GameId gameId) pure private returns (uint256) {
if (gameId == GameId.CoinFlip) {
// Heads/tails
return 2; } else if (gameId == GameId.SingleDice) {
// One through six.
return 6; } else if (gameId == GameId.DoubleDice) {
// 6*6=36 possible outcomes.
return 36; }
} // Max bet amount for a specific game.
function getMaxBet(GameId gameId) view private returns (uint256) {
if (gameId == GameId.CoinFlip) {
return maxBetCoinDice; } else if (gameId == GameId.SingleDice) {
return maxBetCoinDice; } else if (gameId == GameId.DoubleDice) {
return maxBetDoubleDice; }
} // Count 1 bits in the bet bit mask to find the total number of bet options
function getRollUnder(uint256 rollModulo, uint256 betMask) pure private returns (uint256) {
uint256 rollUnder = 0;
uint256 singleBitMask = 1;
for (uint256 shift = 0; shift < rollModulo; shift++) {
if (betMask & singleBitMask != 0) {
rollUnder++;
} singleBitMask *= 2;
} return rollUnder;
} // Get the expected win amount after house edge is subtracted.
function getDiceWinAmount(uint256 amount, uint256 rollModulo, uint256 rollUnder) pure private
returns (uint256) {
require (0 < rollUnder && rollUnder <= rollModulo);
return amount * rollModulo / rollUnder * (100 - HOUSE_EDGE_PERCENT) / 100;
} // Get the portion of bet amount that is to be accumulated in the jackpot.
function getJackpotFee(uint256 amount) pure private returns (uint256) {
return amount * HOUSE_EDGE_PERCENT / 100 * JACKPOT_FEE_PERCENT / 100;
} // Helper routine to process the payment.
function sendFunds(address beneficiary, uint256 amount, uint256 successLogAmount) private {
if (beneficiary.send(amount)) {
emit Payment(beneficiary, successLogAmount);
} else {
emit FailedPayment(beneficiary, amount);
}
}

}