百度地图lite api 是专门为h5 绘制海量点设计的,但是偏偏忽略掉了点聚合的需求,所以需要自己动手,做一次二次改造。
我们知道点聚合需要引入开源库:
MarkerClusterer: http://api.map.baidu.com/library/MarkerClusterer/1.2/src/MarkerClusterer.js
TextIconOverlay: http://api.map.baidu.com/library/TextIconOverlay/1.2/src/TextIconOverlay.js
由于是开源库,我们可以直接把代码撸下来保存直接放到自己的业务里使用
我们在 MarkerClusterer addMarkers的时候浏览器会报错,
是因为lite api中的map对象及bounds对象缺乏两个方法:
map.getDistance 及 bounds.containsPoint
getDistance方法是计算两个点之间的直线距离,返回数值为米,这个方法网上就有
const EARTH_RADIUS = 6378137.0;
const {PI} = Math; function getRad(d){
return d*PI/180.0;
} function getDistance(start,end){
let lat1 = +start.lat;
let lat2 = +end.lat;
let lng1 = +start.lng;
let lng2 = +end.lng;
if(lat1==lat2 && lng1 == lng2){
return 0;
}
let f = getRad((lat1 + lat2)/2);
let g = getRad((lat1 - lat2)/2);
let l = getRad((lng1 - lng2)/2);
let sg = Math.sin(g);
let sl = Math.sin(l);
let sf = Math.sin(f);
let s,c,w,r,d,h1,h2;
let a = EARTH_RADIUS;
let fl = 1/298.257;
sg = sg*sg;
sl = sl*sl;
sf = sf*sf;
s = sg*(1-sl) + (1-sf)*sl;
c = (1-sg)*(1-sl) + sf*sl;
w = Math.atan(Math.sqrt(s/c));
r = Math.sqrt(s*c)/w;
d = 2*w*a;
h1 = (3*r -1)/2/c;
h2 = (3*r +1)/2/s;
return d*(1 + fl*(h1*sf*(1-sg) - h2*(1-sf)*sg));
}
我们把这个方法赋到map对象上
var MarkerClusterer = function (map, options) {
if (!map) {
return;
}
map.getDistance = getDistance; // 这里
this._map = map;
this._markers = [];
this._clusters = []; var opts = options || {};
this._gridSize = opts["gridSize"] || 60;
this._maxZoom = opts["maxZoom"] || 18;
this._minClusterSize = opts["minClusterSize"] || 2;
this._isAverageCenter = false;
if (opts['isAverageCenter'] != undefined) {
this._isAverageCenter = opts['isAverageCenter'];
}
this._styles = opts["styles"] || []; var that = this;
this._map.addEventListener("zoomend", function () {
that._redraw();
}); this._map.addEventListener("moveend", function () {
that._redraw();
}); var mkrs = opts["markers"];
isArray(mkrs) && this.addMarkers(mkrs);
};
map对象就补齐了
containsPoint 是计算点是否在bounds给定的区域中,这个更简单
var getExtendedBounds = function (map, bounds, gridSize) {
bounds = cutBoundsInRange(bounds);
var pixelNE = map.pointToPixel(bounds.getNorthEast());
var pixelSW = map.pointToPixel(bounds.getSouthWest());
pixelNE.x += gridSize;
pixelNE.y -= gridSize;
pixelSW.x -= gridSize;
pixelSW.y += gridSize;
var newNE = map.pixelToPoint(pixelNE);
var newSW = map.pixelToPoint(pixelSW);
let nb = new BMap.Bounds(newSW, newNE);
// 写在这里
nb.containsPoint = function(point){
var lat = point.lat;
var lng = point.lng;
if(!point || !point.lat || !point.lng){
return false;
} else {
return lat>this._swLat && lat < this._neLat && lng<this._neLng && lng>this._swLng;
}
}
return nb;
};
至此MarkerClusterer 改造完毕
然后是改造TextIconOverlay
由于lite api 返回的MarkerPane
TextIconOverlay.prototype.initialize = function (map) {
this._map = map; this._domElement = document.createElement('div');
this._updateCss();
this._updateText();
this._updatePosition(); this._bind();
// 将markerMouseTarget 替换成markerPane
this._map.getPanes().markerPane.appendChild(this._domElement);
return this._domElement;
};
这样就可以了