本项目都使用QT来实现绘图,没有任何第三方的资源。
工程详情:Github
首先将棋盘设计为一个类Board
// Board.h // Board类实现了棋盘的绘制以及显示 // #ifndef BOARD_H #define BOARD_H #include <QWidget> #include "Stone.h" class Board : public QWidget { Q_OBJECT public: explicit Board(QWidget *parent = 0); Stone _s[32]; // 定义32个棋子 int _r; // 棋子的半径 // 返回棋盘行列对应的像素坐标 QPoint center(int row, int col); QPoint center(int id); void drawStone(QPainter &painter, int id); // 绘制棋子 virtual void paintEvent(QPaintEvent *); void DrawBackground(); // 设置背景颜色 signals: public slots: }; #endif // BOARD_H
// Board.cpp #include "Board.h" #include <QPainter> // 绘制棋盘需要 Board::Board(QWidget *parent) : QWidget(parent) { for (int i = 0; i < 32; ++i) { _s[i].init(i); } } // 绘制棋盘 void Board::paintEvent(QPaintEvent *) { DrawBackground(); QPainter painter(this); int d = 40; // d表示棋盘格子的直径,也就是棋子的直径 _r = d / 2; // 绘制10条横线 for (int i = 1; i <= 10; ++i) { painter.drawLine(QPoint(d, i * d), QPoint(9 * d, i * d)); } // 绘制9条竖线 for (int i = 1; i <= 9; ++i) { if (1 == i || 9 == i) { // 中间有楚河汉界,不能全部都画通 painter.drawLine(QPoint(i * d, d), QPoint(i * d, 10 * d)); } else { painter.drawLine(QPoint(i * d, d), QPoint(i * d, 5 * d)); painter.drawLine(QPoint(i * d, 6 * d), QPoint(i * d, 10 * d)); } } // 绘制九宫格 painter.drawLine(QPoint(4 * d, d), QPoint(6 * d, 3 * d)); painter.drawLine(QPoint(4 * d, 3 * d), QPoint(6 * d, d)); painter.drawLine(QPoint(4 * d, 8 * d), QPoint(6 * d, 10 * d)); painter.drawLine(QPoint(4 * d, 10 * d), QPoint(6 * d, 8 * d)); // 绘制32个棋子 for (int i = 0; i < 32; ++i) { drawStone(painter, i); } } // 设置背景颜色 void Board::DrawBackground() { QPalette p = this->palette(); <pre style="margin-top: 0px; margin-bottom: 0px;"> p.setColor(<span style=" color:#800080;">QPalette</span>::<span style=" color:#800080;">Window</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#800080;">QColor</span>(<span style=" color:#000080;">224</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>));
this->setPalette(p);}QPoint Board::center(int row, int col){ QPoint ret; ret.rx() = (col + 1) * _r * 2; ret.ry() = (row + 1) * _r * 2; return ret;}// 重载center函数,方便调用QPoint Board::center(int id){ return center(_s[id]._row, _s[id]._col);}void
Board::drawStone(QPainter &painter, int id){ QPoint c = center(id); QRect rect = QRect(c.x() - _r, c.y() - _r, _r * 2, _r * 2); painter.setBrush(QBrush(QColor(255, 228, 181))); // 将棋子底色设置为鹿皮色 painter.setPen(Qt::black); // 先将画笔设置成黑色绘制圆形 painter.drawEllipse(center(id),
_r, _r); // 绘制圆形 if (_s[id]._red) { // 将上方的棋子字体颜色设置为红色 painter.setPen(Qt::red); } painter.setFont(QFont("system", _r, 700)); // 设置字体大小和类型 painter.drawText(rect, _s[id].getText(), QTextOption(Qt::AlignCenter));}
然后将其中的棋子也设计为一个类Stone
// Stone.h // 棋子类,存储了棋子的基础信息 #ifndef STONE_H #define STONE_H #include <QString> class Stone { public: Stone(); enum TYPE{JIANG, CHE, PAO, MA, BING, SHI, XIANG}; int _row; // 棋子所处的行 int _col; // 棋子所处的列 int _id; // 棋子的id bool _dead; bool _red; TYPE _type; // 棋子的初始化 void init(int id); // 判断_type返回相应字符串 QString getText(); }; #endif // STONE_H
// Stone.cpp #include "Stone.h" Stone::Stone() { } void Stone::init(int id) { struct { int row, col; Stone::TYPE type; } pos[16] = { {0, 0, Stone::CHE}, {0, 1, Stone::MA}, {0, 2, Stone::XIANG}, {0, 3, Stone::SHI}, {0, 4, Stone::JIANG}, {0, 5, Stone::SHI}, {0, 6, Stone::XIANG}, {0, 7, Stone::MA}, {0, 8, Stone::CHE}, {2, 1, Stone::PAO}, {2, 7, Stone::PAO}, {3, 0, Stone::BING}, {3, 2, Stone::BING}, {3, 4, Stone::BING}, {3, 6, Stone::BING}, {3, 8, Stone::BING}, }; _id = id; _dead = false; _red = id < 16; if (_red) { // 上方的棋子 _row = pos[id].row; _col = pos[id].col; _type = pos[id].type; } else { // 下方的棋子 _row = 9 - pos[id - 16].row; _col = 8 - pos[id - 16].col; _type = pos[id - 16].type; } } QString Stone::getText() { switch (this->_type) { case CHE: return "车"; case MA: return "马"; case PAO: return "炮"; case BING: return "兵"; case JIANG: return "将"; case SHI: return "士"; case XIANG: return "相"; } return "错误"; }
最后实现的棋盘效果为: