Unity Inspector 给组件自动关联引用

时间:2023-03-09 22:50:27
Unity Inspector 给组件自动关联引用

项目进入上线阶段了, 有一些地方需要总结和优化.  我发现UI一改变,我就要拖很久的UI。 UI结构发生改变我还必须给一些变量设置好引用,后来我去看别人预设的时候组件拖放的变量至少10个以上, 它们一旦丢失了引用了, 作为一个外人就很难把他们关联起来.  预设就定义了m_xxx名字必须和GameObject名字一样, 这样就方便其他人帮你修复预设的引用啦.

今天就突然想起写一个辅助用具, 一键把一些简单的引用帮我赋值上去. 就再也不用手动拖啦.

代码如下:

using UnityEngine;
using System.Collections;
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection; public class PLAutoAssignment : MonoBehaviour
{ /// <summary>
/// 变量名存在_, m_name, name代表你要去搜索的GameObject名字,再根据类型自动赋值到该变量上面去,
/// m_name_a, a代表你要去搜索的GameObject名字
/// </summary>
[MenuItem("Plateface/AutoAssignment %F1")]
public static void AutoAssignment()
{
Debug.ClearDeveloperConsole(); GameObject go = Selection.activeGameObject;
//Debug.Log(go.name); IAutoAssignment com = go.GetComponent<IAutoAssignment>(); Type e = com.GetType();
var fiedlAry = e.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static); object valueObj = null;
object[] attrAry = null;
bool isSeriualizeField = false;
Component[] comAry = null;
string gameObjectName = string.Empty; foreach (var item in fiedlAry)
{
//Debug.Log(item.Name + "-" + item.FieldType.Name + " - "); valueObj = item.GetValue(com);
if (item.Name.Contains("_"))
{
gameObjectName = item.Name.Substring(item.Name.LastIndexOf('_') + 1);
}
else
{
gameObjectName = item.Name;
} if (item.FieldType.IsClass && valueObj == null || "null".Equals(valueObj.ToString()))
{ if (!item.IsPublic)
{
attrAry = item.GetCustomAttributes(typeof(SerializeField), false);
for (int i = 0; i < attrAry.Length; i++)
{
if (attrAry[i] is SerializeField)
{
isSeriualizeField = true;
break;
}
}
} if (item.IsPublic || isSeriualizeField)
{ Transform[] tfAry = go.GetComponentsInChildren<Transform>(true); for (int i = 0; i < tfAry.Length; i++)
{
if (tfAry[i].name == gameObjectName)
{
if (item.FieldType.Name == "GameObject")
{
item.SetValue(com, tfAry[i].gameObject);
break;
}
else
{
comAry = tfAry[i].GetComponents<Component>();
for (int j = 0; j < comAry.Length; j++)
{
if (comAry[j].GetType().Name == item.FieldType.Name)
{
item.SetValue(com, comAry[j]);
break;
}
}
}
break;
}
}
}
isSeriualizeField = false;
}
}
}
} public interface IAutoAssignment { }