unity3d鼠标经过物体时变颜色,离开时恢复

时间:2023-03-09 22:45:40
unity3d鼠标经过物体时变颜色,离开时恢复
using UnityEngine;
using System.Collections; public class MouseEvent_Color : MonoBehaviour { //物体初始颜色
private Color CubeColor; private Texture CubeTexture; private GameObject ObjCube; // Use this for initialization
void Start () { ObjCube = GameObject.Find("Cube");
ObjCube.renderer.material.shader = Shader.Find("Diffuse");
CubeColor = ObjCube.renderer.material.GetColor("_Color");
Debug.LogError("材质球颜色:"+CubeColor); CubeTexture = renderer.material.GetTexture("Cube"); } // Update is called once per frame
void Update () { } /// <summary>
/// 鼠标经过
/// </summary> //void OnMouseOver()
//{ // // cubeobj.renderer.material.color = Color.red;
// renderer.material.color = Color.red; //} /// <summary>
/// 鼠标进入
/// </summary>
void OnMouseEnter()
{ renderer.material.color = Color.red; } //鼠标离开 void OnMouseExit()
{
// renderer.material.SetTexture("Cube",CubeTexture);
renderer.material.color = CubeColor; }
}

  Shader:材质球-点击“Edit”-“OPen compiled shader”

Shader "Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200 Pass {
Name "FORWARD"
Tags { "LightMode" = "ForwardBase" }
Program "vp" {

Color CubeColor = ObjCube.renderer.material.GetColor("Object名称"); //这样写无法获取物体真实颜色,得到的是(0,0,0,0) ,正确方法是,ObjCube.renderer.material.shader = Shader.Find("Diffuse");        CubeColor = ObjCube.renderer.material.GetColor("_Color");

参考:http://www.cnblogs.com/martianzone/p/3394092.html

http://www.cnblogs.com/Gnepner/archive/2013/04/10/3012705.html