方案一
WPF中的无边框透明窗体,由于没有边并且透明,窗体无法进行缩放操作,今天来讲解如何解决这个问题。
先说一下思路,我们先手为该窗体添加4个边,4个角用于缩放操作,然后再为他们写事件,完成拖放操作。
Xaml文件
<Window x:Class="UniversalRobot.Window2"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:UniversalRobot"
mc:Ignorable="d"
Title="Window2" Height="300" Width="300" WindowStyle="None" AllowsTransparency="True">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="4"/>
<RowDefinition/>
<RowDefinition Height="4"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="4"/>
<ColumnDefinition/>
<ColumnDefinition Width="4"/>
</Grid.ColumnDefinitions>
<Rectangle Name="ResizeTopLeft" Fill="#01000000" Grid.Row="0" Grid.Column="0" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeTop" Fill="#01000000" Grid.Row="0" Grid.Column="1" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeTopRight" Fill="#01000000" Grid.Row="0" Grid.Column="2" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeLeft" Fill="#01000000" Grid.Row="1" Grid.Column="0" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeRight" Fill="#01000000" Grid.Row="1" Grid.Column="3" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeBottomLeft" Fill="#01000000" Grid.Row="3" Grid.Column="0" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeBottom" Fill="#01000000" Grid.Row="3" Grid.Column="1" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
<Rectangle Name="ResizeBottomRight" Fill="#01000000" Grid.Row="3" Grid.Column="2" MouseMove="ResizePressed" MouseDown="ResizePressed"/>
</Grid>
</Window>
后台代码
namespace UniversalRobot
{
/// <summary>
/// Window2.xaml 的交互逻辑
/// </summary>
public partial class Window2 : Window
{
public Window2()
{
InitializeComponent(); this.SourceInitialized += delegate (object sender, EventArgs e)
{
this._HwndSource = PresentationSource.FromVisual((Visual)sender) as HwndSource;
}; } private const int WM_SYSCOMMAND = 0x112;
private HwndSource _HwndSource;
private enum ResizeDirection
{
Left = 1,
Right = 2,
Top = 3,
TopLeft = 4,
TopRight = 5,
Bottom = 6,
BottomLeft = 7,
BottomRight = 8,
}
private Dictionary<ResizeDirection, Cursor> cursors = new Dictionary<ResizeDirection, Cursor>
{
{ResizeDirection.Top, Cursors.SizeNS},
{ResizeDirection.Bottom, Cursors.SizeNS},
{ResizeDirection.Left, Cursors.SizeWE},
{ResizeDirection.Right, Cursors.SizeWE},
{ResizeDirection.TopLeft, Cursors.SizeNWSE},
{ResizeDirection.BottomRight, Cursors.SizeNWSE},
{ResizeDirection.TopRight, Cursors.SizeNESW},
{ResizeDirection.BottomLeft, Cursors.SizeNESW} };
private void ResizePressed(object sender, MouseEventArgs e)
{
FrameworkElement element = sender as FrameworkElement;
ResizeDirection direction = (ResizeDirection)Enum.Parse(typeof(ResizeDirection), element.Name.Replace("Resize", "")); this.Cursor = cursors[direction]; if (e.LeftButton == MouseButtonState.Pressed)
ResizeWindow(direction);
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam); private void ResizeWindow(ResizeDirection direction)
{
SendMessage(_HwndSource.Handle, WM_SYSCOMMAND, (IntPtr)(61440 + direction), IntPtr.Zero);
} }
}
从代码可以看出,先注册4个边和4个角的MouseMove和MouseDown事件,鼠标移动到拖放内容上时,判断鼠标悬停在那个边上,改变鼠标指针变成相应对象,判断鼠标是否按下,如果按下了,则发送Win32消息,进行拖放操作,从代码中可以看出来最终的拖放还是使用Win32 api来实现,因为,如果完全用wpf的事件进行拖放的话,实在是太慢了。
方案二
进一步,把该功能封装到自己的类中。