扫雷小游戏PyQt5开发【附源代码】

时间:2023-03-09 22:00:35
扫雷小游戏PyQt5开发【附源代码】

也没啥可介绍哒,扫雷大家都玩过。扫雷小游戏PyQt5开发【附源代码】扫雷小游戏PyQt5开发【附源代码】

雷的分布算法也很简单,就是在雷地图(map:二维数组)中,随机放雷,然后这个雷的8个方位(上下左右、四个对角)的数字(非雷的标记、加一后不为雷的标记)都加一。

如何判断是否踩到雷有很多种方法,只要判断某个控件对应map中的值是否为雷的标记即可,其余的都是PyQt5的控件操作,没啦~~~

#coding: utf-8
* 扫雷小游戏
* 需要python3.x以上
* 需要安装PyQt5
* pip install PyQt5
"""
 
import sys
 
try:
    import PyQt5
except ImportError:
    import tkinter
    from tkinter import messagebox
    err_str = "请安装PyQt5后再打开: pip install PyQt5"
    messagebox.showerror("模块错误!", err_str)
    raise ImportError(err_str)
    sys.exit()
 
 
from random import randint
from PyQt5.QtWidgets import \
    QApplication,           \
    QWidget,                \
    QPushButton,            \
    QLCDNumber,             \
    QDesktopWidget,         \
    QMessageBox
from PyQt5.QtCore import Qt
 
 
class Mine(object):
    mine = 9
    no_mine = 0
    n_mine = 10
    width = 10
    height = 10
 
    def __init__(self, width=10, height=10, nMines=10):
        self.map = []
        for _ in range(height):
            t_line = []
            for _ in range(width):
                t_line.append(self.no_mine)
            self.map.append(t_line)
         
        self.width = width
        self.height = height
        self.n_mine = nMines
 
        self.remix()
     
    # 打乱布局重新随机编排
    def remix(self):
 
        for y in range(self.height):
            for x in range(self.width):
                self.map[y][x] = self.no_mine
 
        def add_mark(x, y):
            # 如果不是雷的标记就+1
            if self.map[y][x]+1 < self.mine:
                self.map[y][x] += 1
         
        mine_count = 0
 
        while mine_count < self.n_mine:
            x = randint(0, self.width-1)
            y = randint(0, self.height-1)
 
            if self.map[y][x] != self.mine:
                self.map[y][x] = self.mine
                 
                mine_count += 1
 
                # 雷所在的位置的8个方位的数值+1
                ## 上下左右
                if y-1 >= 0: add_mark(x, y-1)
                if y+1 < self.height: add_mark(x, y+1)
                if x-1 >= 0: add_mark(x-1, y)
                if x+1 < self.width: add_mark(x+1, y)
                ## 四个角: 左上角、左下角、右上角、右下角
                if x-1 >= 0 and y-1 >=1: add_mark(x-1, y-1)
                if x-1 >= 0 and y+1 < self.height: add_mark(x-1, y+1)
                if x+1 < self.width and y-1 >= 1: add_mark(x+1, y-1)
                if x+1 < self.width and y+1 < self.height: add_mark(x+1, y+1)
     
    def __getitem__(self, key):
        return self.map[key]
 
    def __str__(self):
        format_str = ""
        for y in range(self.height):
            format_str += str(self[y]) + "\n"
        return format_str
    __repr__ = __str__
 
class LCDCounter(QLCDNumber):
    __counter = 0
    def __init__(self, start=0, parent=None):
        super().__init__(4, parent)
        self.setSegmentStyle(QLCDNumber.Flat)
        self.setStyleSheet("background: black; color: red")
        self.counter = start
     
    @property
    def counter(self):
        return self.__counter
    @counter.setter
    def counter(self, value):
        self.__counter = value
        self.display(str(self.__counter))
     
    def inc(self):
        self.counter += 1
    def dec(self):
        self.counter -= 1
 
class MineButton(QPushButton):
    # 按钮类型
    MINE = Mine.mine        # 雷
    NOTMINE = Mine.no_mine  # 不是雷
    m_type = None
 
    # 按钮状态
    mark = False    # 是否是标记状态(默认: 未被标记)
 
    s_flag = '⚑'   # 标记
    s_mine = '☠'  # 雷
    s_success = '