服务端
1 using System;
2 using System.Collections.Generic;
3 using System.Text;
4 using System.Net.Sockets;
5 using System.Net;
6 using System.Threading;
7
8 namespace Controller
9 {
public static class SocketServer
{
private static byte[] result = new byte[];
private static int myProt = ; //端口
private static Socket serverSocket;
private static List<Socket> clientSockets=new List<Socket>();
public static void Init()
{
//服务器IP地址
IPAddress ip = IPAddress.Parse("127.0.0.1");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口
serverSocket.Listen(); //设定最多10个排队连接请求
Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
//通过Clientsoket发送数据
Thread myThread = new Thread(ListenClientConnect);
myThread.Start();
Console.ReadLine();
}
/// <summary>
/// 监听客户端连接
/// </summary>
private static void ListenClientConnect()
{
while (true)
{
Socket clientSocket = serverSocket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.Start(clientSocket);
}
}
/// <summary>
/// 接收消息
/// </summary>
/// <param name="clientSocket"></param>
private static void ReceiveMessage(object clientSocket)
{
Socket myClientSocket = (Socket)clientSocket;
while (true)
{
try
{
//通过clientSocket接收数据
int receiveNumber = myClientSocket.Receive(result);
string strContent = Encoding.ASCII.GetString(result, , receiveNumber);
Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, , receiveNumber));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
myClientSocket.Shutdown(SocketShutdown.Both);
myClientSocket.Close();
break;
}
}
}
public static void SendMessage(string message)
{
foreach(Socket clientSocket in clientSockets)
clientSocket.Send(Encoding.ASCII.GetBytes(message));
}
}
}
客户端
1 using System;
2 using System.Collections.Generic;
3 using System.Text;
4 using System.Net.Sockets;
5 using System.Net;
6 using System.Threading;
7
8 namespace Player
9 {
public static class SocketClient
{
private static Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private static byte[] result = new byte[];
public static void Init()
{
//设定服务器IP地址
IPAddress ip = IPAddress.Parse("127.0.0.1");
try
{
clientSocket.Connect(new IPEndPoint(ip, )); //配置服务器IP与端口
Console.WriteLine("连接服务器成功");
}
catch
{
Console.WriteLine("连接服务器失败,请按回车键退出!");
return;
}
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.Start();
}
/// <summary>
/// 接收消息
/// </summary>
/// <param name="clientSocket"></param>
private static void ReceiveMessage()
{
while (true)
{
try
{
//通过clientSocket接收数据
int receiveNumber = clientSocket.Receive(result);
string strContent = Encoding.ASCII.GetString(result, , receiveNumber);
Console.WriteLine("接收服务端{0}消息{1}", clientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, , receiveNumber));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
break;
}
}
}
public static void SendMessage(string message)
{
string sendMessage = message;
clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));
}
}
}