【转】Windows消息投递流程:一般窗口消息投递(WM_LBUTTONCLICK)

时间:2023-03-09 17:54:15
【转】Windows消息投递流程:一般窗口消息投递(WM_LBUTTONCLICK)

原文网址:http://blog.****.net/hyhnoproblem/article/details/6182646

本例通过在单文档程序的视图中添加WM_LBUTTONCLICK消息处理函数,来解释一般窗口消息的投递流程。 基于VS 2005

  1. BEGIN_MESSAGE_MAP(CMyView, CView)
  2. ON_WM_LBUTTONDBLCLK()
  3. END_MESSAGE_MAP()
  4. // ON_WM_LBUTTONDBLCLK宏展开
  5. #define ON_WM_LBUTTONDBLCLK() /
  6. { WM_LBUTTONDBLCLK, 0, 0, 0, AfxSig_vwp, /
  7. (AFX_PMSG)(AFX_PMSGW) /
  8. (static_cast< void (AFX_MSG_CALL CWnd::*)(UINT, CPoint) > ( &ThisClass :: OnLButtonDblClk)) },

从上面的代码可以看出WM_LBUTTONCLICK消息的类型标签是AfxSig_vwp, 在afxmsg_.h中有一个枚举类型AfxSig,消息标签主要用于区分消息处理函数的类型。该类型中定义了AfxSig_vwp的值:

  1. enum AfxSig
  2. {
  3. //...
  4. AfxSig_vWp = AfxSig_v_W_p
  5. //...
  6. }

在AfxWndProc中,将消息中的句柄映射成窗口类指针,这个指针指向CMyView。AfxWndProc调用AfxCallWndProc,AfxCallWndProc调用CWnd::WindowProc,CWnd::WindowProc调用CWnd::OnWndMsg,CWnd::OnWndMsg完成对消息的处理。

  1. // wincore.cpp 1746
  2. BOOL CWnd::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
  3. {
  4. // ...
  5. // GetMessageMap是个虚函数,因为当前指针是指向CMyView,所以取到的是CMyView的消息映射表
  6. const AFX_MSGMAP* pMessageMap; pMessageMap = GetMessageMap();
  7. UINT iHash; iHash = (LOWORD((DWORD_PTR)pMessageMap) ^ message) & (iHashMax-1);
  8. winMsgLock.Lock(CRIT_WINMSGCACHE);
  9. // 全局消息散列缓存,查找缓存
  10. AFX_MSG_CACHE* pMsgCache; pMsgCache = &_afxMsgCache[iHash];
  11. const AFX_MSGMAP_ENTRY* lpEntry;
  12. if (message == pMsgCache->nMsg && pMessageMap == pMsgCache->pMessageMap)
  13. {
  14. // cache hit
  15. lpEntry = pMsgCache->lpEntry;
  16. winMsgLock.Unlock();
  17. if (lpEntry == NULL)
  18. return FALSE;
  19. // cache hit, and it needs to be handled
  20. if (message < 0xC000)
  21. goto LDispatch;     // 系统消息?
  22. else
  23. goto LDispatchRegistered;       // 已注册消息?
  24. }
  25. else
  26. {
  27. // not in cache, look for it
  28. pMsgCache->nMsg = message;
  29. pMsgCache->pMessageMap = pMessageMap;
  30. for (/* pMessageMap already init'ed */; pMessageMap->pfnGetBaseMap != NULL;
  31. pMessageMap = (*pMessageMap->pfnGetBaseMap)())
  32. {
  33. // Note: catch not so common but fatal mistake!!
  34. //      BEGIN_MESSAGE_MAP(CMyWnd, CMyWnd)
  35. ASSERT(pMessageMap != (*pMessageMap->pfnGetBaseMap)());
  36. if (message < 0xC000)
  37. {
  38. // constant window message
  39. if ((lpEntry = AfxFindMessageEntry(pMessageMap->lpEntries,
  40. message, 0, 0)) != NULL)
  41. {
  42. pMsgCache->lpEntry = lpEntry;
  43. winMsgLock.Unlock();
  44. goto LDispatch;
  45. }
  46. }
  47. else
  48. {
  49. // registered windows message
  50. lpEntry = pMessageMap->lpEntries;
  51. while ((lpEntry = AfxFindMessageEntry(lpEntry, 0xC000, 0, 0)) != NULL)
  52. {
  53. UINT* pnID = (UINT*)(lpEntry->nSig);
  54. ASSERT(*pnID >= 0xC000 || *pnID == 0);
  55. // must be successfully registered
  56. if (*pnID == message)
  57. {
  58. pMsgCache->lpEntry = lpEntry;
  59. winMsgLock.Unlock();
  60. goto LDispatchRegistered;
  61. }
  62. lpEntry++;      // keep looking past this one
  63. }
  64. }
  65. }
  66. pMsgCache->lpEntry = NULL;
  67. winMsgLock.Unlock();
  68. return FALSE;
  69. }
  70. // ...
  71. LDispatch:
  72. mmf.pfn = lpEntry->pfn;
  73. switch (lpEntry->nSig)
  74. {
  75. //...
  76. case AfxSig_v_u_p:      // 消息标签
  77. {
  78. CPoint point(lParam);
  79. (this->*mmf.pfn_v_u_p)(static_cast<UINT>(wParam), point);
  80. }
  81. break;
  82. //...
  83. }
  84. //...
  85. LDispatchRegistered:    // for registered windows messages
  86. ASSERT(message >= 0xC000);
  87. ASSERT(sizeof(mmf) == sizeof(mmf.pfn));
  88. mmf.pfn = lpEntry->pfn;
  89. lResult = (this->*mmf.pfn_l_w_l)(wParam, lParam);
  90. }
  91. // 消息处理函数类型枚举
  92. union MessageMapFunctions
  93. {
  94. AFX_PMSG pfn;   // generic member function pointer
  95. // ...
  96. LRESULT (AFX_MSG_CALL CWnd::*pfn_l_w_l)(WPARAM, LPARAM);
  97. };