Facade Pattern, 即外观模式,用于隐藏复杂的系统内部逻辑,提供简洁的接口给客户端调用,属于结构类的设计模式。我会将其名字理解为,门户模式。
下面是 Facade Pattern 的一个简单案例。
Shape 定义一个接口,Circle, rectangle, Square 分别实现 Shape 接口,代表系统内部的一个功能。ShapeMaker 作为一个对外类,提供简洁的接口给外部调用。
代码实现:
Shape 接口
public interface Shape {
public void draw();
}
Circle, Rectangle, Square 具体类实现 Shape 接口
public class Circle implements Shape { @Override
public void draw() {
System.out.println(" circle draw ");
}
}
public class Rectangle implements Shape { @Override
public void draw() {
System.out.println(" rectangle draw ");
}
}
public class Square implements Shape { @Override
public void draw() {
System.out.println(" square draw ");
}
}
ShapeMaker,提供简洁的接口给外部客户端调用
public class ShapeMaker { private Shape circle;
private Shape rectangle;
private Shape square; public ShapeMaker(){
this.circle = new Circle();
this.rectangle = new Rectangle();
this.square = new Square();
} public void drawCircle(){
circle.draw();
} public void drawRectangle(){
rectangle.draw();
} public void drawSquare(){
square.draw();
}
}
演示 Facade Pattern
public class FacadePatternDemo { public static void main(){
ShapeMaker shapeMaker = new ShapeMaker();
shapeMaker.drawCircle();
shapeMaker.drawRectangle();
shapeMaker.drawSquare();
}
}
参考资料