Android的消息机制

时间:2021-07-11 16:48:27

提到消息机制,想必大家都不陌生吧,在日常开发中不可避免要涉及到这方面的内容。从开发的角度来说,Handler是Android的消息机制的上层接口,这使得在开发过程中只需要和Handler交互即可。Handler的使用过程很简单,通过它可以轻松地将一个任务切换到Handler所在的线程中去执行。由于Android的开发规范的限制,我们并不能在子线程中访问UI控件,否则就会触发程序异常,这个时候通过Handler就可以将更新的UI的操作切换到主线程中执行,因此从本质上来来说,Handler并不是专门用于更新UI的,它只是常被开发者用来更新UI。

Android中的消息机制主要指Handler的运行机制,Handler的运行需要底层的MessageQueue和Looper的支撑。MessageQueue翻译过来就是消息队列,它内部存储了一组消息,以队列的形式对外提供插入和删除的过程,虽然叫做消息队列,但是它内部存储结构并不是真正的队列,而是采用单链表的数据结构来存储消息列表,Looper翻译过来就是循环,这里可以理解为消息循环。由于MessageQueue只是一个消息的存储单元,它不能去处理消息,而Looper填补了这个功能,Looper会无限循环的形式去查找是否有新的消息,如果有的话就处理消息,否则就中一直等待。Looper中还有一个特殊的概念,那就是ThreadLocal,Threadlocal并不是线程,它的作用是可以在每个线程中存储数据。

我们知道,Handler创建的时候会采用当前线程的Looper来构造消息循环系统,那么Handler内部如何获取到当前线程的Looper呢,这就要使用ThreadLocal了,ThreadLocal可以在不同的线程中互不干扰地存储并提供数据,通过ThreadLocal可以轻松获取每个线程的Looper。需要注意的是,线程是默认没有Looper的,如果需要使用Handler就必须为线程创建Looper,我们经常提到的主线程,也叫UI线程,它就是ActivityThread,ActivityThread被创建时就会初始化Looper,这也是在主线程中默认可以使用Handler的原因。

Android的消息机制概述

我们知道Handler的主要作用是将一个任务切换到某个指定的线程中去执行,那么Android为什么要提供这个功能呢,这是因为Android规定访问UI只能在主线程中进行,如果子线程中访问UI,那么程序就会抛出异常。

  void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}

这是ViewRootImpl的checkThread方法,从这段代码就可以看出,如果不在当前线程,就会抛出异常。同时呢,Android不建议在主线程中进行耗时操作, 否则会导致程序无法响应,即ANR。那么系统为什么允许在子线程中访问UI呢,这是因为Android中的UI控件并不是线程安全,它同时也延伸了Java系统中默认进程的话会产生默认的单线程习惯,当用户点击、滑动等事件操作时,UI线程是负责分发的,统一管理会更高效点,采取单线程来处理UI操作,对于开发者来说也不是很麻烦,只是需要通过Handler切换下UI访问的执行线程即可。

简单描述下Handler的工作原理,Handler创建完毕后,这个时候内部的Looper以及MessageQueue就可以和Handler一起协同工作,然后通过Handler的post方法将一个Runnable投递到Handler内部的Looper中去处理,也可以通过Handler的send方法发送一个消息,这个消息同样会在Looper中去处理。

Android消息机制分析

先看下整体的架构图:

Android的消息机制

  • Looper有一个MessageQueue消息队列
  • MessageQueue有一组待处理的Message
  • Message中有一个用于处理消息的Handler
  • Handler中有Looper和MessageQueue

Looper的工作原理

Looper在Android的消息机制扮演着消息循环的角色,具体来说就是它会不停地从MessageQueue中查看是否有新消息过来,如果有新的消息的就会立刻处理,否则就一直阻塞在那里。首先看下它的构造方法:

  private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}

在构造方法中,它会创建一个MessageQueue对象,然后将当前线程的对象给保存起来。我们知道,Handler的工作需要Looper,没有Looper线程就会报错,那么如何为一个线程创建Looper呢,有以下方法:

    public static void prepare() {
prepare(true);
}

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}

public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}

从中我们可以看出,每个线程只有一个Looper,多创建一个会报错,然后prepareMainLooper这个方法主要给主线程也就是ActivityThread创建Looper使用,其本质也是通过prepare方法来实现的。

    public void quit() {
mQueue.quit(false);
}

public void quitSafely() {
mQueue.quit(true);
}

Looper提供了quit和quitSafely方法退出一个Looper,这两者最主要区别在于一个设定退出标记,一个是把消息队列中的已有消息处理完毕后才安全地退出。

当然还有Looper的loop方法是最核心的。

public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}

final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycleUnchecked();
}
}

这个也比较好理解,loop方法是一个死循环,唯一跳出循环的方式就是MessageQueue的next方法返回了null。Looper就会调用MessageQueue的quit或者quitSafely方法来通知消息队列退出,当消息队列被标记为退出状态时,它的next方法就会返回null,也就是说looper必须退出,否则loop方法就会无限循序下去。

MessageQueue工作原理

在Android中MessageQueue主要包含两个操作:插入和读取。读取操作本身会伴随着删除操作,插入和读取对应的方法分别为enqueueMessage和next,其中enqueueMessage的作用是往消息队列中插入一条消息,而next的作用是从消息队列中取出一条消息并将其从消息队列中移除。在MessageQueue内部通过一个单链表的数据结构来维护消息列表,单链表在插入和删除上比较有优势。

看下enqueueMessage代码:

boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}

synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}

msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}

// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}

主要操作其实就是单链表的插入操作。

看下next代码:

 Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}

int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}

nativePollOnce(ptr, nextPollTimeoutMillis);

synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}

// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}

// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}

if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}

// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler

boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}

if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}

// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;

// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}

可以发现next方法就是一个无限循环的方法,如果消息队列中没有消息,那么next方法就会一直阻塞在这里,当有新消息到来时,next方法会返回这条消息并将其从单链表中移除。

Message

每个消息用Message表示,Message主要包含以下内容:

数据类型 成员变量 解释
int what 消息类别
long when 消息触发时间
int arg1 参数1
int arg2 参数2
Object obj 消息内容
Handler target 消息响应方
Runnable callback 回调方法

创建消息的过程,就是填充消息的上述内容的一项或多项。

消息池

在代码中,可能经常看到recycle()方法,咋一看,可能是在做虚拟机的gc()相关的工作,其实不然,这是用于把消息加入到消息池的作用。这样的好处是,当消息池不为空时,可以直接从消息池中获取Message对象,而不是直接创建,提高效率。

静态变量sPool的数据类型为Message,通过next成员变量,维护一个消息池;静态变量MAX_POOL_SIZE代表消息池的可用大小;消息池的默认大小为50。

消息池常用的操作方法是obtain()和recycle()。

public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null; //从sPool中取出一个Message对象,并消息链表断开
m.flags = 0; // 清除in-use flag
sPoolSize--; //消息池的可用大小进行减1操作
return m;
}
}
return new Message(); // 当消息池为空时,直接创建Message对象
}

obtain(),从消息池取Message,都是把消息池表头的Message取走,再把表头指向next。

public void recycle() {
if (isInUse()) { //判断消息是否正在使用
if (gCheckRecycle) { //Android 5.0以后的版本默认为true,之前的版本默认为false.
throw new IllegalStateException("This message cannot be recycled because it is still in use.");
}
return;
}
recycleUnchecked();
}

//对于不再使用的消息,加入到消息池
void recycleUnchecked() {
//将消息标示位置为IN_USE,并清空消息所有的参数。
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) { //当消息池没有满时,将Message对象加入消息池
next = sPool;
sPool = this;
sPoolSize++; //消息池的可用大小进行加1操作
}
}
}

recycle(),将Message加入到消息池的过程,都是把Message加到链表的表头。

Handler工作原理

Handler的工作主要包含消息的发送和接收过程。消息发送可以通过post的一系列的方法以及send的一系列方法来实现,post其实也是通过send的方法来实现的。

看下Handler的构造方法。

    public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}

mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}

从中可以看到关联MessageQueue、Looper,所以在Handler之前Looper要prepare先,如果没有Looper的话,就会抛出“Can't create handler inside thread that has not called Looper.prepare()”这句话。

    public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}

public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}

public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}

public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}

public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}

public final boolean sendMessageAtFrontOfQueue(Message msg) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, 0);
}

从中可以看出,最终都是调用sendMessageAtTime/sendMessageAtFrontOfQueue方法,进而执行enqueueMessage方法,最终把消息发送到MessageQueue队列中。
Android的消息机制

那么消息又是如何在Handler处理的呢?

    public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}

通过dispatchMessage来处理消息的。

ThreadLocal工作原理

ThreadLocal是一个 线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储以后,只有在指定线程中可以获取到存储的数据,对于其他线程来说是无法获取到数据。在日常开发中用到ThreadLocal的场景很少,但是在某些特殊的场景下,通过ThreadLocal可以轻松地实现一些看起来很复杂的功能,这一点在Android源码中也有所体现,比如Looper、ActivityThread以及AMS中都用到ThreadLocal。

ThreadLocal.set(T value):将value存储到当前线程的TLS区域。

  public void set(T value) {
Thread currentThread = Thread.currentThread(); //获取当前线程
Values values = values(currentThread); //查找当前线程的本地储存区
if (values == null) {
//当线程本地存储区,尚未存储该线程相关信息时,则创建Values对象
values = initializeValues(currentThread);
}
//保存数据value到当前线程this
values.put(this, value);
}

在set方法中,首先会通过values方法来获取当前线程的ThreadLocal数据,通过put方式去获取。

ThreadLocal.get():获取当前线程TLS区域的数据。

public T get() {
Thread currentThread = Thread.currentThread(); //获取当前线程
Values values = values(currentThread); //查找当前线程的本地储存区
if (values != null) {
Object[] table = values.table;
int index = hash & values.mask;
if (this.reference == table[index]) {
return (T) table[index + 1]; //返回当前线程储存区中的数据
}
} else {
//创建Values对象
values = initializeValues(currentThread);
}
return (T) values.getAfterMiss(this); //从目标线程存储区没有查询是则返回null
}

get方法同样是取出当前线程的localValues对象,如果这个对象为null,那么就返回初始值。

在Looper源码中,有这么一句:

   // sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

从ThreadLocal的set和get方法可以看出,它们所操作的对象都是当前线程的localValues对象的table数组,因此在不同线程中访问同一个ThreadLocal的set和get方法,它们对ThreadLocal所做的读/写操作仅限于各自线程的内部,这也就是为什么ThreadLocal可以在多个线程中互不干扰地存储和修改数据。

所以,整体来说,Handler、Looper、MessageQueue、Message这三者之间的关系如下:
Android的消息机制

主线程的消息循环

Android的主线程就是ActivityThread,主线程的入口方法在main,在main方法中系统会通过Looper.prepareMainLooper方法来创建主线程的Looper以及MessageQueue,并通过Looper.loop方法来开启主线程的消息循环。

public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();

// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);

Environment.initForCurrentUser();

// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());

// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);

Process.setArgV0("<pre-initialized>");

Looper.prepareMainLooper();

ActivityThread thread = new ActivityThread();
thread.attach(false);

if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}

if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}

// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();

throw new RuntimeException("Main thread loop unexpectedly exited");
}

主线程的消息循环开始以后,ActivityThread还需要一个Handler来和消息队列进行交互,这个Handler就是ActivityThread.H,它内部定义了一组消息类型,主要包括了四大组件的启动和停止等过程。


private class H extends Handler {
public static final int LAUNCH_ACTIVITY = 100;
public static final int PAUSE_ACTIVITY = 101;
public static final int PAUSE_ACTIVITY_FINISHING= 102;
public static final int STOP_ACTIVITY_SHOW = 103;
public static final int STOP_ACTIVITY_HIDE = 104;
public static final int SHOW_WINDOW = 105;
public static final int HIDE_WINDOW = 106;
public static final int RESUME_ACTIVITY = 107;
public static final int SEND_RESULT = 108;
public static final int DESTROY_ACTIVITY = 109;
public static final int BIND_APPLICATION = 110;
public static final int EXIT_APPLICATION = 111;
public static final int NEW_INTENT = 112;
public static final int RECEIVER = 113;
public static final int CREATE_SERVICE = 114;
public static final int SERVICE_ARGS = 115;
public static final int STOP_SERVICE = 116;

public static final int CONFIGURATION_CHANGED = 118;
public static final int CLEAN_UP_CONTEXT = 119;
public static final int GC_WHEN_IDLE = 120;
public static final int BIND_SERVICE = 121;
public static final int UNBIND_SERVICE = 122;
public static final int DUMP_SERVICE = 123;
public static final int LOW_MEMORY = 124;
public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;
public static final int RELAUNCH_ACTIVITY = 126;
public static final int PROFILER_CONTROL = 127;
public static final int CREATE_BACKUP_AGENT = 128;
public static final int DESTROY_BACKUP_AGENT = 129;
public static final int SUICIDE = 130;
public static final int REMOVE_PROVIDER = 131;
public static final int ENABLE_JIT = 132;
public static final int DISPATCH_PACKAGE_BROADCAST = 133;
public static final int SCHEDULE_CRASH = 134;
public static final int DUMP_HEAP = 135;
public static final int DUMP_ACTIVITY = 136;
public static final int SLEEPING = 137;
public static final int SET_CORE_SETTINGS = 138;
public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
public static final int TRIM_MEMORY = 140;
public static final int DUMP_PROVIDER = 141;
public static final int UNSTABLE_PROVIDER_DIED = 142;
public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
public static final int INSTALL_PROVIDER = 145;
public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
public static final int CANCEL_VISIBLE_BEHIND = 147;
public static final int BACKGROUND_VISIBLE_BEHIND_CHANGED = 148;
public static final int ENTER_ANIMATION_COMPLETE = 149;
public static final int START_BINDER_TRACKING = 150;
public static final int STOP_BINDER_TRACKING_AND_DUMP = 151;
public static final int MULTI_WINDOW_MODE_CHANGED = 152;
public static final int PICTURE_IN_PICTURE_MODE_CHANGED = 153;
public static final int LOCAL_VOICE_INTERACTION_STARTED = 154;

String codeToString(int code) {
if (DEBUG_MESSAGES) {
switch (code) {
case LAUNCH_ACTIVITY: return "LAUNCH_ACTIVITY";
case PAUSE_ACTIVITY: return "PAUSE_ACTIVITY";
case PAUSE_ACTIVITY_FINISHING: return "PAUSE_ACTIVITY_FINISHING";
case STOP_ACTIVITY_SHOW: return "STOP_ACTIVITY_SHOW";
case STOP_ACTIVITY_HIDE: return "STOP_ACTIVITY_HIDE";
case SHOW_WINDOW: return "SHOW_WINDOW";
case HIDE_WINDOW: return "HIDE_WINDOW";
case RESUME_ACTIVITY: return "RESUME_ACTIVITY";
case SEND_RESULT: return "SEND_RESULT";
case DESTROY_ACTIVITY: return "DESTROY_ACTIVITY";
case BIND_APPLICATION: return "BIND_APPLICATION";
case EXIT_APPLICATION: return "EXIT_APPLICATION";
case NEW_INTENT: return "NEW_INTENT";
case RECEIVER: return "RECEIVER";
case CREATE_SERVICE: return "CREATE_SERVICE";
case SERVICE_ARGS: return "SERVICE_ARGS";
case STOP_SERVICE: return "STOP_SERVICE";
case CONFIGURATION_CHANGED: return "CONFIGURATION_CHANGED";
case CLEAN_UP_CONTEXT: return "CLEAN_UP_CONTEXT";
case GC_WHEN_IDLE: return "GC_WHEN_IDLE";
case BIND_SERVICE: return "BIND_SERVICE";
case UNBIND_SERVICE: return "UNBIND_SERVICE";
case DUMP_SERVICE: return "DUMP_SERVICE";
case LOW_MEMORY: return "LOW_MEMORY";
case ACTIVITY_CONFIGURATION_CHANGED: return "ACTIVITY_CONFIGURATION_CHANGED";
case RELAUNCH_ACTIVITY: return "RELAUNCH_ACTIVITY";
case PROFILER_CONTROL: return "PROFILER_CONTROL";
case CREATE_BACKUP_AGENT: return "CREATE_BACKUP_AGENT";
case DESTROY_BACKUP_AGENT: return "DESTROY_BACKUP_AGENT";
case SUICIDE: return "SUICIDE";
case REMOVE_PROVIDER: return "REMOVE_PROVIDER";
case ENABLE_JIT: return "ENABLE_JIT";
case DISPATCH_PACKAGE_BROADCAST: return "DISPATCH_PACKAGE_BROADCAST";
case SCHEDULE_CRASH: return "SCHEDULE_CRASH";
case DUMP_HEAP: return "DUMP_HEAP";
case DUMP_ACTIVITY: return "DUMP_ACTIVITY";
case SLEEPING: return "SLEEPING";
case SET_CORE_SETTINGS: return "SET_CORE_SETTINGS";
case UPDATE_PACKAGE_COMPATIBILITY_INFO: return "UPDATE_PACKAGE_COMPATIBILITY_INFO";
case TRIM_MEMORY: return "TRIM_MEMORY";
case DUMP_PROVIDER: return "DUMP_PROVIDER";
case UNSTABLE_PROVIDER_DIED: return "UNSTABLE_PROVIDER_DIED";
case REQUEST_ASSIST_CONTEXT_EXTRAS: return "REQUEST_ASSIST_CONTEXT_EXTRAS";
case TRANSLUCENT_CONVERSION_COMPLETE: return "TRANSLUCENT_CONVERSION_COMPLETE";
case INSTALL_PROVIDER: return "INSTALL_PROVIDER";
case ON_NEW_ACTIVITY_OPTIONS: return "ON_NEW_ACTIVITY_OPTIONS";
case CANCEL_VISIBLE_BEHIND: return "CANCEL_VISIBLE_BEHIND";
case BACKGROUND_VISIBLE_BEHIND_CHANGED: return "BACKGROUND_VISIBLE_BEHIND_CHANGED";
case ENTER_ANIMATION_COMPLETE: return "ENTER_ANIMATION_COMPLETE";
case MULTI_WINDOW_MODE_CHANGED: return "MULTI_WINDOW_MODE_CHANGED";
case PICTURE_IN_PICTURE_MODE_CHANGED: return "PICTURE_IN_PICTURE_MODE_CHANGED";
case LOCAL_VOICE_INTERACTION_STARTED: return "LOCAL_VOICE_INTERACTION_STARTED";
}
}
return Integer.toString(code);
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case LAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
final ActivityClientRecord r = (ActivityClientRecord) msg.obj;

r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case RELAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityRestart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
handleRelaunchActivity(r);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, false,
(args.argi1 & USER_LEAVING) != 0, args.argi2,
(args.argi1 & DONT_REPORT) != 0, args.argi3);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY_FINISHING: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, true, (args.argi1 & USER_LEAVING) != 0,
args.argi2, (args.argi1 & DONT_REPORT) != 0, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case STOP_ACTIVITY_SHOW: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
SomeArgs args = (SomeArgs) msg.obj;
handleStopActivity((IBinder) args.arg1, true, args.argi2, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case STOP_ACTIVITY_HIDE: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
SomeArgs args = (SomeArgs) msg.obj;
handleStopActivity((IBinder) args.arg1, false, args.argi2, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case SHOW_WINDOW:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityShowWindow");
handleWindowVisibility((IBinder)msg.obj, true);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case HIDE_WINDOW:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityHideWindow");
handleWindowVisibility((IBinder)msg.obj, false);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case RESUME_ACTIVITY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
SomeArgs args = (SomeArgs) msg.obj;
handleResumeActivity((IBinder) args.arg1, true, args.argi1 != 0, true,
args.argi3, "RESUME_ACTIVITY");
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SEND_RESULT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDeliverResult");
handleSendResult((ResultData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case DESTROY_ACTIVITY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDestroy");
handleDestroyActivity((IBinder)msg.obj, msg.arg1 != 0,
msg.arg2, false);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case EXIT_APPLICATION:
if (mInitialApplication != null) {
mInitialApplication.onTerminate();
}
Looper.myLooper().quit();
break;
case NEW_INTENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityNewIntent");
handleNewIntent((NewIntentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case RECEIVER:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastReceiveComp");
handleReceiver((ReceiverData)msg.obj);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CREATE_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceCreate: " + String.valueOf(msg.obj)));
handleCreateService((CreateServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case BIND_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceBind");
handleBindService((BindServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UNBIND_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceUnbind");
handleUnbindService((BindServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SERVICE_ARGS:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceStart: " + String.valueOf(msg.obj)));
handleServiceArgs((ServiceArgsData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case STOP_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceStop");
handleStopService((IBinder)msg.obj);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CONFIGURATION_CHANGED:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "configChanged");
mCurDefaultDisplayDpi = ((Configuration)msg.obj).densityDpi;
mUpdatingSystemConfig = true;
handleConfigurationChanged((Configuration)msg.obj, null);
mUpdatingSystemConfig = false;
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CLEAN_UP_CONTEXT:
ContextCleanupInfo cci = (ContextCleanupInfo)msg.obj;
cci.context.performFinalCleanup(cci.who, cci.what);
break;
case GC_WHEN_IDLE:
scheduleGcIdler();
break;
case DUMP_SERVICE:
handleDumpService((DumpComponentInfo)msg.obj);
break;
case LOW_MEMORY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "lowMemory");
handleLowMemory();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case ACTIVITY_CONFIGURATION_CHANGED:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityConfigChanged");
handleActivityConfigurationChanged((ActivityConfigChangeData) msg.obj,
msg.arg1 == 1 ? REPORT_TO_ACTIVITY : !REPORT_TO_ACTIVITY);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case PROFILER_CONTROL:
handleProfilerControl(msg.arg1 != 0, (ProfilerInfo)msg.obj, msg.arg2);
break;
case CREATE_BACKUP_AGENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupCreateAgent");
handleCreateBackupAgent((CreateBackupAgentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case DESTROY_BACKUP_AGENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupDestroyAgent");
handleDestroyBackupAgent((CreateBackupAgentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SUICIDE:
Process.killProcess(Process.myPid());
break;
case REMOVE_PROVIDER:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "providerRemove");
completeRemoveProvider((ProviderRefCount)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case ENABLE_JIT:
ensureJitEnabled();
break;
case DISPATCH_PACKAGE_BROADCAST:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastPackage");
handleDispatchPackageBroadcast(msg.arg1, (String[])msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SCHEDULE_CRASH:
throw new RemoteServiceException((String)msg.obj);
case DUMP_HEAP:
handleDumpHeap(msg.arg1 != 0, (DumpHeapData)msg.obj);
break;
case DUMP_ACTIVITY:
handleDumpActivity((DumpComponentInfo)msg.obj);
break;
case DUMP_PROVIDER:
handleDumpProvider((DumpComponentInfo)msg.obj);
break;
case SLEEPING:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "sleeping");
handleSleeping((IBinder)msg.obj, msg.arg1 != 0);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SET_CORE_SETTINGS:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "setCoreSettings");
handleSetCoreSettings((Bundle) msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UPDATE_PACKAGE_COMPATIBILITY_INFO:
handleUpdatePackageCompatibilityInfo((UpdateCompatibilityData)msg.obj);
break;
case TRIM_MEMORY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "trimMemory");
handleTrimMemory(msg.arg1);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UNSTABLE_PROVIDER_DIED:
handleUnstableProviderDied((IBinder)msg.obj, false);
break;
case REQUEST_ASSIST_CONTEXT_EXTRAS:
handleRequestAssistContextExtras((RequestAssistContextExtras)msg.obj);
break;
case TRANSLUCENT_CONVERSION_COMPLETE:
handleTranslucentConversionComplete((IBinder)msg.obj, msg.arg1 == 1);
break;
case INSTALL_PROVIDER:
handleInstallProvider((ProviderInfo) msg.obj);
break;
case ON_NEW_ACTIVITY_OPTIONS:
Pair<IBinder, ActivityOptions> pair = (Pair<IBinder, ActivityOptions>) msg.obj;
onNewActivityOptions(pair.first, pair.second);
break;
case CANCEL_VISIBLE_BEHIND:
handleCancelVisibleBehind((IBinder) msg.obj);
break;
case BACKGROUND_VISIBLE_BEHIND_CHANGED:
handleOnBackgroundVisibleBehindChanged((IBinder) msg.obj, msg.arg1 > 0);
break;
case ENTER_ANIMATION_COMPLETE:
handleEnterAnimationComplete((IBinder) msg.obj);
break;
case START_BINDER_TRACKING:
handleStartBinderTracking();
break;
case STOP_BINDER_TRACKING_AND_DUMP:
handleStopBinderTrackingAndDump((ParcelFileDescriptor) msg.obj);
break;
case MULTI_WINDOW_MODE_CHANGED:
handleMultiWindowModeChanged((IBinder) msg.obj, msg.arg1 == 1);
break;
case PICTURE_IN_PICTURE_MODE_CHANGED:
handlePictureInPictureModeChanged((IBinder) msg.obj, msg.arg1 == 1);
break;
case LOCAL_VOICE_INTERACTION_STARTED:
handleLocalVoiceInteractionStarted((IBinder) ((SomeArgs) msg.obj).arg1,
(IVoiceInteractor) ((SomeArgs) msg.obj).arg2);
break;
}
Object obj = msg.obj;
if (obj instanceof SomeArgs) {
((SomeArgs) obj).recycle();
}
if (DEBUG_MESSAGES) Slog.v(TAG, "<<< done: " + codeToString(msg.what));
}

ActivityThread通过ApplicationThread和AMS进行进程间通信,AMS以进程间通信的方式完成ActivityThread的请求回调ApplicationThread中Binder方法然后ApplicationThread向H发送消息,H收到消息后会将ApplicationThread的逻辑切换到ActivityThread中去执行,即切换到主线程中去执行,整个过程就是主线程的消息循环模型。

HandlerThread

HandlerThread类的源码:

public class HandlerThread extends Thread {
int mPriority;
int mTid = -1;
Looper mLooper;

public HandlerThread(String name) {
super(name);
mPriority = Process.THREAD_PRIORITY_DEFAULT;
}

public HandlerThread(String name, int priority) {
super(name);
mPriority = priority;
}

protected void onLooperPrepared() {
}

@Override
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}

public Looper getLooper() {
if (!isAlive()) {
return null;
}

// If the thread has been started, wait until the looper has been created.
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
return mLooper;
}

public boolean quit() {
Looper looper = getLooper();
if (looper != null) {
looper.quit();
return true;
}
return false;
}

public boolean quitSafely() {
Looper looper = getLooper();
if (looper != null) {
looper.quitSafely();
return true;
}
return false;
}

/**
* Returns the identifier of this thread. See Process.myTid().
*/
public int getThreadId() {
return mTid;
}
}

可以看到HandlerThread继承于Thread类,在获取Looper对象时候,当线程已经启动,则等待直到looper创建完成才能获取,从本质上看HandlerThread是对Thread的封装,主要用途在于多个线程的通信,会有同步的问题,那么Android对此直接提供了HandlerThread类。

HandlerThread实战

在HandlerThread线程中运行Loop()方法,在其他线程中通过Handler发送消息到HandlerThread线程。通过wait/notifyAll的方式,有效地解决了多线程的同步问题。从源码中我们也可以看到当looper没获取成功就会阻塞,然后有运行完就会去唤醒所有阻塞的线程。

// Step 1: 创建并启动HandlerThread线程,内部包含Looper
HandlerThread handlerThread = new HandlerThread("test");
handlerThread.start();

// Step 2: 创建Handler
Handler handler = new Handler(handlerThread.getLooper());

// Step 3: 发送消息
handler.post(new Runnable() {

@Override
public void run() {
System.out.println("thread id="+Thread.currentThread().getId());
}
});

阅读扩展

源于对掌握的Android开发基础点进行整理,罗列下已经总结的文章,从中可以看到技术积累的过程。
1,Android系统简介
2,ProGuard代码混淆
3,讲讲Handler+Looper+MessageQueue关系
4,Android图片加载库理解
5,谈谈Android运行时权限理解
6,EventBus初理解
7,Android 常见工具类
8,对于Fragment的一些理解
9,Android 四大组件之 " Activity "
10,Android 四大组件之" Service "
11,Android 四大组件之“ BroadcastReceiver "
12,Android 四大组件之" ContentProvider "
13,讲讲 Android 事件拦截机制
14,Android 动画的理解
15,Android 生命周期和启动模式
16,Android IPC 机制
17,View 的事件体系
18,View 的工作原理
19,理解 Window 和 WindowManager
20,Activity 启动过程分析
21,Service 启动过程分析
22,Android 性能优化
23,Android 消息机制
24,Android Bitmap相关
25,Android 线程和线程池
26,Android 中的 Drawable 和动画
27,RecylerView 中的装饰者模式
28,Android 触摸事件机制
29,Android 事件机制应用
30,Cordova 框架的一些理解
31,有关 Android 插件化思考
32,开发人员必备技能——单元测试