threejs path controls example html

时间:2023-03-09 16:27:49
threejs path controls example html
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - path controls</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold; background-color: #fff;
margin: 0px;
overflow: hidden;
} #info {
color:#000;
position: absolute;
top: 0px; width: 100%;
padding: 5px; } a { color: red; } </style>
</head> <body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - path controls example</br>
mouse look around
</div> <script src="../build/three.min.js"></script> <script src="js/controls/PathControls.js"></script> <script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, controls, scene, renderer; var cross; var clock = new THREE.Clock(); init();
animate(); function init() { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); controls = new THREE.PathControls( camera ); controls.waypoints = [ [ -500, 0, 0 ], [ 0, 200, 0 ], [ 500, 0, 0 ] ];
controls.duration = 28
controls.useConstantSpeed = true;
//controls.createDebugPath = true;
//controls.createDebugDummy = true;
controls.lookSpeed = 0.06;
controls.lookVertical = true;
controls.lookHorizontal = true;
controls.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] };
controls.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] };
controls.lon = 180; controls.init(); // world scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 ); scene.add( controls.animationParent ); var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } ); for ( var i = 0; i < 500; i ++ ) { var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = ( Math.random() - 0.5 ) * 1000;
mesh.position.y = ( Math.random() - 0.5 ) * 1000;
mesh.position.z = ( Math.random() - 0.5 ) * 1000;
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
scene.add( mesh ); } // lights light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light ); light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.add( light ); light = new THREE.AmbientLight( 0x222222 );
scene.add( light ); // renderer renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setSize( window.innerWidth, window.innerHeight ); container = document.getElementById( 'container' );
container.appendChild( renderer.domElement ); // stats stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); // start animation controls.animation.play( true, 0 ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); controls.handleResize(); } function animate() { requestAnimationFrame( animate ); render();
stats.update(); } function render() { var delta = clock.getDelta(); THREE.AnimationHandler.update( delta ); controls.update( delta );
renderer.render( scene, camera ); } </script> </body>
</html>