Implement a TextView with an animation in its left side

时间:2023-03-09 15:55:55
Implement a TextView with an animation in its left side

In my case, I want to write a TextView with an animation in its left side.

ImageView + TextView could work but it’s not frugal enough.

TextView with drawableLeft would be the best option.

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<TextView
… …
android:drawablePadding=”10dip”
android:drawableLeft=”@drawable/loadingicon” />

But above implementation just show a icon in the left of TextView, not an animation.

How to show an animation instead of a icon?

Assume you have 4 pictures which would be an animation if display them one after one. Then define animation xml in res/anim folder in your project.

loading_animation.xml:

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<animation-list xmlns:android=”http://schemas.android.com/apk/res/android”
android:oneshot=”false” >
<item
android:drawable=”@drawable/loading_1″
android:duration=”500″>
</item>
<item
android:drawable=”@drawable/loading_2″
android:duration=”500″>
</item>
<item
android:drawable=”@drawable/loading_3″
android:duration=”500″>
</item>
</animation-list>

“android:oneshot” determines whether or not play the animation just once.
“android:duration” determines the duration of pictures switching.

Then in layout xml, use above animation like this:

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<TextView
… …
android:drawablePadding=”10dip”
android:drawableLeft=”@anim/loading_animation” />

Bingo? no, no, no, the animation can not switching yet.

You need to do more.

In java/Activity code, you must get the animation drawable and start it.

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Drawable[] draws = locateAreaTextView.getCompoundDrawables();
if (draws != null && draws.length > 0 && draws[0] instanceof AnimationDrawable) {
loadingAnimation = (AnimationDrawable) draws[0];
loadingAnimation.start();
}

In above, we get index 0 of the drawable array since drawableLeft is in 0 position of the array.

Now, the animation works. But there is one more trap.

If you put above codes in onCreate() of Activity, draws will be a [null, null, null, null] array.

You must put it in onResumse() of Activity.