WPF的自定义命令实现过程包括三个部分,定义命令、定义命令源、命令调用,代码实现如下:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent(); } /// <summary>
/// 自定义命令演示
/// </summary>
public void TestUserDefineCommand() {
UserDefineCommandSource source = new UserDefineCommandSource();
UserDefineCommand userCmd = new UserDefineCommand();
source.Command = userCmd;
source.CommandTarget = this;
}
} public class UserDefineCommand : ICommand
{
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
throw new NotImplementedException();
}
public void Execute(object parameter)
{ }
} public class UserDefineCommandSource : UserControl, ICommandSource
{
public ICommand Command { get; set; }
public object CommandParameter { get; set; }
public System.Windows.IInputElement CommandTarget { get; set; } protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonDown(e);
if (this.CommandTarget != null && this.Command != null)
this.Command.Execute(this.CommandTarget);
}
}
Button控件的定义如下:public abstract class ButtonBase : ContentControl, ICommandSource,因为实现了ICommandSource接口,因此,可以Button为命令源,可以为其设置命令。