转载:https://blog.****.net/luanpeng825485697/article/details/78165788
我测试了下压缩byte[],是可以的
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using UnityEngine; public class TestByteAttay : MonoBehaviour { // Use this for initialization
void Start () {
//测试字符串
string inputStr = "zlex@zlex.org,snowolf@zlex.org,zlex.snowolf@zlex.org";
print("原文:\t" + inputStr); byte[] input = System.Text.Encoding.Default.GetBytes(inputStr);
print("长度:\t" + input.Length); byte[] data = gzipCompress(input);
print("压缩后:\t");
print("长度:\t" + data.Length);
} // Update is called once per frame
void Update () { } void YaSuo()
{ } //gzip字节数组压缩
public static byte[] gzipCompress(byte[] data)
{
try
{
MemoryStream ms = new MemoryStream();
GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true);
zip.Write(data, , data.Length);
zip.Close();
byte[] buffer = new byte[ms.Length];
ms.Position = ;
ms.Read(buffer, , buffer.Length);
ms.Close();
return buffer; }
catch (Exception e)
{
throw new Exception(e.Message);
}
} //gzip字节数组解压缩
public static byte[] gzipDecompress(byte[] data)
{
try
{
MemoryStream ms = new MemoryStream(data);
GZipStream zip = new GZipStream(ms, CompressionMode.Decompress, true);
MemoryStream msreader = new MemoryStream();
byte[] buffer = new byte[0x1000];
while (true)
{
int reader = zip.Read(buffer, , buffer.Length);
if (reader <= )
{
break;
}
msreader.Write(buffer, , reader);
}
zip.Close();
ms.Close();
msreader.Position = ;
buffer = msreader.ToArray();
msreader.Close();
return buffer;
}
catch (Exception e)
{
throw new Exception(e.Message);
}
}
}