C# TCP socket发送大数据包时,接收端和发送端数据不一致 服务端接收Receive不完全
服务器端:
public static ManualResetEvent allDone = new ManualResetEvent(false); IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listener.Bind(localEndPoint);
listener.Listen();
while (true)
{
allDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
allDone.WaitOne();
}
public static void AcceptCallback(IAsyncResult ar)
{
try
{
if (IsListening)
{
allDone.Set();
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.headbuffer, , StateObject.HeadBufferSize, ,
new AsyncCallback(ReceiveHead), state);
}
}
catch (System.Exception ex)
{
log.ErrorFormat("AcceptCallback异常,原因:{0}", ex.Message);
}
} private static void ReceiveHead(IAsyncResult ar)
{
try
{
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
int bytesRead = handler.EndReceive(ar); uint length = ByteTouint(state.headbuffer, , );
state.length = (int)length - state.headbuffer.Length;
state.bodybuffer = new byte[length - state.headbuffer.Length];
handler.BeginReceive(state.bodybuffer, , state.bodybuffer.Length, ,
new AsyncCallback(ReadCallback), state);
}
catch (System.Exception ex)
{
log.ErrorFormat("ReceiveHead异常,原因:{0}", ex.Message + ex.StackTrace);
}
}
public static void ReadCallback(IAsyncResult ar)
{
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket; int bytesRead = handler.EndReceive(ar);
//接收的字节在state.bodybuffer里,下面开始处理 }
已知接收长度的话可以把ReceiveHead函数去掉,直接进入ReadCallback里。
加入ReceiveHead是因为协议一般在开头几个固定的字节里有后面数据包的长度,所以先接收头,再根据解析出的数据包长度接收后面的。
StateObject定义如下,可以不要headbuffer HeadBufferSize
public class StateObject
{
public Socket workSocket = null;
public const int HeadBufferSize = ; public byte[] headbuffer = new byte[HeadBufferSize];
public byte[] bodybuffer;
public int length;
}
客户端发送数据 C# 的TCP Socket (同步方式)