iOS Socket编程-C语言版(UDP)

时间:2023-03-09 04:41:24
iOS Socket编程-C语言版(UDP)
. UDP Socket编程

先讲一讲UDP编程,因为比TCP要简单多了。首先,我们需要明白UDP是用户数据报协议,英文名为User Datagram Protocol,它是面向无连接的。

注意:Socket通信一定有要服务端和客户端。
1.1 UDP Socket客户端 客户端的工作流程:首先调用socket函数创建一个Socket,然后指定服务端的IP地址和端口号,就可以调用sendto将字符串传送给服务器端,并可以调用recvfrom接收服务器端返回的字符串,最后关闭该socket。 笔者这里分成了四步: 第一步:创建socket并配置socket,如服务端ip地址和端口号
第二步:调用sendto发送消息到服务器端
第三步:调用recvfrom接收来自服务器端的消息
第四步:调用close关闭socket 1.1. 客户端的代码实现: - (void)udpClient {
int clientSocketId;
ssize_t len;
socklen_t addrlen;
struct sockaddr_in client_sockaddr;
char buffer[] = "Hello, server, how are you?"; // 第一步:创建Socket
clientSocketId = socket(AF_INET, SOCK_DGRAM, );
if(clientSocketId < ) {
NSLog(@"creat client socket fail\n");
return;
} addrlen = sizeof(struct sockaddr_in);
bzero(&client_sockaddr, addrlen);
client_sockaddr.sin_family = AF_INET;
client_sockaddr.sin_addr.s_addr = inet_addr("192.168.1.107");
client_sockaddr.sin_port = htons(); int count = ;
do {
bzero(buffer, sizeof(buffer));
sprintf(buffer, "%s", "Hello, server, how are you?"); // 第二步:发送消息到服务端
// 注意:UDP是面向无连接的,因此不用调用connect()
// 将字符串传送给server端
len = sendto(clientSocketId, buffer, sizeof(buffer), , (struct sockaddr *)&client_sockaddr, addrlen); if (len > ) {
NSLog(@"发送成功");
} else {
NSLog(@"发送失败");
} // 第三步:接收来自服务端返回的消息
// 接收server端返回的字符串
bzero(buffer, sizeof(buffer));
len = recvfrom(clientSocketId, buffer, sizeof(buffer), , (struct sockaddr *)&client_sockaddr, &addrlen);
NSLog(@"receive message from server: %s", buffer); count--;
} while (count >= ); // 第四步:关闭socket
// 由于是面向无连接的,消息发出处就可以了,不用管它收不收得到,发完就可以关闭了
close(clientSocketId);
} 1.1. 客户端的打印日志 -- ::36.095 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.286 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.286 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.291 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.291 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.296 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.296 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.316 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.317 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.324 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.324 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.328 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.329 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.339 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.339 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.355 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.356 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.366 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.366 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.372 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you?
-- ::36.373 iOS-Socket-C-Version-Client[:] 发送成功
-- ::36.392 iOS-Socket-C-Version-Client[:] receive message from server: Hello, server, how are you? 1.2 UDP Socket服务器端 服务器端的工作流程:首先调用socket函数创建一个套接字,然后调用bind函数将其与本机地址以及一个本地端口号绑定,接收到一个客户端时,服务器显示该客户端的IP地址,并将字串返回给客户端。 笔者这里分成了五步: 第一步:创建socket并配置socket
第二步:调用bind绑定服务器本机ip及端口号
第三步:调用recvfrom接收来自客户端的消息
第四步:调用sendto将接收到服务器端的信息返回给客户端
第四步:调用close关闭socket 1.2. 服务器端代码实现 - (void)udpServer {
int serverSockerId = -;
ssize_t len = -;
socklen_t addrlen;
char buff[];
struct sockaddr_in ser_addr; // 第一步:创建socket
// 注意,第二个参数是SOCK_DGRAM,因为udp是数据报格式的
serverSockerId = socket(AF_INET, SOCK_DGRAM, ); if(serverSockerId < ) {
NSLog(@"Create server socket fail");
return;
} addrlen = sizeof(struct sockaddr_in);
bzero(&ser_addr, addrlen); ser_addr.sin_family = AF_INET;
ser_addr.sin_addr.s_addr = htonl(INADDR_ANY);
ser_addr.sin_port = htons(); // 第二步:绑定端口号
if(bind(serverSockerId, (struct sockaddr *)&ser_addr, addrlen) < ) {
NSLog(@"server connect socket fail");
return;
} do {
bzero(buff, sizeof(buff)); // 第三步:接收客户端的消息
len = recvfrom(serverSockerId, buff, sizeof(buff), , (struct sockaddr *)&ser_addr, &addrlen);
// 显示client端的网络地址
NSLog(@"receive from %s\n", inet_ntoa(ser_addr.sin_addr));
// 显示客户端发来的字符串
NSLog(@"recevce:%s", buff); // 第四步:将接收到的客户端发来的消息,发回客户端
// 将字串返回给client端
sendto(serverSockerId, buff, len, , (struct sockaddr *)&ser_addr, addrlen);
} while (strcmp(buff, "exit") != ); // 第五步:关闭socket
close(serverSockerId);
} 1.2. 服务器端的打印日志 -- ::36.268 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.269 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.372 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.372 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.377 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.377 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.382 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.382 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.405 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.405 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.409 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.410 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.414 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.415 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.425 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.426 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.441 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.441 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.452 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.452 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you?
-- ::36.472 iOS-Socket-C-Version-Server[:] receive from 192.168.1.100
-- ::36.473 iOS-Socket-C-Version-Server[:] recevce:Hello, server, how are you? 我们这里打印出了客户端发来的消息,由于上面实现的代码中,只发10次,所以这里只有10条。 参考:https://github.com/CoderJackyHuang/iOS-Socket-C-Version 注意:这里面有两个工程,一个是客户端,一个是服务器端。运行时,先运行服务器端,然后再选择客户端。另外,客户端所指定的服务器端的ip地址一定要修改成您本机对应的ip,不然使用笔者这里的ip就会失败。