[ActionScript 3.0] LocalConnection示例

时间:2023-03-09 03:50:17
[ActionScript 3.0] LocalConnection示例

下例包含两个 ActionScript 类,这两个类应当编译到两个单独的 SWF 文件中:

在 LocalConnectionSenderExample SWF 文件中,将创建 LocalConnection 实例,并且当按下按钮时使用 call() 方法通过名为“myConnection”的连接调用 SWF 文件中名为 lcHandler 的方法,调用时将 TextField 的内容作为参数传递。

在 LocalConnectionReceiverExample SWF 文件中,将创建 LocalConnection 实例并调用 connect() 方法,将此 SWF 文件指定为发送到名为“myConnection”的连接的消息的接收方。此外,此类还包括一个名为 lcHandler() 的公共方法,此方法就是 LocalConnectionSenderExample SWF 文件调用的方法。调用时,作为参数传入的文本将被追加到舞台的 TextField 中。

注意:为了测试此示例,必须将两个 SWF 文件同时加载到同一台计算机上。

// Code in LocalConnectionSenderExample.as
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.net.LocalConnection;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.events.StatusEvent;
import flash.text.TextFieldAutoSize; public class LocalConnectionSenderExample extends Sprite {
private var conn:LocalConnection; // UI elements
private var messageLabel:TextField;
private var message:TextField;
private var sendBtn:Sprite; public function LocalConnectionSenderExample() {
buildUI();
sendBtn.addEventListener(MouseEvent.CLICK, sendMessage);
conn = new LocalConnection();
conn.addEventListener(StatusEvent.STATUS, onStatus);
} private function sendMessage(event:MouseEvent):void {
conn.send("myConnection", "lcHandler", message.text);
} private function onStatus(event:StatusEvent):void {
switch (event.level) {
case "status":
trace("LocalConnection.send() succeeded");
break;
case "error":
trace("LocalConnection.send() failed");
break;
}
} private function buildUI():void {
const hPadding:uint = 5;
// messageLabel
messageLabel = new TextField();
messageLabel.x = 10;
messageLabel.y = 10;
messageLabel.text = "Text to send:";
messageLabel.autoSize = TextFieldAutoSize.LEFT;
addChild(messageLabel); // message
message = new TextField();
message.x = messageLabel.x + messageLabel.width + hPadding;
message.y = 10;
message.width = 120;
message.height = 20;
message.background = true;
message.border = true;
message.type = TextFieldType.INPUT;
addChild(message); // sendBtn
sendBtn = new Sprite();
sendBtn.x = message.x + message.width + hPadding;
sendBtn.y = 10;
var sendLbl:TextField = new TextField();
sendLbl.x = 1 + hPadding;
sendLbl.y = 1;
sendLbl.selectable = false;
sendLbl.autoSize = TextFieldAutoSize.LEFT;
sendLbl.text = "Send";
sendBtn.addChild(sendLbl);
sendBtn.graphics.lineStyle(1);
sendBtn.graphics.beginFill(0xcccccc);
sendBtn.graphics.drawRoundRect(0, 0, (sendLbl.width + 2 + hPadding + hPadding), (sendLbl.height + 2), 5, 5);
sendBtn.graphics.endFill();
addChild(sendBtn);
}
}
}
LocalConnectionReceiverExample.as
// Code in LocalConnectionReceiverExample.as
package {
import flash.display.Sprite;
import flash.net.LocalConnection;
import flash.text.TextField; public class LocalConnectionReceiverExample extends Sprite {
private var conn:LocalConnection;
private var output:TextField; public function LocalConnectionReceiverExample() {
buildUI(); conn = new LocalConnection();
conn.client = this;
try {
conn.connect("myConnection");
} catch (error:ArgumentError) {
trace("Can't connect...the connection name is already being used by another SWF");
}
} public function lcHandler(msg:String):void {
output.appendText(msg + "\n");
} private function buildUI():void {
output = new TextField();
output.background = true;
output.border = true;
output.wordWrap = true;
addChild(output);
}
}
}

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