#### 说明
canvas-nest.js 源码
http://www.bubuko.com/infodetail-2237716.html
地址:https://gitee.com/dgwcode/MyJavaCode/tree/master/Canvas-nest-swing
实现过程
1. 绘制一个容器
2. 用随机数生成坐标,绘制100个点
3. 用随机数生成每个点的运动方向,每次x轴位移多少,y轴位移多少
4. 每1/60秒用for循环重新计算点的坐标,重绘画布
5. 两个for循环嵌套,判断每个点与其他点的距离,若小于90px,则绘制连线,且连线的rgba透明度根据距离而变化6.添加鼠标吸附事件,鼠标进入画布后实时监听其位置,并在上述for循环中判断与鼠标的距离,设点为r,距离为dist,若dist>70且dist<140,rx-=0.03xdist,r.y-=0.03y_dist,即可实现吸附效果(前半段为加速,后半段为吸附)
Code
package main.canvas; import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent; import javax.swing.JFrame;
import javax.swing.JPanel; import java.awt.BorderLayout;
import java.awt.Color; public class MainFrame extends JFrame { private static final long serialVersionUID = -8808883923263763897L;
private static volatile MainFrame instance; public MainFrame() { this.setTitle("Canvas Nest");
this.setSize(new Dimension(660, 470));
this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
this.setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - this.getWidth()) / 2,
(Toolkit.getDefaultToolkit().getScreenSize().height - this.getHeight()) / 2);
this.setMinimumSize(new Dimension(400, 300));
this.setResizable(true);
this.setVisible(true);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
}); /**
* 100个点位置与方向的初始化
*/
R[] r = new R[100];
M mousePoint = new M();//监听鼠标位置
for (int i = 0; i < r.length; i++) {
r[i] = new R();
r[i].x = (float) (Math.random() * 660);
r[i].y = (float) (Math.random() * 470);
r[i].xa = (float) (2 * Math.random() - 1);//方向
r[i].ya = (float) (2 * Math.random() - 1);//方向
} JPanel panel = new JPanel() {
private static final long serialVersionUID = -7507627235240618009L; @Override
public void paint(Graphics g1) {
Graphics2D g_point = (Graphics2D) g1;//点
Graphics2D g_line = (Graphics2D) g1;//线
g_point.setColor(Color.blue);
// 通过键值设置渲染的抗锯齿
g_line.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g_point.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
super.paint(g_point);
super.paint(g_line); for (int i = 0; i < r.length; i++) {
for (int j = 0; j < r.length; j++) {
// 画点 实际上可用filloval实现
g_point.drawLine((int) r[i].x, (int) r[i].y, (int) r[i].x, (int) r[i].y);
if (r[i] != r[j]) {
// 得到两个不同点的坐标 构成算出第三条边的长度dist
float x_dist = r[i].x - r[j].x;
float y_dist = r[i].y - r[j].y;
float dist = (float) (x_dist * x_dist + y_dist * y_dist);
// 根据距离算出透明度
float a = 0;
if (dist > 0 && dist < 8100) {
a = (1 - (dist / 8100)) * 100;
g_line.setColor(new Color(0, 100, 150, (int) a));
g_line.drawLine((int) r[i].x, (int) r[i].y, (int) r[j].x, (int) r[j].y);
}
}
}
}
}
};
panel.setBackground(Color.WHITE);
getContentPane().add(panel, BorderLayout.CENTER); /**
* 鼠标事件处理代码
*/
panel.addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
mousePoint.x = (float) e.getX();
mousePoint.y = (float) e.getY();
}
}); panel.addMouseListener(new MouseAdapter() {
@Override
public void mouseExited(MouseEvent e) {
mousePoint.x = null;
mousePoint.y = null;
}
}); new Thread(new Runnable() { @Override
public void run() {
while (true) {
try {
for (int i = 0; i < r.length; i++) {
// 仅仅加上方向值
r[i].x += r[i].xa;
r[i].y += r[i].ya;
/**
* 当前随机点如果在可视view中 那么
*/
r[i].xa *= r[i].x > 660 || r[i].x < 0 ? -1 : 1;
r[i].ya *= r[i].y > 470 || r[i].y < 0 ? -1 : 1;
// 在窗口的可视大小环境中
if (mousePoint.x != null && mousePoint.y != null) {
float x_dist = r[i].x - mousePoint.x;
float y_dist = r[i].y - mousePoint.y;
float dist = (float) (x_dist * x_dist + y_dist * y_dist);
if (dist > 4900 && dist < 19600) {
r[i].x -= 0.03 * x_dist;
r[i].y -= 0.03 * y_dist;
}
}
}
/**
* 4.每1/60秒用for循环重新计算点的坐标,重绘画布
* 5.两个for循环嵌套,判断每个点与其他点的距离,
* 若小于90px,则绘制连线,且连线的rgba透明度根据距离而变化
*/
panel.repaint();
Thread.sleep(1000 / 60);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start(); } public static MainFrame getIstance() {
if (instance == null) {
synchronized (MainFrame.class) {
if (instance == null) {
instance = new MainFrame();
}
}
}
return instance;
} private class R { float x;
float y;
float xa;
float ya; } private class M {
Float x;
Float y;
} }