//声明
void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event);
//实现
//按键控制(检测onKeyReleased有反应)
auto listener = EventListenerKeyboard::create();
listener->onKeyReleased = CC_CALLBACK_2(MenuLayer::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
void MenuLayer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{
switch(keyCode)
{
//监听返回键
case EventKeyboard::KeyCode::KEY_ESCAPE: Director::getInstance()->end();
break;
//监听menu键
case EventKeyboard::KeyCode::KEY_MENU:
break;
}
}