IOS播放音频 AVAudioPlayer(实例)

时间:2023-03-09 01:08:04
IOS播放音频 AVAudioPlayer(实例)

1. AVFoundation

Build Phases => Link Binary With Libraies => + => AVFoundation.framework => add

firstviewcontroller.h

  1. #import <UIKit/UIKit.h>
  2. #import <AVFoundation/AVFoundation.h>
  3. @interface FirstViewController : UIViewController
  4. {
  5. __weak IBOutlet UILabel *label;
  6. AVAudioPlayer *player;
  7. }
  8. - (IBAction)toplay:(id)sender;
  9. @end
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h> @interface FirstViewController : UIViewController
{
__weak IBOutlet UILabel *label;
AVAudioPlayer *player;
} - (IBAction)toplay:(id)sender; @end

firstviewcontroller.m

  1. - (IBAction)toplay:(id)sender
  2. {
  3. NSURL  *url = [NSURL fileURLWithPath:[NSString  stringWithFormat:@"%@/test.mp3",  [[NSBundle mainBundle]  resourcePath]]];
  4. NSError  *error;
  5. player  = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
  6. player.numberOfLoops = -1;
  7. [player play];
  8. [label setText:@"Play ..."];
  9. }
- (IBAction)toplay:(id)sender
{
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/test.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; player.numberOfLoops = -1;
[player play]; [label setText:@"Play ..."];
}

或者:

  1. NSString *path = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"mp3"];
  2. NSError  *error;
  3. player = [[AVAudioPlayer alloc]initWithContentsOfURL:[[NSURL alloc]initFileURLWithPath:path]error:&error];
  4. [player prepareToPlay];
  5. player.numberOfLoops = -1;
  6. [player play];
NSString *path = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"mp3"];
NSError *error;
player = [[AVAudioPlayer alloc]initWithContentsOfURL:[[NSURL alloc]initFileURLWithPath:path]error:&error];
[player prepareToPlay];
player.numberOfLoops = -1;
[player play];

test.mp3 拖放到 Supporting Files 文件夹。

播放,暂停和停止

  1. [player play];  //播放
  2. [player pause]; //暂停
  3. [player stop];  //停止
[player play];  //播放
[player pause]; //暂停
[player stop]; //停止

更多功能:

1. 音量:

  1. player.volume=0.8;//0.0~1.0之间
player.volume=0.8;//0.0~1.0之间  

2. 循环次数

  1. player.numberOfLoops = 3;//默认只播放一次 负数(-1)为无限循环
player.numberOfLoops = 3;//默认只播放一次 负数(-1)为无限循环

3.播放位置

  1. player.currentTime = 15.0;//可以指定从任意位置开始播放
player.currentTime = 15.0;//可以指定从任意位置开始播放 

3.1 显示当前时间

  1. NSLog(@"%f seconds played so  far", player.currentTime);
NSLog(@"%f seconds played so  far", player.currentTime);

4.声道数

  1. NSUInteger channels = player.numberOfChannels;//只读属性
NSUInteger channels = player.numberOfChannels;//只读属性 

5.持续时间

  1. NSTimeInterval duration = player.dueration;//获取采样的持续时间
NSTimeInterval duration = player.dueration;//获取采样的持续时间  

6.仪表计数

  1. player.meteringEnabled = YES;//开启仪表计数功能
  2. [ player updateMeters];//更新仪表读数
  3. //读取每个声道的平均电平和峰值电平,代表每个声道的分贝数,范围在-100~0之间。
  4. for(int i = 0; i<player.numberOfChannels;i++){
  5. float power = [player averagePowerForChannel:i];
  6. float peak = [player peakPowerForChannel:i];
  7. }
player.meteringEnabled = YES;//开启仪表计数功能
[ player updateMeters];//更新仪表读数
//读取每个声道的平均电平和峰值电平,代表每个声道的分贝数,范围在-100~0之间。
for(int i = 0; i<player.numberOfChannels;i++){
float power = [player averagePowerForChannel:i];
float peak = [player peakPowerForChannel:i];
}

7. 初始化播放器

  1. [player prepareToPlay];
[player prepareToPlay];

8. 判断是否正在播放

  1. [player isPlaying]
[player isPlaying]

9、代理方法

加入播放出现异常,或者被更高级别的系统任务打断,我们的程序还没来得及收场就挂了,怎么办?不急,我们可以通过几个委托方法很好地处理所有的情形。

首先给player设置委托是必须的:

  1. player.delegate = self;
player.delegate = self;  
  1. - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer*)player successfully:(BOOL)flag{
  2. //播放结束时执行的动作
  3. }
  4. - (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer*)player error:(NSError *)error{
  5. //解码错误执行的动作
  6. }
  7. - (void)audioPlayerBeginInteruption:(AVAudioPlayer*)player{
  8. //处理中断的代码
  9. }
  10. - (void)audioPlayerEndInteruption:(AVAudioPlayer*)player{
  11. //处理中断结束的代码
  12. }
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer*)player successfully:(BOOL)flag{
//播放结束时执行的动作
}
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer*)player error:(NSError *)error{
//解码错误执行的动作
}
- (void)audioPlayerBeginInteruption:(AVAudioPlayer*)player{
//处理中断的代码
}
- (void)audioPlayerEndInteruption:(AVAudioPlayer*)player{
//处理中断结束的代码
}

参考:

http://blog.****.net/xys289187120/article/details/6595919

http://blog.****.net/iukey/article/details/7295962

视频:

http://www.youtube.com/watch?v=kCpw6iP90cY

2. AudioToolbox

Build Phases => Link Binary With Libraies => + => AudioToolbox.framework => add

firstviewcontroller.h

  1. #import <UIKit/UIKit.h>
  2. #import <AudioToolbox/AudioToolbox.h>
  3. @interface FirstViewController : UIViewController
  4. {
  5. }
  6. - (IBAction)toplay:(id)sender;
  7. @end
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h> @interface FirstViewController : UIViewController
{
} - (IBAction)toplay:(id)sender; @end

firstviewcontroller.m

  1. - (IBAction)toplay:(id)sender
  2. {
  3. CFBundleRef mainBundle = CFBundleGetMainBundle();
  4. CFURLRef soundFileURLRef;
  5. soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"sound1", CFSTR ("wav"), NULL);
  6. UInt32 soundID;
  7. AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
  8. AudioServicesPlaySystemSound(soundID);
  9. }
- (IBAction)toplay:(id)sender
{
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"sound1", CFSTR ("wav"), NULL); UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}

视频:

http://www.youtube.com/watch?v=lSJhYx28Krg&feature=youtu.be