using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class TestSlerp : MonoBehaviour
{
public Transform a;
public Transform b; void Start()
{ }
bool kaishi = false;
float T;
void Update()
{
if (Input.GetKeyDown(KeyCode.S))
{
kaishi = true;
T = Time.time;
print(Time.time + " SSSSSSSSSSS " + T); }
if (kaishi)
{
Debug.DrawLine(Vector3.zero, new Vector3(, , ), Color.red);
//for (int i=0;i<11;++i)
//{
Vector3 center = (a.position + b.position) * 0.5f;
center -= new Vector3(, , );
Vector3 temp1 = a.position - center;
Vector3 temp2 = b.position - center;
print(Time.time + " " + T);
Vector3 c = Vector3.Slerp(temp1, temp2, (Time.time-T) * 0.1f); c += center;
transform.position = c;
//Debug.DrawRay(center, c, Color.red);
//Debug.DrawRay(Vector3.zero, c, Color.red);
Debug.DrawLine(center, c, Color.blue);
Debug.DrawLine(Vector3.zero, c, Color.blue); // print(i);
}
}
}
最终效果如下:
修改如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class TestSlerp : MonoBehaviour {
public Transform a;
public Transform b;
void Start () { }
void Update () {
Debug.DrawLine(Vector3.zero,new Vector3(,,),Color.red);
for (int i=;i<;++i)
{
Vector3 center = (a.position + b.position) *0.5f;
center -= new Vector3(,,);
Vector3 temp1 =a.position - center;
Vector3 temp2 =b.position - center;
Vector3 c = Vector3.Slerp(temp1, temp2, i * 0.1f);
Debug.DrawLine(center, c, Color.blue);
Debug.DrawLine(Vector3.zero, c, Color.blue);
}
}
}
效果如下:
更多可参考:http://www.manew.com/thread-43314-1-1.html