http://blog.****.net/lixam/article/details/7618015
http://blog.sina.com.cn/s/blog_7745fc8601017m36.html
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我的配置:
1. 把解压得到的glut.h放到"C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\gl"
2. 把解压得到的glut.lib和glut32.lib放到"D:\Tools\Microsoft Visual Studio 10.0\VC\lib" (安装目录)
3. 把解压得到的glut.dll放到"C:\Windows\SysWOW64"(win7 64位)
4. 把glut32.dll放到“D:\Tools\Microsoft Visual Studio 10.0\VC\bin”下(注意这个,网上有人说放到system32里,但是我试过,会报错)(安装目录)
5. 打开vs2010,随便打开或新建一个项目。 选择 project->project property-> Configuration Properties->Linker->Input->Additional Dependencies 在其中添加opengl32.lib glu32.lib glut32.lib
测试代码
#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#include <gl/glut.h>
void init()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel(GL_SMOOTH);
}
void draw_triangle()
{
glBegin(GL_POLYGON);
glVertex3f(0.25f, 0.25f, 0.0f);
glVertex3f(0.75f, 0.25f, 0.0f);
glVertex3f(0.75f, 0.75f, 0.0f);
glVertex3f(0.25f, 0.75f, 0.0f);
glEnd();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
draw_triangle();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(600, 400);
glutInitWindowSize(800, 600);
glutCreateWindow("OpenGL Hello World");
init();
glColor3f(1.0f, 1.0f, 1.0f);
glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}