使用Physics.OverlapSphere来检测不方便调试, 其他都可以.
核心代码:
//检测敌人
public void CheckEnemy()
{ Collider[] cols = Physics.OverlapSphere(this.transform.position, attackRange); if (cols.Length > 0)
{
foreach (var i in cols)
{
Debug.Log(i.gameObject.tag);
if (i.gameObject.CompareTag("Enemy"))
{
//检测到敌人在主角以attackRange半径的圆里面
}
}
}
}