DI 依赖注入之unity的MVC版本使用Microsoft.Practices.Unity1.2与2.0版本对比

时间:2023-03-08 22:05:00

DI 依赖注入之unity的MVC版本使用Microsoft.Practices.Unity1.2与2.0版本对比

参考:https://www.cnblogs.com/xishuai/p/3670292.html

参考:https://docs.microsoft.com/en-us/previous-versions/msp-n-p/ff660914(v=pandp.20)?redirectedfrom=MSDN#config_registerelement

必读:

在unity1.2中我们使用构造器注入、属性注入和方法注入会有parameterType节点,就是说在constructor、property和method这些节点可以配置这些方式注入所依赖的类型,但是在unity2.0并不存在parameterType节点了,所有类型注册都是通过register节点进行配置的,相当于unity1.2中的type节点,虽然unity2.0存在constructor、property和method节点,但我感觉只是针对构造器、属性和方法本身进行注入。另外在unity2.0配置中alias节点下的生命管理周期配置并不需要了。

一.下载安装:

Microsoft.Practices.Unity.dll

Microsoft.Practices.Unity.Configuration.dll

下载地址:

二.配置:

1.在App_Start文件夹下创建UnityConfig.cs文件

using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ZLP.BLL;
using ZLP.DAL;
using ZLP.IBLL;
using ZLP.IDAL;
using ZLP.MVC.Controllers; namespace ZLP.MVC
{
public class UnityConfig
{
public static void RegisterComponents()
{
var container = new UnityContainer(); //代码注入
// container.RegisterType<IUserDAL, UserDAL>();
//container.RegisterType<IUserBLL, UserBLL>(); //配置文件注入
var section=(UnityConfigurationSection)ConfigurationManager.GetSection(UnityConfigurationSection.SectionName);
section.Configure(container); DependencyResolver.SetResolver(new ZLPDependencyResolver(container));
}
}
}

2.在App_Start文件夹下创建ZLPDependencyResolver.cs文件(创建一个实现IDependencyResolver的类)

using Microsoft.Practices.Unity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc; namespace ZLP.MVC
{
public class ZLPDependencyResolver : IDependencyResolver
{
public ZLPDependencyResolver(IUnityContainer container)
{
this.container = container;
}
IUnityContainer container;
public object GetService(Type serviceType)
{
try
{
return this.container.Resolve(serviceType);
}
catch (Exception)
{ return null;
}
} public IEnumerable<object> GetServices(Type serviceType)
{
try
{
return this.container.ResolveAll(serviceType);
}
catch (Exception)
{
return Enumerable.Empty<object>();
}
}
}
}

3.在Global文件中Application_Start方法中增加一行代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing; namespace ZLP.MVC
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
UnityConfig.RegisterComponents();//增加unity的方法调用
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing; namespace ZLP.MVC
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
UnityConfig.RegisterComponents();//增加unity的方法调用
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing; namespace ZLP.MVC
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
UnityConfig.RegisterComponents();//增加unity的方法调用
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
BundleConfig.RegisterBundles(BundleTable.Bundles);
}
}
}

三.配置文件:

版本:1.2

1.2中的节点:

DI 依赖注入之unity的MVC版本使用Microsoft.Practices.Unity1.2与2.0版本对比

  <configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration"/>
</configSections>
<unity>
<typeAliases>
<typeAlias alias="IUserBLL" type="ZLP.IBLL.IUserBLL,ZLP.IBLL" />
<typeAlias alias="UserBLL" type="ZLP.BLL.UserBLL,ZLP.BLL" />
</typeAliases>
<containers>
<container name="defaultContainer">
<type type="IUserBLL" mapTo="UserBLL" name="a"></type >
</container>
</containers>
</unity>

版本:2.0

2.0中节点变更为如下:

  • The <unity> Configuration Section
  • The <container> Element
  • The <register> Element
  • The <lifetime> Element
  • The <constructor> Element
  • The <property> Element
  • The <method> Element
  • The <param> Element
  • The <dependency> Element
  • The <value> Element
  • The <optional> Element
  • The <array> Element
  • The <extension> Element
  • The <instance> Element
  • The <namespace > Element
  • The <alias> Element
  • The <sectionExtension> Element
    • <configSections>
      <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" />
      </configSections>
      <unity>
      <alias alias="IUserDAL" type="ZLP.IDAL.IUserDAL,ZLP.IDAL" />
      <alias alias="UserDAL" type="ZLP.DAL.UserDAL,ZLP.DAL" />
      <alias alias="IUserBLL" type="ZLP.IBLL.IUserBLL,ZLP.IBLL" />
      <alias alias="UserBLL" type="ZLP.BLL.UserBLL,ZLP.BLL" />
      <container>
      <register type="IUserDAL" mapTo="UserDAL"></register>
      <register type="IUserBLL" mapTo="UserBLL"></register>
      </container>
      </unity>
  • 详细的查看官方地址:https://docs.microsoft.com/en-us/previous-versions/msp-n-p/ff660914(v=pandp.20)?redirectedfrom=MSDN#config_registerelement