using UnityEngine;
using System.Collections; /// <summary>
/// 2d背景循环滚动
/// </summary>
public class Test : MonoBehaviour
{
public float xScrollSpeed=0.1f;
public float yScrollSpeed=0f; void Update() {
float offsetX = Time.time * xScrollSpeed;
float offsetY = Time.time * yScrollSpeed;
renderer.material.SetTextureOffset("_MainTex", new Vector2(offsetX, offsetY));
}
}