使用python打造一款音乐播放器

时间:2023-03-08 21:28:49
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核心播放模块(pygame内核)

import time
import pygame
import easygui as gui file = r'D:\CloudMusic\G.E.M.邓紫棋,艾热 - 光年之外 (热爱版).mp3' #这里为音乐文件路径
pygame.mixer.init()
gui.msgbox("正在播放"+file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(240)
pygame.mixer.music.stop()

完整版源代码:

import os
import tkinter
import tkinter.filedialog
import time
import threading
import pygame #实现音频播放 #第一步:搭建界面 root = tkinter.Tk()
root.title('封亚飞的音乐播放器v1.0')
#设置窗口大小和屏幕绝对位置
root.geometry('460x600+500+100')
#固定窗口大小,设置窗口不可拉伸
root.resizable(False,False) folder = '' # 接收文件路径 默认为空
res=[] #
num=0
now_music = '' #第二步:实现功能 def buttonChooseClick():
#添加文件函数 global folder
global res
#如果folder不为空,则····
if not folder:
folder = tkinter.filedialog.askdirectory() #选择目录,返回目录名
musics = [folder + '\\' + music
for music in os.listdir(folder)\
\
if music.endswith(('.mp3','.m4a','.wav','.ogg')) ] ret = []
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace("\\",'/')) var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=220,width=260,height=300) if not folder:
return
global playing
playing = True #根据情况禁用或启用相应按钮 bottonPlay['state'] = 'normal'
bottonStop['state'] = 'normal' #buttonPause['state'] = 'normal' pause_resume.set('播放') #播放音乐函数
def play(): #初始化混响设备 if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
#随机播放
nextMusci = res[num]
print(nextMusci)
print(num)
pygame.mixer.music.load(nextMusci.encode())
#播放一次
pygame.mixer.music.play(1)
#print(len(res)-1)
if len(res) - 1 ==num:
num=0
else:
num +=1
nextMusci = nextMusci.split("\\")[1:]
musicName.set('playing....'+''.join(nextMusci))
else:
time.sleep(0.1) #点击播放函数
def bottonPlayClik():
bottonNext['state']='normal'
bottonPrev['state']='normal' #选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
global folder if not folder:
#选择目录,返回目录名
folder = tkinter.filedialog.askdirectory() if not folder:
return global playing playing = True #创建一个进程来播放音乐,当前主进程用来接收用户操作 t = threading.Thread(target=play) t.start() elif pause_resume.get() == '暂停': pygame.mixer.music.pause()
pause_resume.set('继续') elif pause_resume.get()=='继续':
pygame.mixer.music.unpause() pause_resume.set('暂停') #停止播放函数
def bottonStopClik():
global playing playing = False pygame.mixer.music.stop() #下一首函数
def bottonNextClik():
global playing playing = False pygame.mixer.music.stop() global num if len(res) == num:
num=0
playing = True
global t
t = threading.Thread(target=play) t.start() #上一首函数
def bottonPrevClik():
global playing playing=False pygame.mixer.music.stop() global num if num==0:
num=len(res)-2 elif num ==len(res)-1:
num-=2
else:
num-=2
print(num) playing = True
global t
t.threading.Thread(target=play) t.start()
#关闭窗口函数
def closeWindows():
global playing
playing=False
time.sleep(0.3) try:
pygame.mixer.music.stop()
pygame.mixer.quit() except:
pass
root.destroy() #声音控制函数
def control_voice(value=0.5):
pygame.mixer.music.set_volume(float(value)) #添加按钮
bottonChoose=tkinter.Button(root,text='添加',command=buttonChooseClick)
#按钮布局
bottonChoose.place(x=50,y=50,width=50,height=20) #播放按钮 跟踪变量值的变化
pause_resume=tkinter.StringVar(root,value='播放')
bottonPlay=tkinter.Button(root,textvariable=pause_resume,command=bottonPlayClik)
#按钮布局
bottonPlay.place(x=120,y=50,width=50,height=20)
bottonPlay['state'] = 'disabled' #未添加文件(刚启动)时禁用 #停止播放
bottonStop = tkinter.Button(root,text='停止')
#按钮布局
bottonStop.place(x=50,y=130,width=50,height=20) #下一首
bottonNext = tkinter.Button(root,text='下一首',command=bottonNextClik)
#按钮布局
bottonNext.place(x=50,y=100,width=50,height=20)
bottonNext['state']='disabled' #上一首
bottonPrev = tkinter.Button(root,text='上一首',command=bottonPrevClik)
#按钮布局
bottonPrev.place(x=120,y=100,width=50,height=20)
bottonPrev['state']='disabled' #显示内容--播放状态
musicName = tkinter.StringVar(root,value='暂时没有播放音乐...')
labelName = tkinter.Label(root,textvariable=musicName)
labelName.place(x=10,y=20,width=260,height=20) #显示内容--音量调节
s = tkinter.Scale(root,label='音量',from_=0,to=1,orient=tkinter.HORIZONTAL,length=240,
showvalue=0,tickinterval=2,resolution=0.1,command=control_voice)
s.place(x=50,y=150,width=200) #关闭窗口
root.protocol("WM_DELETE_WINDOW",closeWindows) #启用消息循环:显示出上一步创建的画板对象
root.mainloop()