1. 继承QThread, 实现run()方法, 即可创建线程。
2. 实例1 代码
myThread.h
#ifndef MYTHREAD_H
#define MYTHREAD_H #include <QThread> class myThread : public QThread //myThread 线程类
{
Q_OBJECT public:
myThread();
void setMessage(const QString &message);
void stop();
protected:
void run(); //复写run()方法,里面是线程 的 主体代码
private:
QString messageStr;
volatile bool stopped;
}; #endif // MYTHREAD_H
myThread.cpp
#include "myThread.h"
#include <QDebug> myThread::myThread()
{
stopped = false;
} void myThread::run() //实现run()方法, 隔1秒输出messageStr
{
while(!stopped)
{
qDebug() << messageStr << endl;
sleep(1);
}
stopped = false;
} void myThread::stop()
{
stopped = true;
} void myThread::setMessage(const QString &message)
{
messageStr = message;
}
dialog.h
#ifndef DIALOG_H
#define DIALOG_H #include <QDialog>
#include <QtGui>
#include "myThread.h" class Dialog : public QDialog
{
Q_OBJECT public:
Dialog(QWidget *parent = 0);
~Dialog(); protected:
void closeEvent(QCloseEvent *event); private slots:
void startOrStopThreadA();
void startOrStopThreadB(); private:
myThread threadA; //用线程类 实例化 线程对象
myThread threadB;
QPushButton *threadAButton;
QPushButton *threadBButton;
QPushButton *quitButton;
}; #endif // DIALOG_H
dialog.cpp
#include "dialog.h" Dialog::Dialog(QWidget *parent)
: QDialog(parent)
{
threadA.setMessage("A");
threadB.setMessage("B"); threadAButton = new QPushButton(tr("Start A"));
threadBButton = new QPushButton(tr("Start B"));
quitButton = new QPushButton(tr("Quit"));
quitButton->setDefault(true);
connect(threadAButton, SIGNAL(clicked()), this, SLOT(startOrStopThreadA()));
connect(threadBButton, SIGNAL(clicked()), this, SLOT(startOrStopThreadB()));
connect(quitButton, SIGNAL(clicked()), this, SLOT(close())); QHBoxLayout *hLayout = new QHBoxLayout;
hLayout->addWidget(threadAButton);
hLayout->addWidget(threadBButton);
hLayout->addWidget(quitButton);
setLayout(hLayout);
} Dialog::~Dialog()
{
} void Dialog::startOrStopThreadA()
{
if( threadA.isRunning() )
{
threadA.stop(); //结束线程
threadAButton->setText(tr("Start A"));
}
else
{
threadA.start(); //thread.start()开始线程
threadAButton->setText(tr("Stop A"));
}
} void Dialog::startOrStopThreadB()
{
if( threadB.isRunning() )
{
threadB.stop();
threadBButton->setText(tr("Start B"));
}
else
{
threadB.start();
threadBButton->setText(tr("Stop B"));
}
} void Dialog::closeEvent(QCloseEvent *event) //当用户点击quit按键 或 这退出UI的时候,回调closeEvent函数
{
threadA.stop();
threadB.stop();
threadA.wait();
threadB.wait();
event->accept();
//qDebug("--log--");
}
3. 线程同步
QT线程同步的类有: QMutex, QReadWriteLock, QSemaphore, QWaitcondition.
QMutext互斥锁: 可以锁住一段代码,同一时间只能有一个线程访问。
或者用简化锁QMutexLocked类, 构造函数输入QMutex并将其锁住, 析构函数将其解锁。
QReadWriteLock类, 允许多个线程读共享资源,但是只允许一个线程写共享资源。
QSemaphore 信号量 互斥量, 解决 生产者--消费者 问题
4. 利用信号槽, 主线程和子线程通信,互相发送消息。
子线程向主线程发送 每隔一秒向主线程发送累加数字, 主线程按键信息发送到子线程。。
Thread.h
#ifndef THREAD_H
#define THREAD_H
#include <QThread> class Thread : public QThread
{
Q_OBJECT
private:
int number;
protected:
void run();
public:
Thread(QObject *parent=0);
~Thread();
signals:
void UpdateSignal(int num);
public slots:
void ResetSlot();
}; #endif // THREAD_H
Thread.cpp
#include "Thread.h" Thread::Thread(QObject *parent)
{
number = 0;
} Thread::~Thread()
{
} void Thread::run()
{
while(1)
{
emit UpdateSignal(number); //发送更新信号给主线程,附带参数number
number++;
sleep(1);
}
} void Thread::ResetSlot()
{
number = 0;
emit UpdateSignal(number); //发送重置number信号
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H #include <QtGui>
#include "Thread.h" class Widget : public QWidget
{
Q_OBJECT public:
Widget(QWidget *parent = 0);
~Widget(); private:
QLabel *label;
QPushButton *startButton;
QPushButton *stopButton;
QPushButton *resetButton;
Thread *myThread;
int number; signals:
void ResetSignal(); public slots:
void clearSlot();
void startSlot();
void stopSlot();
void updateSlot(int num); }; #endif // WIDGET_H
widget.cpp
#include "widget.h" Widget::Widget(QWidget *parent)
: QWidget(parent)
{
startButton = new QPushButton("start");
stopButton = new QPushButton("stop");
resetButton = new QPushButton("reset");
label = new QLabel("empty"); myThread = new Thread(); QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(label);
layout->addWidget(startButton);
layout->addWidget(stopButton);
layout->addWidget(resetButton);
setLayout(layout); connect(stopButton, SIGNAL(clicked()), this, SLOT(stopSlot()));
connect(startButton, SIGNAL(clicked()), this, SLOT(startSlot()));
connect(resetButton, SIGNAL(clicked()), this, SLOT(clearSlot()));
connect(myThread, SIGNAL(UpdateSignal(int)), this, SLOT(updateSlot(int))); //子线程发信号给主线程,更新number
connect(this, SIGNAL(ResetSignal()), myThread, SLOT(ResetSlot())); //主线程发信号给子线程,重置number信号 resize(200, 200); } Widget::~Widget()
{ } void Widget::startSlot()
{
myThread->start();
} void Widget::stopSlot()
{
myThread->terminate();
} void Widget::updateSlot(int num)
{
label->setText(QString::number(num));
} void Widget::clearSlot()
{
emit ResetSignal(); //主线程发送重置信号 给 子线程
}