1.团队课程设计博客链接
http://www.cnblogs.com/mz201521044152/p/7065575.html
2.个人负责模块或任务说明
1.重新开始:写一个restartgame方法,使页面初始化
2.悔棋:悔掉上一部的棋子
3.自己的代码提交记录截图
4.自己负责模块或任务详细说明
int chessCount;
public static int click_X;// private static int click_Y;
private char[][] Chess= new char[15][15];
//Point[] chessList = new Point[17 * 17]; //
private List<Integer> listX = new ArrayList<Integer>();
private List<Integer> listY = new ArrayList<Integer>();
public void mousePressed(MouseEvent e) {//鼠标点击事件处理过程
int click_x = e.getX();
int click_y = e.getY();
int chess_x = Math.round((float)(click_x-20)/gap);
int chess_y = Math.round((float)(click_y-20)/gap);
click_X = chess_x;
click_Y = chess_y;
public void restartGame() {
chessCount=0;
for(int i=0;i<Chess.length;i++){
for(int j=0;j<Chess[i].length;j++){
Chess[i][j]='0';
}
}
repaint();
public void goback() {
if (chessCount == 0)
return;
if (chessCount > 0) {
Chess[click_X][click_Y]='0';
}
isBlack = !isBlack;
repaint();
}
restartGame:将棋子数置0,然后把数组内所有元素归0(代表无棋子颜色)
goback:如果棋盘上无棋子,返回;否则,将这一步的数值归0(无棋子),并调换棋子颜色。
5、课程设计感想
用0,1,2代表棋盘上的三种状态:无/黑子/白字,十分简便有效
悔棋的时候一定要调换棋子颜色,否则就会出bug