VoiceEngine获取硬件信息

时间:2025-04-29 23:37:32
  1. #include "webrtc\voice_engine\include\voe_base.h"
  2. #include "webrtc\voice_engine\include\voe_hardware.h"
  3. #include "webrtc\voice_engine\include\voe_errors.h"
  4. VoiceEngine* pVoeEngine;
  5. VoEHardware* pVoeHw;
  6. VoEBase* pVoeBase ;
  7. int main(int argc,char** argv)
  8. {
  9. pVoeEngine = VoiceEngine::Create();            // Get VoideEngine Factory
          pVoeBase = VoEBase::GetInterface(pVoeEngine);  // Use Voe Factor to get Voe Interface
  1. pVoeBase->Init();       // Voe must init
  2. pVoeHw = VoEHardware::GetInterface(pVoeEngine);
  3. {
  4. int res = 0 ;
  5. int rd(0), pd(0);
  6. res = pVoeHw->GetNumOfRecordingDevices(rd);
  7. res = pVoeHw->GetNumOfPlayoutDevices(pd);
  8. char dn[128] = { 0 };
  9. char guid[128] = { 0 };
  10. printf("\nPlayout devices (%d): \n", pd);
  11. for (int j = 0; j < pd; ++j) {
  12. res = pVoeHw->GetPlayoutDeviceName(j, dn, guid);
  13. printf(" %d: %s \n", j, dn);
  14. }
  15. printf("Recording devices (%d): \n", rd);
  16. for (int j = 0; j < rd; ++j) {
  17. res = pVoeHw->GetRecordingDeviceName(j, dn, guid);
  18. printf(" %d: %s \n", j, dn);
  19. }
  20. printf("Select playout device: ");
  21. //ASSERT_EQ(1, scanf("%d", &pd));
  22. res = pVoeHw->SetPlayoutDevice(pd);
  23. printf("Select recording device: ");
  24. //ASSERT_EQ(1, scanf("%d", &rd));
  25. printf("Setting sound devices \n");
  26. res = pVoeHw->SetRecordingDevice(rd);
  27. }
  28. }

VoiceEngine和VideoEngine一样, 使用Factory Model模式,Factory Model使用流程:
1.  创建VoiceEngine或者VideoEngine, 例如: VoiceEngine::Create() 
2.  获取Engine的Interface, VoEBase::GetInterface(), Engine Interface获取必须init();
3. 在factory下,有很多interface,都可以利用2中方法获取。
4.  使用完释放:    Terminate(),每个interface都要release();最后VoiceEngine::Delete( engine object);