一、前言
注入DLL的方式有很多,在R3就有远程线程CreateRemoteThread、SetWindowsHookEx、QueueUserApc、SetThreadContext
在R0可以使用apc或者使用KeUserModeCallBack
关于本文是在32位和64位下使用SetThreadContext注入DLL,32位下注入shellcode加载dll参考 创建进程时注入DLL,64位下shellcode通过编写asm汇编文件,使用windbg的attach调试获得。
二、编程思路
我们先打开目标进程,枚举目标线程采用的是系统快照的方式,比较线程所属的进程是否是我们的目标进程,SuspendThread挂起线程,GetThreadContext获得eip/rip,在目标进程空间写入Shellcode,SetThreadContext将eip/rip设置为我们shellcode的地址,shellcode执行load dll的工作,最后跳转回之前的eip继续执行。
1、32位下shellcode
BYTE ShellCode[]=
{
0x60,
0x9c,
0x68, //push
0xaa,0xbb,0xcc,0xdd,//dll path +3 dll最目标进程中的地址
0xff,0x15, //call 这里感觉有点乱,我在64下直接call 相对地址
0xdd,0xcc,0xbb,0xaa,//+9 LoadLibrary Addr Addr
0x9d,
0x61,
0xff,0x25, //jmp
0xaa,0xbb,0xcc,0xdd,// +17 jmp eip
0xaa,0xaa,0xaa,0xaa,// loadlibrary addr
0xaa,0xaa,0xaa,0xaa// jmpaddr +25 // +29
};
我们在代码中对于shellcode中填充内容,这样避免shellcode重定位的问题
strcpy((char*)DllPath,"D:\\Dllx86.dll");//这里是要注入的DLL名字
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;
////////////////
*(DWORD*)(ShellCode+)=LoadDllAAddr; //loadlibrary地址放入shellcode中
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;//修改call 之后的地址 为目标空间存放 loaddlladdr的地址
//////////////////////////////////
*(DWORD*)(ShellCode+)=ctx.Eip;
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;//修改jmp 之后为原来eip的地址
最后翻译成汇编
/*
{
00973689 > 60 PUSHAD
0097368A 9C PUSHFD
0097368B 68 50369700 PUSH notepad.00973650
00973690 FF15 70369700 CALL DWORD PTR DS:[973670]
00973696 9D POPFD
00973697 61 POPAD
00973698 - FF25 30369700 JMP DWORD PTR DS:[973630]
}
*/
然后需要注意的是 操作之前要 挂起, 结束后一定要 恢复,32位比较简单
2.64位下的shellcode
BYTE ShellCode64[]=
{
0x48,0x83,0xEC,0x28, // sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0x48, 0xB8,
0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc,
0xff, 0xd0, 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h
//0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有请掉...难怪一直死
0xff,0x25, // [+20]
0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26
0xaa,0xbb,0xcc,0xdd
//+34
};
64位下,寻址都是相对寻址,函数调用参数传递是rcx,rdx,r8,r9,超过4参数采用栈传递
首先需要sub rsp,28h,为5*8 = 28h ,4个寄存器+返回地址
然后将dll名称地址给rcx
在调用loadlibrary,最后跳回rip
DllPath=ShellCode64+;
strcpy((char*)DllPath,"Dllx64.dll");//这里是要注入的DLL名字
DWORD DllNameOffset = ;// ((BYTE*)LpAddr+34) -((BYTE*)LpAddr+4) -7 这个指令7个字节
*(DWORD*)(ShellCode64+)=(DWORD)DllNameOffset;
////////////////
DWORD64 LoadDllAddroffset = (DWORD64)LoadDllAAddr;// - ((BYTE*)LpAddr + 11) -5; //这个指令5个字节e8 + 4addroffset
*(DWORD64*)(ShellCode64+)=LoadDllAddroffset;
////////////////////////////////// *(DWORD64*)(ShellCode64+)=ctx.Rip; //64下为rip
*(DWORD*)(ShellCode64+)= (DWORD); //我将地址放在+29的地方,相对offset为0
三、完整代码
#include "stdafx.h" #include <iostream>
using namespace std;
#include <windows.h>
#include "tlhelp32.h"
BYTE ShellCode[]=
{
0x60,
0x9c,
0x68, //push
0xaa,0xbb,0xcc,0xdd,//dll path +3 dll最目标进程中的地址
0xff,0x15, //call 这里感觉有点乱,我在64下直接call 相对地址
0xdd,0xcc,0xbb,0xaa,//+9 LoadLibrary Addr Addr
0x9d,
0x61,
0xff,0x25, //jmp
0xaa,0xbb,0xcc,0xdd,// +17 jmp eip
0xaa,0xaa,0xaa,0xaa,// loadlibrary addr
0xaa,0xaa,0xaa,0xaa// jmpaddr +25 // +29
}; /*
{
00973689 > 60 PUSHAD
0097368A 9C PUSHFD
0097368B 68 50369700 PUSH notepad.00973650
00973690 FF15 70369700 CALL DWORD PTR DS:[973670]
00973696 9D POPFD
00973697 61 POPAD
00973698 - FF25 30369700 JMP DWORD PTR DS:[973630]
}
*/
BYTE ShellCode64[64]=
{
0x48,0x83,0xEC,0x28, // sub rsp ,28h
0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7
0x48, 0xB8,
0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc,
0xff, 0xd0,
0x48,0x83,0xc4,0x28, // [+16] add rsp,28h
//0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有请掉...难怪一直死
0xff,0x25, // [+20]
0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6
0xaa,0xbb,0xcc,0xdd, //+26
0xaa,0xbb,0xcc,0xdd
//+34
};
BOOL EnableDebugPriv() ;
BOOL StartHook(HANDLE hProcess,HANDLE hThread); int _tmain(int argc, _TCHAR* argv[])
{ EnableDebugPriv() ;
int ProcessId = ;
cin>>ProcessId; HANDLE Process = OpenProcess(PROCESS_ALL_ACCESS,NULL,ProcessId); // 定义线程信息结构
THREADENTRY32 te32 = {sizeof(THREADENTRY32)} ;
//创建系统线程快照 ss
HANDLE hThreadSnap = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD, ) ;
if ( hThreadSnap == INVALID_HANDLE_VALUE )
return FALSE ; // 循环枚举线程信息
if ( Thread32First ( hThreadSnap, &te32 ) )
{
do{ if(te32.th32OwnerProcessID == ProcessId)
{
HANDLE Thread = OpenThread(THREAD_ALL_ACCESS,NULL,te32.th32ThreadID); SuspendThread(Thread);
if (!StartHook(Process,Thread))
{
TerminateProcess(Process,);
printf("失败\n");
getchar();
return ;
}
CloseHandle(Process);
CloseHandle(Thread); } }while ( Thread32Next ( hThreadSnap, &te32 ) ) ;
} CloseHandle ( hThreadSnap ) ;
} BYTE *DllPath;
BOOL StartHook(HANDLE hProcess,HANDLE hThread)
{ #ifdef _WIN64 CONTEXT ctx;
ctx.ContextFlags=CONTEXT_ALL;
if (!GetThreadContext(hThread,&ctx))
{
printf("GetThreadContext Error\n");
return FALSE;
}
LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,,MEM_COMMIT,PAGE_EXECUTE_READWRITE);
if (LpAddr==NULL)
{
printf("VirtualAlloc Error\n");
return FALSE;
}
DWORD64 LoadDllAAddr=(DWORD64)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA");
if (LoadDllAAddr==NULL)
{
printf("LoadDllAddr error\n");
return FALSE;
}
/* 0x48,0x83,0xEC,0x28, //sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0xe8, // [+11]
0xdd,0xcc,0xbb,0xaa, // [+12] call LoadLibrary offset = TargetAddress - Current(0xe8)[+11] -5 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h 0xff,0x25, // [+20]
0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26
0xaa,0xbb,0xcc,0xdd
//+34
*/
DllPath=ShellCode64+41;
strcpy((char*)DllPath,"Dllx64.dll");//这里是要注入的DLL名字
DWORD DllNameOffset = 30;// ((BYTE*)LpAddr+34) -((BYTE*)LpAddr+4) -7 这个指令7个字节
*(DWORD*)(ShellCode64+7)=(DWORD)DllNameOffset;
////////////////
DWORD64 LoadDllAddroffset = (DWORD64)LoadDllAAddr;// - ((BYTE*)LpAddr + 11) -5; //这个指令5个字节e8 + 4addroffset
*(DWORD64*)(ShellCode64+13)=LoadDllAddroffset;
//////////////////////////////////
*(DWORD64*)(ShellCode64+33)=ctx.Rip; //64下为rip
*(DWORD*)(ShellCode64+29)= (DWORD)0; //我将地址放在+29的地方,相对offset为0
// 这里因为这样写跳转不到目标地址,故x64 应该要中转一次 相对寻址
// DWORD Ds = (DWORD)ctx.SegDs;
// DWORD RipOffset = (BYTE*)ctx.Rip - ((BYTE*)LpAddr+20) -6;
// *(DWORD*)(ShellCode64+22)=(DWORD)ctx.Rip; ////////////////////////////////////
if (!WriteProcessMemory(hProcess,LpAddr,ShellCode64,,NULL))
{
printf("write Process Error\n");
return FALSE;
}
ctx.Rip=(DWORD64)LpAddr;
if (!SetThreadContext(hThread,&ctx))
{
printf("set thread context error\n");
return FALSE;
}
ResumeThread(hThread);
return TRUE; #else
CONTEXT ctx = {};
ctx.ContextFlags=CONTEXT_ALL;
if (!GetThreadContext(hThread,&ctx))
{
int a = GetLastError();
printf("GetThreadContext Error\n");
return FALSE;
}
LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,,MEM_COMMIT,PAGE_EXECUTE_READWRITE);
if (LpAddr==NULL)
{
printf("VirtualAlloc Error\n");
return FALSE;
}
DWORD LoadDllAAddr=(DWORD)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA");
if (LoadDllAAddr==NULL)
{
printf("LoadDllAddr error\n");
return FALSE;
} /////////////
/*
0x60, PUSHAD
0x9c, PUSHFD
0x68, PUSH
0xaa,0xbb,0xcc,0xdd,//dll path address
0xff,0x15, CALL
0xdd,0xcc,0xbb,0xaa, offset
0x9d, POPFD
0x61, POPAD
0xff,0x25, JMP
0xaa,0xbb,0xcc,0xdd,// [xxxxx]
0xaa,0xaa,0xaa,0xaa,// LoadLibrary Address
0xaa,0xaa,0xaa,0xaa// 恢复的EIP Address
// +29 Dll名字
*/
_asm mov esp,esp
DllPath=ShellCode+;
strcpy((char*)DllPath,"D:\\Dllx86.dll");//这里是要注入的DLL名字
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;
////////////////
*(DWORD*)(ShellCode+)=LoadDllAAddr; //loadlibrary地址放入shellcode中
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;//修改call 之后的地址 为目标空间存放 loaddlladdr的地址
//////////////////////////////////
*(DWORD*)(ShellCode+)=ctx.Eip;
*(DWORD*)(ShellCode+)=(DWORD)LpAddr+;//修改jmp 之后为原来eip的地址
////////////////////////////////////
if (!WriteProcessMemory(hProcess,LpAddr,ShellCode,,NULL))
{
printf("write Process Error\n");
return FALSE;
}
ctx.Eip=(DWORD)LpAddr;
if (!SetThreadContext(hThread,&ctx))
{
printf("set thread context error\n");
return FALSE;
}
ResumeThread(hThread);
return TRUE;
#endif }; BOOL EnableDebugPriv()
{
HANDLE hToken;
LUID sedebugnameValue;
TOKEN_PRIVILEGES tkp;
if(!OpenProcessToken(GetCurrentProcess(),TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY,&hToken))
{
return FALSE;
} if(!LookupPrivilegeValue(NULL,SE_DEBUG_NAME,&sedebugnameValue))
{
CloseHandle(hToken);
return FALSE;
}
tkp.PrivilegeCount = ;
tkp.Privileges[].Luid = sedebugnameValue;
tkp.Privileges[].Attributes = SE_PRIVILEGE_ENABLED; if(!AdjustTokenPrivileges(hToken,FALSE,&tkp,sizeof(tkp),NULL,NULL))
{
return FALSE;
}
CloseHandle(hToken);
return TRUE; }
四、64位Shellcode的编写过程
1.编写内联汇编
IncludeLib User32.Lib
;导入定义
EXTERN LoadLibraryA:PROC ;初始化数据定义
.DATA
szPath BYTE "D:\\Dll.dll", .CODE
FUNC PROC
sub rsp,28H ;分配堆栈,四个参数+返回值,十进制40(*)为16进制28H
lea rcx,szPath ;消息文本
call LoadLibraryA ;调用消息函数
add rsp,28H ;平衡堆栈,四个参数+返回值,十进制40为16进制28H
ret
FUNC ENDP
END
// HelloPE.cpp : 定义控制台应用程序的入口点。
// #include "stdafx.h"
#include<windows.h> extern "C" int _cdecl FUNC(); int _tmain(int argc, _TCHAR* argv[])
{ //LoadLibraryA("D:\\Dll.dll");
int a = ;
int b = ;
int c = FUNC();
printf("%d",c);
return ;
}
2.使用Windbg中Attach到程序,查看对应的机器码
HelloPE!FUNC:
`3f5a1090 4883ec28 sub rsp,28h
`3f5a1094 488d0d877f0000 lea rcx,[HelloPE!szPath (`3f5a9022)]
`3f5a109b e80a000000 call HelloPE!LoadLibraryA (`3f5a10aa)
`3f5a10a0 4883c428 add rsp,28h
`3f5a10a4 c3 ret
`3f5a10a5 cc int
`3f5a10a6 cc int
`3f5a10a7 cc int
`3f5a10a8 cc int
`3f5a10a9 cc int HelloPE!LoadLibraryA:
`3f5a10aa ff25d8a20000 jmp qword ptr [HelloPE!_imp_LoadLibraryA (`3f5ab388)]
3.根据字节码,编写shellcode
BYTE ShellCode64[]=
{
0x48,0x83,0xEC,0x28, // sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0xe8, // [+11]
0xdd,0xcc,0xbb,0xaa, // [+12] call LoadLibrary offset = TargetAddress - Current(0xe8)[+11] -5 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h
//0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有清掉...难怪一直死
0xff,0x25, // [+20]
0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26
0xaa,0xbb,0xcc,0xdd
//+34
};